To Lands Unknown 3.10 - now with achievements!
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To Lands Unknown 3.10 - now with achievements!
Hello, I am inferno8 and some of you may know me as the creator of the Era of Magic.
This thread is about my campaign called 'To Lands Unknown'.
What makes this campaign special is the usage of "multi-hex" landscape maps. I am proud to say this is the first add-on with such a feature. Since the 1.7.0 release almost all maps are 3D rendered. Since the 2.0 release the story has been greatly improved and the "movies" feature has been added.
(note: you need the latest version of Era of Magic and a separate add-on: To Lands Unknown Resources to play the campaign).
You can find TLU replays here:
https://wiki.wesnoth.org/Player_UMC_Rep ... ds_Unknown
Feel free to comment on my campaign here.
Last edited by inferno8 on May 12th, 2024, 4:38 pm, edited 56 times in total.
Re: To Lands Unknown
You have really outdone yourself in terms of terrain art. I played the first three scenarios and am on the fourth, and so far am thoroughly impressed.
It could use some proofreading though: There are a few, but not many, mistakes. For example: "I have never seen something like this.", in the second scenario, should probably be "I have never seen anything like this before"
It could use some proofreading though: There are a few, but not many, mistakes. For example: "I have never seen something like this.", in the second scenario, should probably be "I have never seen anything like this before"
Re: To Lands Unknown
As I've said in the description, I've got just one pair of eyes. Thanks for reporting.wesfreak wrote: You have really outdone yourself in terms of terrain art. I played the first three scenarios and am on the fourth, and so far am thoroughly impressed.
It could use some proofreading though: There are a few, but not many, mistakes. For example: "I have never seen something like this.", in the second scenario, should probably be "I have never seen anything like this before"
@I8: That's proofreading, as Wesfreak said, not 'correcting proofs'.
I'm not really around any more, but you can find me in TvTropes.
Re: To Lands Unknown
I'll continue posting grammar mistakes as I play the campaign.
Spoiler:
Re: To Lands Unknown
I have just managed to upload the campaign to the 1.9 server! It hasn't been tested on this version, so if you expect any bugs, report them here.
Great!wesfreak wrote:I'll continue posting grammar mistakes as I play the campaign.
Re: To Lands Unknown
There are a few bugs in the cave scenario: I tried to pick up the rhami spear with two different rhamis and it didn't work with either. If a rhami pushes the first button, it doesn't say "oh look a button"(forgot the exact words), just "it's a trap". When I summoned a water elemental on flat it only needed one mp to move on flat but it went back to normal when it leveled.
Re: To Lands Unknown
What do you mean by saying two different Rhamis? Only lvl1 Rhami can pick it. Maybe you are trying with Rhami'kai or Rhami'datu? When I was playing this part, I had no problems with that.wesfreak wrote:I tried to pick up the rhami spear with two different rhamis and it didn't work with either.
I think it is not a bug. Rhamis are not very talkative, but if you really want to change it, I will fix itwesfreak wrote:If a rhami pushes the first button, it doesn't say "oh look a button"(forgot the exact words), just "it's a trap".
I think this bug has nothing to do with the campaign. I will look into the code of the era to find some answers.wesfreak wrote:When I summoned a water elemental on flat it only needed one mp to move on flat but it went back to normal when it leveled.
Re: To Lands Unknown
I meant I tried with two units, rhami'kay and rhami'datu. I suppose that explains it.
I think the rhami should probably say the button dialogue just to explain to the player that there is a button there.
Also, sometimes units spawned in cave wall, so they had 0% defense and were hit all the time.
The transforming elemental is bugged: it keeps the same amount of hp, not the % of hp, so a full hp air elemental turns into a half hp earth elemental.
I think the rhami should probably say the button dialogue just to explain to the player that there is a button there.
Also, sometimes units spawned in cave wall, so they had 0% defense and were hit all the time.
The transforming elemental is bugged: it keeps the same amount of hp, not the % of hp, so a full hp air elemental turns into a half hp earth elemental.
Re: To Lands Unknown
I know about this issue. I'll fix it next time.wesfreak wrote:Also, sometimes units spawned in cave wall, so they had 0% defense and were hit all the time.
I think it is not a bug. It's just fair. If it was a % of hp, the transformation would remove some hitpoints of the unit or heal it.wesfreak wrote:The transforming elemental is bugged: it keeps the same amount of hp, not the % of hp, so a full hp air elemental turns into a half hp earth elemental.
Re: To Lands Unknown
Point taken.
Spoiler:
Re: To Lands Unknown
I8 & Wesfreak: As soon as I'll download the campaign, I'll play it (duhh) and correct any mistakes I, Wesfreak or anyone else will find, and send the corrected cfg's to I8.
I'm not really around any more, but you can find me in TvTropes.
Re: To Lands Unknown
I have downloaded your campaign from the add-on server. Although it WILL play, I'm gonna guess this picture is wrong:
As you can read, it says terrain/m01 misses the .png extension. Maybe it plays fine and is an OS thing: I am on Mac OSX, so maybe Windows or whatever else you use doesn't require file extensions but OSX does, I dunno.
Also, I can probably pretty much fix it myself, but I just thought I'd warn you Pretty eager to play it, in any event! Looks great!
Edit: Yeah, modifying your terrain graphics macros did it. Since I took 5 minutes to fix my version, I figure I could as well save you that 5 minutes - here's my fix:
Spoiler:
Also, I can probably pretty much fix it myself, but I just thought I'd warn you Pretty eager to play it, in any event! Looks great!
Edit: Yeah, modifying your terrain graphics macros did it. Since I took 5 minutes to fix my version, I figure I could as well save you that 5 minutes - here's my fix:
Jazz is not dead, it just smells funny - Frank Zappa
Current projects: Internet meme Era, The Settlers of Wesnoth
Current projects: Internet meme Era, The Settlers of Wesnoth
Re: To Lands Unknown
Spoiler:
Re: To Lands Unknown
Ok, so played a bit farther. There's a lot of text things I noticed (included in a spoiler):
I also encountered a Lua Error in Scenario 3, when I placed Mehir on his keep, just after the units appeared and he said he should send someone to the city for reinforcements or something:
Edit: Looking at your code, I realise you didn't use Lua, but some macro you called used it. (the MOVE_UNIT macro?) Maybe you gave it a bad argument or something. No unit ever moved, anyway.
Spoiler:
Jazz is not dead, it just smells funny - Frank Zappa
Current projects: Internet meme Era, The Settlers of Wesnoth
Current projects: Internet meme Era, The Settlers of Wesnoth
Re: To Lands Unknown
When it tells you to flee in that scenario, flee. The enemy leader dodges all attacks because he's an important part of the plot line for that scenerio, so it wouldn't work if he died. After defeating all the enemies more come.
The lua error is probably something you did when you modified the scenario so it would play: I didn't get one when I played, and I played from the version that was on the link.
The lua error is probably something you did when you modified the scenario so it would play: I didn't get one when I played, and I played from the version that was on the link.