1.16 SP Campaign: Trinity

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doofus-01
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Re: 1.16 SP Campaign: Trinity

Post by doofus-01 »

Sorry I didn't see this sooner. Those are some embarrassing mistakes, I'll look into this. Thanks for reporting.
BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
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doofus-01
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Re: 1.16 SP Campaign: Trinity

Post by doofus-01 »

1.16.4 has been uploaded to the 1.16 server.

I've test/fixed scenarios up to the second Dark Planet scenario (haven't gotten to later scenarios yet). The version number jumped up to 1.16.4 to keep in sync with Archaic Era.
BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
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Sadaharu
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Re: 1.16 SP Campaign: Trinity

Post by Sadaharu »

doofus-01 wrote: April 10th, 2023, 2:19 am1.16.4 has been uploaded to the 1.16 server.
Oh, it's nice to see that this is still maintained! And just as I got BfW 1.16 to work on this computer, right on cue!
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Re: 1.16 SP Campaign: Trinity

Post by doofus-01 »

1.16.5 has been uploaded to the BfW 1.16 server. It is a fairly minor update, but it has a critical fix updating "Arif" -> "Dune Soldier" in the (almost) final battle.
BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
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catsquidcat
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Re: 1.16 SP Campaign: Trinity

Post by catsquidcat »

Hey, I have been someone who has been a fan of this campaign for a long time, I am especially a fan of the Kython faction, and I recall a time where you could choose to play just the scenarios for one race rather than jumping between the 3. As I am a big fan of that faction so I want to replay some of the earlier levels without replaying the other races parts too. Do you recall what is the last version of this campaign that had that option, and what version of BfW it was?
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Sadaharu
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Re: 1.16 SP Campaign: Trinity

Post by Sadaharu »

I played it first on BfW 1.10… in 2015? –earlier, perhaps– and that option was no longer available.
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doofus-01
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Re: 1.16 SP Campaign: Trinity

Post by doofus-01 »

Yeah, that was a feature from a long, long time ago, a lot has changed since then. It's not that simple to implement, but I can put it on the TO DO list, maybe it'll be back in the BfW 1.18 version.
BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
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catsquidcat
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Re: 1.16 SP Campaign: Trinity

Post by catsquidcat »

doofus-01 wrote: July 10th, 2023, 1:15 am Yeah, that was a feature from a long, long time ago, a lot has changed since then. It's not that simple to implement, but I can put it on the TO DO list, maybe it'll be back in the BfW 1.18 version.
Yeah I figured that it would be harder to implement now with how things have changed. Still if you were to add it back at some point I personally would be happy, but I can understand if it is too much work to include with how it functions now.
sailorTheCat
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Re: 1.16 SP Campaign: Trinity

Post by sailorTheCat »

Perhaps there is a bug in the `encounter` scenario. It asked to «Defeat the Khton Aramemnon», but even when I kill all the enemies the winning-condition doesn't happen. See the attachment with repeat.
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doofus-01
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Re: 1.16 SP Campaign: Trinity

Post by doofus-01 »

Yes, you found a bug, thanks for reporting. The victory event is scripted for when you kill a mage or spearman, but I gave the AI too much recruitment choice, so it never recruited one of those for you.

I will remove the AI choices in the next update. For now, you can use this save, just kill the "DEBUG MAGE" to advance.
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Три1-Столкновение Turn 19-DEBUG.gz
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BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
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Star_of_Hope
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Re: 1.16 SP Campaign: Trinity

Post by Star_of_Hope »

The scout robot talked in the cutscene in "Tower Peak". I think a silver bird talked too in another scenario not mentioned by others in this thread, could find if again if needed.

Wesnoth version 1.16.9, Trinity Part 2 version 1.16.5.
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Trinity Part 2, Tower Peak, Talking scout bot.png
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doofus-01
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Re: 1.16 SP Campaign: Trinity

Post by doofus-01 »

There really should be a key in the unit config, "cantalk=no". Thanks for reporting.
BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
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unknown_noble
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Re: 1.16 SP Campaign: Trinity

Post by unknown_noble »

Hi. I am new to the Wesnoth Forums. I just finished Trinity ( Bfw 1.14 in IPad ).

First of all, I am absolutely in love with the BMR and Trinity storylines, and I love how you made Trinity a multiplayer campaign. I am also amazed at how, at the very last scenario at Trinity ( Coda - Nice name ) that you made Nemesis' side look like an ally from the viewpoint of an ordinary Side 3 ( Green ) unit, but not so from Dardrus, because I don't think such a feature was ever made in the official or unofficial campaigns.

However, coming to the story, I feel something is off. The point of the story, which was mentioned twice, at the start of BMR and Trinity, was to reveal the truth of the events preceding the creation of the second sun. But, the storyline seems to have completely lost its relevance to it. There was no mention of it during the entire campaign. Can you say something about it?
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doofus-01
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Re: 1.16 SP Campaign: Trinity

Post by doofus-01 »

Hi, welcome to the forums!

Thanks for the kind words. The side-dependent ally thing is a feature of the engine, I suspect you will find other instances of it. You are right that the story is somewhat unresolved, I had plans for another campaign, but my plans were too ambitious and it had to be aborted. It was called Tales of the Setting Sun and I think it was on the add-on server at some point, but it was very incomplete.

Trinity isn't on the current stable version (1.18) because I haven't even managed to get Bad Moon Rising fully tested and updated. Most likely it never will be, but hopefully I can get it on BfW 1.20. And hopefully iOS can be updated beyond 1.14, but I don't have an Apple device, so I'm not up to speed on that.
BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
GitHub link for these projects
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