Campaign "Sanctuary"
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Re: Campaign "Sanctuary"
Version 1.3.7 of the campaign that is now online for Wesnoth 1.19, because of the changes for the Dune Paragon in Wesnoth 1.19.9.
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- Posts: 113
- Joined: January 22nd, 2007, 4:29 am
Re: Campaign "Sanctuary"
A fun combat-focused campaign.
At first I was thinking that level 4 sylphs were the way to go, but I kept losing on the second level because the sylphs were actually too powerful! They would kill an enemy unit, taking damage in the process, then another enemy would attack on the same turn and finish off my wounded sylph.
Then I realized the ghoul's "feeding" ability could really come in handy, so I ended up beating the campaign with a Great Mage, a Battle Mage (fun custom unit), and a level 3 ghoul that ended up with almost 400(!) hit points by the end! For the Battle Mage I deliberately did not upgrade her ranged attacks, as her role was basically to serve as a blocker unit, guarding the entrance to the sanctuary if my ghoul or Great Mage needed healing. In this way I was able to win on the hardest difficulty level without any reloading.
I did notice a spelling error at the very end, after victory was achieved, "be" was said twice in a row. But that's a very minor thing. Overall, this was quite entertaining, and I liked the large variety in the combat!
At first I was thinking that level 4 sylphs were the way to go, but I kept losing on the second level because the sylphs were actually too powerful! They would kill an enemy unit, taking damage in the process, then another enemy would attack on the same turn and finish off my wounded sylph.
Then I realized the ghoul's "feeding" ability could really come in handy, so I ended up beating the campaign with a Great Mage, a Battle Mage (fun custom unit), and a level 3 ghoul that ended up with almost 400(!) hit points by the end! For the Battle Mage I deliberately did not upgrade her ranged attacks, as her role was basically to serve as a blocker unit, guarding the entrance to the sanctuary if my ghoul or Great Mage needed healing. In this way I was able to win on the hardest difficulty level without any reloading.
I did notice a spelling error at the very end, after victory was achieved, "be" was said twice in a row. But that's a very minor thing. Overall, this was quite entertaining, and I liked the large variety in the combat!
Re: Campaign "Sanctuary"
Thank you, that's an interesting strategy, and a truly ghoulish Ghoul 
Thanks also for reporting the spelling error, a new version 1.3.8 of the campaign with a correction of this error is now online for Wesnoth 1.18 and 1.19.

Thanks also for reporting the spelling error, a new version 1.3.8 of the campaign with a correction of this error is now online for Wesnoth 1.18 and 1.19.
Re: Campaign "Sanctuary"
Wesnoth 1.19.12 brought twelve new ship or boat units!
Canoe, Elvish Cutter, Elvish Sloop, Ghost Ship, Orcish Barge, Orcish Battle Barge, Orcish Rigship, Orcish Warship, Pirate Ship, Raft, Skiff and Transport Ship.
They are included in version 1.3.9 of the campaign that is now online for Wesnoth 1.19.
Canoe, Elvish Cutter, Elvish Sloop, Ghost Ship, Orcish Barge, Orcish Battle Barge, Orcish Rigship, Orcish Warship, Pirate Ship, Raft, Skiff and Transport Ship.
They are included in version 1.3.9 of the campaign that is now online for Wesnoth 1.19.