Asheviere's Shadow--Dunefolk Campaign on 1.18 servers
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Re: Asheviere's Shadow--Dunefolk Campaign, 1.3 version on 1.16 servers
Played on normal, and found it on the easy side, until Territorial, which wiped out my gold and I finished on the last turn. From there on, it got a lot more difficult (gold I suspect) and the last scenario just wasn't possible.
I advanced a few units, but never really got a chance to investigate the various troop types/advances. Probably should have worked with more skirmishers, slows would have been nice for the drakes and the last one.
I advanced a few units, but never really got a chance to investigate the various troop types/advances. Probably should have worked with more skirmishers, slows would have been nice for the drakes and the last one.
Re: Asheviere's Shadow--Dunefolk Campaign, 1.3 version on 1.16 servers
This sounds like fun. Where can I find this campaign?
- Lord-Knightmare
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Re: Asheviere's Shadow--Dunefolk Campaign, 1.3 version on 1.16 servers
Download it from the add-ons server via the game client.
Creator of "War of Legends"
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Re: Asheviere's Shadow--Dunefolk Campaign, 1.4 version on 1.16 servers
This has now been updated to version 1.4:
-Starting gold on Sanbaar has been decreased by 20 on all difficulties
-Starting gold on Drake Flowers has been increased by 20 on all difficulties.
-Starting gold on Sanbaar has been decreased by 20 on all difficulties
-Starting gold on Drake Flowers has been increased by 20 on all difficulties.
Drake Campaign: A Fiery Birth | Knalgan Alliance Campaign: Drunkards, Dwarves, and Doubloons | Dunefolk Campaign: Asheviere's Shadow | Northeners Campaign: Goblin's Glory | Undead Campaign: Shakespeare's Ghost | Rebels Campaign: Santa Must Die | Loyalist Campaign: Wesnoth Creepypasta
Re: Asheviere's Shadow--Dunefolk Campaign, 1.4 version on 1.16 servers
I'm really enjoying the campaign so far. Thanks for the great content!
Re: Asheviere's Shadow--Dunefolk Campaign, 1.4 version on 1.16 servers
I've updated this campaign to the 1.18 servers.
While updating it, I noticed that the writing was exceptionally poor, even among my other campaigns, so I've completely rewritten most of it. You may find it better, you may find it worse.
Here was the original intro:
Here is the updated intro:
Thanks to everyone who's expressed interest in this campaign in the past!
While updating it, I noticed that the writing was exceptionally poor, even among my other campaigns, so I've completely rewritten most of it. You may find it better, you may find it worse.
Here was the original intro:
Original Intro
New intro
Drake Campaign: A Fiery Birth | Knalgan Alliance Campaign: Drunkards, Dwarves, and Doubloons | Dunefolk Campaign: Asheviere's Shadow | Northeners Campaign: Goblin's Glory | Undead Campaign: Shakespeare's Ghost | Rebels Campaign: Santa Must Die | Loyalist Campaign: Wesnoth Creepypasta
Re: Asheviere's Shadow--Dunefolk Campaign on 1.18 servers
Hello, is this campaign being currently maintained/developed? Are there any thoughts of potentially turning mainline at some point? I really love the period of Asheveire's tyranny and HttT and Liberty have been always my favourite campaigns (and generally prefer campaigns fitting into the mainline lore). I also wanted to learn how to play the new faction (dunefolk) and think it would be great, if there was a mainline dunefolk campaign.
I have just downloaded Asheviere's Shadow and did not yet start playing. I am able to provide a detailed scenario-by-scenario feedback (in the same form as it is done for mainline campaigns) in separate posts as I start the gameplay. Is there an interest (=active maintenance and potential future plans)?
I have just downloaded Asheviere's Shadow and did not yet start playing. I am able to provide a detailed scenario-by-scenario feedback (in the same form as it is done for mainline campaigns) in separate posts as I start the gameplay. Is there an interest (=active maintenance and potential future plans)?
- revolting_peasant
- Posts: 245
- Joined: May 29th, 2012, 5:45 pm
Re: Asheviere's Shadow--Dunefolk Campaign on 1.18 servers
@MathBrush :
At the end of scenario 7, "Drake Flowers", Maban says "Everyond" instead of "Everyone". Typo, please fix...
At the end of scenario 7, "Drake Flowers", Maban says "Everyond" instead of "Everyone". Typo, please fix...
Re: Asheviere's Shadow--Dunefolk Campaign on 1.18 servers
Thank you! I'm currently working on revising some of my campaigns, including this one. I'll include that change in my revisions. Thank you for your help!
Drake Campaign: A Fiery Birth | Knalgan Alliance Campaign: Drunkards, Dwarves, and Doubloons | Dunefolk Campaign: Asheviere's Shadow | Northeners Campaign: Goblin's Glory | Undead Campaign: Shakespeare's Ghost | Rebels Campaign: Santa Must Die | Loyalist Campaign: Wesnoth Creepypasta