The Dark Hordes 0.10.1 [Wesnoth 1.18.2+]

Discussion and development of scenarios and campaigns for the game.

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KameRamen
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The Dark Hordes 0.10.1 [Wesnoth 1.18.2+]

Post by KameRamen »

This is the current development and discussion thread for the oldest undead campaign The Dark Hordes.
Lead fugitive dark sorcerer Gwiti Ha’atel to mastery of the undead hordes. Eleven playable scenarios so far. Originally made by Circon, edited by Bruno and pjr a long time ago, maintained by AI0867, and currently developed by KameRamen.
With the help of a previous developer, AI0867, the migration of the repository from Wesnoth-UMC-Dev to Git is complete. Also, I have re-worked the port to Wesnoth 1.18 accordingly; this allows me to officially re-release it to 1.18.

Current GitHub repository: <https://github.com/wesnoth-legacy-proje ... ark_Hordes>
Repository by AI0867 for initial work only: <https://github.com/AI0867/The_Dark_Hordes>

Future development will first shift toward making all scenarios of this original version playable. This is by far more feasible than revising everything from scratch. The remaining scenarios are as follows:
  • Scenario 12: Assault on Alduin -- Gwiti destroys the High Council of Arch Magi in Alduin.
  • Scenario 13: Landfall -- Gwiti crushes an unprepared Aldril.
  • Scenario 14: Ambush -- Elynia makes a surprise attack against Gwiti.
  • Scenario 15: The Crown Prince -- Gwiti deals with both the Crown Prince defending Dan'Tonk and the risen Morgorath.
  • Scenario 16: Glyn’s Forest -- Gwiti escapes to Glyn’s Forest and confronts the orcs.
Then, a cutscene (or a short scenario) portraying the eventual duel with Elynia will serve as the epilogue of this campaign.
The situation has changed dramatically. I am convinced that this time the ending is near. :twisted:
Last edited by KameRamen on June 15th, 2025, 3:02 pm, edited 4 times in total.
Kame means turtle in Japanese. I chose this name because I love turtles and ramen.
Founder of: Project Legacy
Current main project: The Dark Hordes
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KameRamen
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Re: The Dark Hordes 0.8.0 [Wesnoth 1.18.2+]

Post by KameRamen »

The Dark Hordes rise from the dead... forever.

I will re-release campaign version 0.8.0 probably within a few days. This is just a port. I will thereafter release the version 0.9 series (codenamed Rebirth) in phases.

S1: A New Chance
S1: A New Chance

Basically, full-scale development is underway on GitHub, with redesigned map by RKT and various upgrades already incorporated into the first scenario, which will be 0.9.0. 8)
Last edited by KameRamen on June 7th, 2025, 5:30 pm, edited 1 time in total.
Kame means turtle in Japanese. I chose this name because I love turtles and ramen.
Founder of: Project Legacy
Current main project: The Dark Hordes
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KameRamen
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Re: The Dark Hordes 0.8.0 [Wesnoth 1.18.2+]

Post by KameRamen »

Version 0.8.0 is now available!

First release with porting and tweaks for 1.18. Changelog here:

Code: Select all

Version 0.8.0
- General:
    * Migrate repository to Git by AI0867
    * Campaign updated for 1.18 with various bugfixes
- Scenarios
    * 11 - An Orcish Coup
        + Finished map with villages
- Translations from Wescamp
    * Updated translations: ga, nl, possibly others
More details are available on GitHub.

NOTE: Future versions will add revisions, so saved data may no longer work.
Last edited by KameRamen on June 7th, 2025, 5:30 pm, edited 1 time in total.
Kame means turtle in Japanese. I chose this name because I love turtles and ramen.
Founder of: Project Legacy
Current main project: The Dark Hordes
SanDonk
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Re: The Dark Hordes 0.8.0 [Wesnoth 1.18.2+]

Post by SanDonk »

Hi, I have just downloaded this. I am interested in help with playtesting the potential mainline campaigns. Would it be appreciated if I played it and shared my scenario-by-scenario feedback in a similar form to the feedback for mainline campaigns? Or not really, because the work is now ongoing on the later scenario and you already know, what to do? Thank you for honest answer (I am asking, whether to "bother" now or wait for a half a year, when it is finished in mainline).

PS. Thank you for taking this project and wish you a good luck! TDH (the unfinished 7 or so scenarios) was the first campaign I won as a child back at the time, when there were only 5 campaigns and old music (as HttT is long and I got stuck in some scenarios).
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Re: The Dark Hordes 0.8.0 [Wesnoth 1.18.2+]

Post by KameRamen »

SanDonk wrote: May 6th, 2025, 1:14 pm Hi, I have just downloaded this. I am interested in help with playtesting the potential mainline campaigns. Would it be appreciated if I played it and shared my scenario-by-scenario feedback in a similar form to the feedback for mainline campaigns? Or not really, because the work is now ongoing on the later scenario and you already know, what to do? Thank you for honest answer (I am asking, whether to "bother" now or wait for a half a year, when it is finished in mainline).
Hi, thanks for your interest. I have been thinking about proposing TDH to the mainline for a long time, but unfortunately, it is not going to happen with the current plan. This is because, at least this time, I am planning to adopt an ending as a prequel to IftU (one of several ideas there were) which is unlikely to be accepted by the mainline.

