We are happy to announce that Wesnoth is now able to accept donations on Liberapay . While Wesnoth does rely on the work of dedicated volunteers, no project can function completely cost-free. Revenue from the Apple App Store and from donations goes towards maintaining our servers,...
There have been numerous important forum posts and wiki articles written by users and developers. We reference these pages a lot, and decided to put them together in a convenient list.
Write clearly, be nice to others, and be very careful when posting anything related to politics or religion. When asking for help, remember that everyone here is a volunteer. Prefer editing your previous post over double posting. No animated avatars or graphical signatures. Don’t plagiarize other’s...
All WML and Lua code uploaded to the add-ons server must be licensed under the GNU General Public License (GPL). All Music, Sounds, and Art may instead be licensed under any Creative Commons (CC) license. Additional details can be found here on the wiki.
Add-ons must not use intellectual property...
This is the thread which will be used to provide the Multiplayer Activity Reports for 2020. These will be posted once per month, and currently contain the following information for games played over the previous month:
The count of unique users.
The total count of games played.
The count of...
From time to time people want advice on how to make fun balanced multiplayer maps. There is information scattered through the forums on this, but it's hard to find. This thread is intended to be a dedicated home for such information.
If anyone finds any good gobbets anywhere, perhaps you could...
From the team that brought you The Altaz Mariners comes... Den of Thieves. :lol: This is a multiplayer campaign that takes a totally different approach to Wesnoth gameplay. Here, stealth and evasion count for more than brute strength. Why charge at a guard when you can sneak past, assassinate him...
I've expanded and modified the Wesnoth map from Conquest 3.4 for use in ordinary multiplayer games. I'm not sure how well balanced it is, but see what you think!
EDIT: Here's a new version of the map. I have made many adjustments, some for balancing reasons and some to make it a better copy of the...
ARRPGA is an add-on with two modes of gameplay.
The first gameplay mode is a single RPG scenario, known Classic (AI DM), which pits a party of heroes controlled by a maximium of 4 players against an AI-controlled Dungeon Master who plays enemies and NPCs. This mode of gameplay features premade...
- To register to play the Ladder
- Please join our Ladder Discord if you are a Ladder player
Greetings! I am excited to announce that the Ladder Era is now available on the add-on server. All credit goes to sergey for taking the time to code it! The initial v0.x.x versions will be the test...
Today I created a mod that allows units to modify terrain and creates castles and villages, in sort of Age of Empirish fashion (doesn't use resources, however). The add-on also includes a 4p map called the Rise of Kingdoms (as sound as it cools its just a map devoid of villages and castles)....
Intro
The Altaz Mariners is a two player non-linear pirate campaign made by jb and I, with art by bera. Players take on the roles of two wronged brothers seeking revenge on a third. The campaign follows their swashbuckling adventures on the open seas – from their daring escape out of the royal...
Four Seasons of Year is broken because it refers to its path as Four_seasons_of_year but it's actually Four_Seasons_of_year . It must have been developed on a Windows platform. EDIT: Once fixing that there's a whole bunch more case problems.
Moja Era is broken because it tries to use {AMLA_TOUGH},...
We have finally concluded our thoughts for a complete rework of the current Dunefolk (former Khalifate) faction. We did not only address the balance problems, but we also improved the visual appearance of the faction by updating many sprites.
I just published on the Addons Manager the mod I worked on since some weekends : Advance Wesnoth Wars, for BfW 1.14.
I know a lot of you are not fond of RNG system, that mod should be for you ! I'm not saying I don't like the actual system, but you can try the mod to compare which mechanic you...
First of all this is not a critic (well at least not in the bad way of the therm, maybe it tries to be a constructive one) Its nice that someone is trying to balance lv 2 units in this new release of the game BFW 1.15), but I think they should kinda follow some basic rules, for example I saw that...
There was some interest in it on discord so I figured I might as well make a forum post about this. I am currently in the process of adapting Ageless Era factions to work for World Conquest II. In the spirit of how factions work in WC II, all factions will consist of two different Ageless Era...
My wife and me like playing Wesnoth together, that's why I started to create a multiplayer campaign (Return from Captivity) for 2 cooperating players. I uploaded now the first 3 scenarios. As my native language is not English, feel free to correct the mistakes in the texts. I'll fix it as...
Hi I'm developing a new Extra Conquest Maps pack, you can find it on the addon server, 1.8 (might get it on 1.9 at some point) by searching for Conquest or Gwledig. There's only 2 maps so far, Conquest Wales (based on wars of Wales vs England wars of independence 1400s) and Conquest Fantasy Islands...
In this thread I will upload all my multiplayer scenario's and it also serves as a feedback thread.
I will always add special features / surprises, so don't read the .cfg file in advance unless you want to spoil it! :)
Whenever a new one comes out I will update this post with the file and...
# Blatant robbery
Cooperative scenario for two players. Use subterfuge to divert enemy defenders
and assassinate their leader.
## Features
Pillage peaceful villages, slaughter their inhabitants and steal their property
to force the enemy to divert their forces. However, pillaged villages
do not...
# Bland home invasion
Cooperative map for two players. The objective is to kill an enemy leader who hunkered down in a large fortress, together with his allies. The enemy is controlled by a computer. Players select their faction freely.
The map has a specific feature. The enemy fortress has two...
Mythological and I have once again teamed up to make an MP scenario called Undead Empire. It can be found on the 1.3.x Add-Ons.
Undead Empire is a dark clone of Bob_the_Mighty's great ANL mod. Thanks to Bob and all the people who made ANL possible. Also, thanks to the dozen or so people who...
I'm a noob mapmaker but wanted to share a 3p map I just made. My inspiration was a triskellion. I wanted to have left and right fronts that felt noticeably different, along with a valuable center that would draw all players in. Feedback welcome!
risky_triscuit.png
So I ransacked some of the excellent artwork from Spacenoth and put together a space scenario.
Players must travel the galaxy, colonise planets, build a fleet and capture the enemy's homeworlds. It's kind of a cross between A New Land and High Seas, and partly inspired by Masters of Orion. When...
Have you ever wanted play Isar's Cross... high above clouds? Now you have a chance!
Let me introduce my latest addon - the Visual Map-Pack :
The Visual Map-Pack (VMP) is a set of visually enhanced maps for Multiplayer use. These maps utilize multihex scenery technique used in To Lands Unknown ,...
I Figured a new post dedicated to this topic would make things easier to follow.
I have a few issues with the direction SXC is moving in.
The new armor system is deeply flawed and need to be changed. It allows all units to get 240% armor. This greatly unbalances units. Why take a dwarf for a...
Into The Underworld is a new mutliplayer RPG scenario.
Players must escort a royal agent on a quest to find Gregor Tanto, the mysterious Dwarven magician who was ousted from the magehood for reasons unknown. The king believes that this strange hermit may be able to stem the tide of blood that...
I made this map to play with a couple friends. It was intended to be an epic challenge and not finished in one sit-down, the map size is 50x50. I ended up adding a few minor tweaks to the map and I think this final version is very nice. So nice I had to share it.
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