UMC Replays Post replays of User Made Content scenarios and campaigns here. If the scenario was played on the official multiplayer server, please link to the replay available here. Moderator:Forum Moderators
Several of our mainline campaigns are in the works for upgrades at the moment, which includes adding characters and enhancing existing scenarios. We are looking for more artwork to supplement these upgrades, including the following:
We are happy to announce that Wesnoth is now able to accept donations on Liberapay . While Wesnoth does rely on the work of dedicated volunteers, no project can function completely cost-free. Revenue from the Apple App Store and from donations goes towards maintaining our servers,...
There have been numerous important forum posts and wiki articles written by users and developers. We reference these pages a lot, and decided to put them together in a convenient list.
Write clearly, be nice to others, and be very careful when posting anything related to politics or religion. When asking for help, remember that everyone here is a volunteer. Prefer editing your previous post over double posting. No animated avatars or graphical signatures. Don’t plagiarize other’s...
All WML and Lua code uploaded to the add-ons server must be licensed under the GNU General Public License (GPL). All Music, Sounds, and Art may instead be licensed under any Creative Commons (CC) license. Additional details can be found here on the wiki.
AI generated content of any kind is not...
Throughout the development of BfW a lot of attempts to create user made campaigns were made. Some of the campaigns are completed, maintained by their creators and the players can download them from the add-on server and play them. The best of them, by the opinion of the developer team, are even...
WesCamp was once a great platform for translations of UMC but as you may know, it end up unmaintained a few years ago: ( Getting translations of your campaign/other content (to work in game) is still possible but it requires more effort from the content's author/maintainer. Since some of fellow UMC...
This topic is related to localization, but it should be read by campaign authors.
Translating programs has two steps. The second step is the translating of the texts... leave this to translators. But the first step is making a program and scenarios so that they are possible to translate;...
An Orcish Might is my first ever wesnoth campaign. While I am not strictly opposed to ever expanding it, right now I consider it complete (It has 5 scenarios). I wrote this campaign, because I felt there was a lack of orcish campaigns in the mainline game and I wanted to play as the baddies. I...
I am currently scripting AI for the scenario and I have a question for savvy users.
Are there any known estimators for unit strength at each level? E.g., is there a factor that each level up makes the unit 2x as strong? Or a rule of thumb that N+1 level unit is as strong as three N level...
A mercenary orcish group receives a mission to rescue the two shamans to elect the next chief of the tribe. He would be embarking on an interesing, if not so epical, journey.
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Complete: 05 scenerios.
Meant to be an easy campaign with extra advancements.
It is 490 YW. The Kingdom of Wesnoth fights a bitter war against the orcs of the North. With the majority of the Wesnothian Army stationed at Abez, the security of the villages and towns are left under the few Lords and Knights who have been left behind to guard. Play as the young knight aspirant...
This is the feedback forum for the Legend of the Invincibles singleplayer campaign. If you have played the campaign and have any comments regarding it (bugs, difficulty), feel free to post about it here, I am interested in reading it, even if it is a petty thing. Because of the size of the...
At long last, after burning half my brain with solving coding problems, I have finally finished the first part of my campaign, A Song of Fire. It is placed in the central-eastern regions of the Great Continent, centuries before Haldric's time.
Please provide the feedback by answering these...
Flight to Freedom is the story of the great Drake leader Malakar, who saw the near-destruction of his tribe at the hands of a dark wizard, and of how he gathered his shattered people and set out on a dangerous journey across unknown lands in the hopes of bringing them back home.
The orcish invasion came so quickly and the human kingdom was so unprepared, that half of the northland fell into the hands of the orcs within one year. The winter had stopped their...
This is the current development and discussion thread for the oldest undead campaign The Dark Hordes.
Lead fugitive dark sorcerer Gwiti Ha’atel to mastery of the undead hordes. Eleven playable scenarios so far. Originally made by Circon, edited by Bruno and pjr a long time ago, maintained by...
Lich-Lord Jevyan is defeated, and the orcs are left in disarray. With the magical gates from the far East sealed, the warlords resort to their traditional ways—seeking to overcome adversity with blood and razor-sharp steel. Amid this chaos, a cunning assassin named Arshag embarks on a quest to...
3 maps with size 33x33, 25x25, 17x17 for 3 players.
Spawned units are from addon War Of The Gods v2.7.5.7.5.
Each 4 turns enemies waves are coming to you and your units.
If you survive them enemies leader will die.
Also landscape will change randomly each 8 turns.
For each 4 turns you will gain 50...
This campaign is the prequel to campaigns Invasion from the Unknown and After the Storm . To those familiar with the lore presented in the aforementioned campaigns, the events in Genesis take place during the First Cycle, mostly set on the worlds of Irdya, Norsula, Ethea, and Yrathid.
UPDATE 2024-10-03 - TDG version 2.0 is now released! Available on both 1.18 and 1.19.
Yearning for adventure, a newly-trained apprentice from the magic academy at Alduin fights alongside Wesnoth’s king during a major war against the orcs of the north. Play a pivotal role during this time of...
Should work on 1.11 and 1.10 (though the latter may miss some portraits during dialogues). That's yet another campaign for drakes. The campaign is relatively short and simple (7 battles and 2 interludes), yet more plot-oriented (a bit more talk and a bit less action then usual).
Hello, I was working on a new campaign and would need some feedback. I am very new to campaign development and would like to know if I'm going in the right direction.
Story :
Based on the adventures of a Water and Ice based mage (the titular Frost Mage).
(I'm quite interested in different...
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After consulting with contributors, the final plan has been determined. The information in this post is somewhat different from the present.
Current plan:
Hello everyone. This is general thread for the development of the campaign The Dark Hordes Revised , which...
The South Guard, Re-Revised - New Mainline Candidate
I'm pleased to release a new revision of TSG, building on Yumi's earlier work and aimed at mainline for the 1.20 release. This is intended as a tutorial campaign, replacing the existing tutorial.
This topic is the place to discuss The Bees Journey an add-on campaign.
The original of this work was released in December 2022 and the New Edition in January 2024. The download is available in game version 1.18 .
With the official release of 1.18, updates with 1.16 will be discontinued. This is...
Do you guys miss the good old epic dungeon fight in the last scenario of the Hammer of Thursagan, which was there before Wesnoth 1.14.5? I and Mechanical definitely do, so we present Horrors of Kal Kartha , available on 1.18 and 1.19 add-on servers!
Intro:
Alariel, last of the ellyllon, must obtain the light of a fallen star from the Land of Eternal Night to save the Enchanted Forest. Part Princess Bride, part Stardust, and all Wesnoth. You don't gotta like it, you just gotta play it! Available now!
This campaign is a sequel to the campaign Bad Moon Rising , though it isn't necessary to play BMR first. This campaign does require Archaic Era & Archaic Resources add-ons.
First upload to BfW 1.14. There may be bugs. Rewrite of second part is complete, but adjustments may still be needed. The...
This is a campaign designed to showcase the new Dunefolk units designed for 1.16. The units and their animations are fantastic! It includes Jinn, Rocs, and a Wyvern Rider as enemies in the final scenario, as well.
Even in the deserts far to the south of Wesnoth, Queen Asheviere's shadow darkens...
Four heroes holding their well-fortified sanctuary against a flood of enemies, four scenarios, each on the same map. In the first scenario, all level 0 and level 1 units can appear as enemies, in the second all level 2 units, in the third all level 3 units, and in the fourth...
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