As for feedback, personally, I think it might be better if you waited a while until some further release. As revisions to prose, gameplay, and additional scenarios are planned to be implemented, which could change considerably from the current version. I will announce here when ready. If you are so interested, I can share the latest working data with you, but that is up to you.
SanDonk wrote: May 6th, 2025, 1:14 pm PS. Thank you for taking this project and wish you a good luck! TDH (the unfinished 7 or so scenarios) was the first campaign I won as a child back at the time, when there were only 5 campaigns and old music (as HttT is long and I got stuck in some scenarios).
That is good to hear! I will do my best to finish all scenarios for TDH.
Kame means turtle in Japanese. I chose this name because I love turtles and ramen.
Founder of: Project Legacy
Current main project: The Dark Hordes
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Re: The Dark Hordes 0.9.0 [Wesnoth 1.18.2+]

Post by KameRamen »

Version 0.9.0 is now available!

Visual/gameplay revision was made to the first two scenarios and the bigmap was completely rewritten. No changes to the story or existing prose. Changelog here:

Code: Select all

Version 0.9.0
- General:
    * Codename Rebirth RC 1; basically too many fixes
    * Rewritten bigmap
    * Some additional music
- Scenarios
    * 01 - A New Chance
        + Revamped
    * 02 - Brother Against Brother
        + Revamped
- Units
    * Graphics tuning by KameRamen
More details are available on GitHub.

Not all scenarios have been completed yet.
Last edited by KameRamen on June 7th, 2025, 5:30 pm, edited 1 time in total.
Kame means turtle in Japanese. I chose this name because I love turtles and ramen.
Founder of: Project Legacy
Current main project: The Dark Hordes
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KameRamen
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Location: Japan

Re: The Dark Hordes 0.10.0 [Wesnoth 1.18.2+]

Post by KameRamen »

Version 0.10.0 is now available!

Gameplay improvements to all original scenarios (scenarios 1 through 8)) have been made. We will now begin the process of updating and completing subsequent scenarios. Changelog here:

Code: Select all

Version 0.10.0
- General
    * Codename Rebirth RC 2
- Scenarios
    * Revamped remaining Circon's scenarios (03-08)
        + too many changes to list
        + In other words, part 1 work is almost done
    * 09 - Underground River
        + (WIP) Revamped, except for its map
    * 09x - Some gold-carryover fixes.
More details are available on GitHub.

Not all scenarios have been completed yet.
Kame means turtle in Japanese. I chose this name because I love turtles and ramen.
Founder of: Project Legacy
Current main project: The Dark Hordes
User avatar
KameRamen
Posts: 134
Joined: November 22nd, 2023, 3:46 am
Location: Japan

Re: The Dark Hordes 0.10.1 [Wesnoth 1.18.2+]

Post by KameRamen »

Version 0.10.1 is now available!

This is a relatively small release, but contains several bug fixes and revisions. Changelog here:

Code: Select all

Version 0.10.1
- General
    * Storyline updates (almost done)
- Scenarios
    * 01 - A New Chance
        + Some bugfixes
    * 10 - Return to the Northlands
        + (WIP) Revamped, except for its map
    * 11 - An Orcish Coup
        + (WIP) Revamped, except for its map
        + Major re-balancing
More details are available on GitHub.

Not all scenarios have been completed yet.
Kame means turtle in Japanese. I chose this name because I love turtles and ramen.
Founder of: Project Legacy
Current main project: The Dark Hordes
User avatar
KameRamen
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Re: The Dark Hordes 0.10.1 [Wesnoth 1.18.2+]

Post by KameRamen »

Yeah, the campaign is almost at the development phase where I would like to have some feedback. There should be no major changes in future updates that would corrupt save data. Especially gameplay-wise reviews and ideas are needed I believe.
Kame means turtle in Japanese. I chose this name because I love turtles and ramen.
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Current main project: The Dark Hordes
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Re: The Dark Hordes 0.10.1 [Wesnoth 1.18.2+]

Post by tsunami_ »

I have played the first 8 scenarios. Here are some bug reports/questions/suggestions.

01 (A New Chance)
When I defeat the ogre, the naga disappear and also the mudcrawlers on the naga side disappear. However, the newly recruited ogre and the the ogre-side insects do not disappear. Not sure if this is expected behaviour.

03 (Skull of Morgorath)
543 gold carryover :shock:

04 (Mages and Elves)
Gwiti suddenly makes a long journey down to Wesnoth. Maybe mention how long it took, and what he was doing in the meantime. For example, terrorising the orcs that live around, or travelling through wastelands to hide.

05 (Inside the Tower)
I finished the scenario and Susanne says all my revenants survived. Who is Susanne??
Carry-over is 693 now.

06 (Crelanu's Book)
Why am I separated from my soldiers?
I was confused where to find the book, then I remembered the lightbeam from the Mage Tower. Now I feel smart.

08 (Underground pool)
On my first turn, I kill a dwarf and Tanar says "You’re the one who’s going to hell!"
On enemy turn, another dwarf attacks and says "Die, you dirty orc!"
I feel like these phrases are backwards.

I suggest that you add
minor map spoiler:
I will start the next scenario with 767(!!!) bonus gold.

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