Alariel's Journey

Discussion and development of scenarios and campaigns for the game.

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odisseus_
Posts: 19
Joined: April 30th, 2025, 2:40 am

Re: Alariel's Journey: A Faerie Tale 1.0.2 (SP for 1.12)

Post by odisseus_ »

I got this error after finishing the "Dark Forest" mission:
wesnoth-fs8.png
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bssarkar
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Re: Alariel's Journey: A Faerie Tale 1.0.2 (SP for 1.12)

Post by bssarkar »

odisseus_ wrote: May 9th, 2025, 10:01 pm I got this error after finishing the "Dark Forest" mission:
wesnoth-fs8.png
Fixed in version 1.0.4. (1.18 server)
odisseus_
Posts: 19
Joined: April 30th, 2025, 2:40 am

Re: Alariel's Journey

Post by odisseus_ »

Mission "Abbydon Waste", I get defeated right after the cutscene ends. None of the heroes except Grindle spawn in the camp.
wesnoth-fs8.png
---

P.S. Looks like many subsequent missions have the same problem. Fortunately, it is easy to fix by editing the corresponding .cfg file. For example, this:

Code: Select all

    	[unit]
    		id=Dax
    		side=1
    		x,y=7,29
    	[/unit]
should be changed to this:

Code: Select all

    	[unit]
    		id=Dax
		type=dax lvl1
    		side=1
    		x,y=7,29
    	[/unit]
odisseus_
Posts: 19
Joined: April 30th, 2025, 2:40 am

Re: Alariel's Journey

Post by odisseus_ »

Mission "Dragon's Tail Mountains", only Alariel can find the secret entrance but not the other heroes. The entrance doesn't appear on the map at all.
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bssarkar
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Re: Alariel's Journey

Post by bssarkar »

odisseus_ wrote: May 31st, 2025, 2:20 am Mission "Abbydon Waste", I get defeated right after the cutscene ends. None of the heroes except Grindle spawn in the camp.
wesnoth-fs8.png

---

P.S. Looks like many subsequent missions have the same problem. Fortunately, it is easy to fix by editing the corresponding .cfg file. For example, this:

Code: Select all

    	[unit]
    		id=Dax
    		side=1
    		x,y=7,29
    	[/unit]
should be changed to this:

Code: Select all

    	[unit]
    		id=Dax
		type=dax lvl1
    		side=1
    		x,y=7,29
    	[/unit]
Thanks! This has been fixed on 1.0.5. (Hopefully I found all similars, but let me know if I missed anything just in case)
Corresponding commit: https://github.com/babaissarkar/Alariel ... 97adf18d28
odisseus_
Posts: 19
Joined: April 30th, 2025, 2:40 am

Re: Alariel's Journey

Post by odisseus_ »

Mission "Heart of Fire", Dax is not visible.
wesnoth-fs8.png
---

P.S. This is another case of missing unit type.

---

P.P.S. In missions 16 to 21, Alariel is missing the unit type.
odisseus_
Posts: 19
Joined: April 30th, 2025, 2:40 am

Re: Alariel's Journey

Post by odisseus_ »

Mission "Land of Eternal Night", some of the dwarves are missing, even though they have parts in the dialogue. Is this intended?
wesnoth-fs8.png
---

P.S. It turns out that some of the dwarves (though not the others) have hidden=yes in the save file. After I edited the save file manually, they appeared on the map. FWIW, those were the units that have not been killed in Mission 14.
odisseus_
Posts: 19
Joined: April 30th, 2025, 2:40 am

Re: Alariel's Journey

Post by odisseus_ »

Mission "Land of Eternal Night", I got this error after killing the enemy leader. The mission doesn't end.
wesnoth-fs8.png
odisseus_
Posts: 19
Joined: April 30th, 2025, 2:40 am

Re: Alariel's Journey

Post by odisseus_ »

bssarkar wrote: June 1st, 2025, 3:52 am
odisseus_ wrote: May 31st, 2025, 2:20 am Mission "Abbydon Waste", I get defeated right after the cutscene ends. None of the heroes except Grindle spawn in the camp.
Thanks! This has been fixed on 1.0.5. (Hopefully I found all similars, but let me know if I missed anything just in case)
Corresponding commit: https://github.com/babaissarkar/Alariel ... 97adf18d28
As of the latest version, this problem is still partially present.
wesnoth-fs8.png
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bssarkar
Developer
Posts: 105
Joined: April 2nd, 2020, 9:34 am
Location: India
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Re: Alariel's Journey

Post by bssarkar »

odisseus_ wrote: June 6th, 2025, 11:15 pm
bssarkar wrote: June 1st, 2025, 3:52 am
odisseus_ wrote: May 31st, 2025, 2:20 am Mission "Abbydon Waste", I get defeated right after the cutscene ends. None of the heroes except Grindle spawn in the camp.
Thanks! This has been fixed on 1.0.5. (Hopefully I found all similars, but let me know if I missed anything just in case)
Corresponding commit: https://github.com/babaissarkar/Alariel ... 97adf18d28
As of the latest version, this problem is still partially present.
wesnoth-fs8.png
From the screenshot it is Alariel missing? The problem isn't obvious.

Also: I have read all posts and they have been noted. Will try to solve in next update.
odisseus_
Posts: 19
Joined: April 30th, 2025, 2:40 am

Re: Alariel's Journey

Post by odisseus_ »

Yes, Alariel is missing due to the missing unit type.
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bssarkar
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Location: India
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Re: Alariel's Journey

Post by bssarkar »

odisseus_ wrote: June 7th, 2025, 5:32 pm Yes, Alariel is missing due to the missing unit type.
Uploaded a new version 1.0.6 to 1.18 server that should fix the Alariel type issue. Couldn't reproduce the rest: the dwarves arrive as expected, and killing Shade progresses to next scenario.
odisseus_
Posts: 19
Joined: April 30th, 2025, 2:40 am

Re: Alariel's Journey

Post by odisseus_ »

Um, it doesn't seem that the unit type problem is fixed in mission 7. In fact, all missions from 6 through 14 are probably still affected.
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bssarkar
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Location: India
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Re: Alariel's Journey

Post by bssarkar »

odisseus_ wrote: June 9th, 2025, 2:36 am Um, it doesn't seem that the unit type problem is fixed in mission 7. In fact, all missions from 6 through 14 are probably still affected.
Pushed another update (1.0.7). Apparently I forgot to update some type lines.
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