Coder’s Corner

Discussion of all aspects of the game engine, including development of new and existing features.

Moderators: Forum Moderators, Developers

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  • Getting Started
    by Iris »
    63 Replies
    44441 Views
    Last post by Pentarctagon
  • Minimum Damage Code
    by BWeManX »
    2 Replies
    109 Views
    Last post by BWeManX
  • Custom summoning for RPG-mod
    by MrFleckstone »
    1 Replies
    73 Views
    Last post by vghetto
  • External AI control
    by mattsc »
    4 Replies
    1238 Views
    Last post by crowvine
  • Wesnoth Unit Creator App
    by Lord-Knightmare »
    13 Replies
    2870 Views
    Last post by Yomar
  • Any thoughts on C++ Modules
    by Tad_Carlucci »
    3 Replies
    682 Views
    Last post by loonycyborg
  • Campaign Global "Options"
    by denispir »
    8 Replies
    2379 Views
    Last post by Celtic_Minstrel
  • vertical lines (Wesnoth geometry)
    by denispir »
    0 Replies
    534 Views
    Last post by denispir
  • Deprecation Messages
    by doofus-01 »
    5 Replies
    1490 Views
    Last post by Celtic_Minstrel
  • 3 directories of core Wesnoth game data
    by denispir »
    5 Replies
    829 Views
    Last post by denispir
  • Glib errors about when erasing cache
    by denispir »
    0 Replies
    1281 Views
    Last post by denispir
  • [difficulty] : add params for image + var
    by denispir »
    10 Replies
    1779 Views
    Last post by Tad_Carlucci
  • Autofight Utility
    by Yomar »
    3 Replies
    1581 Views
    Last post by Yomar
  • Ask for help to create "asynchronous/PBEM" matches
    by C4nt3r »
    11 Replies
    1596 Views
    Last post by lhybrideur
  • Lua Bots documentation and samples?
    by C4nt3r »
    3 Replies
    2101 Views
    Last post by josteph
  • HOWTO: wesnothd + user_handler=forum
    by psymin »
    3 Replies
    1465 Views
    Last post by Pentarctagon
  • Importing ANCIENT maps
    by SurekUr »
    2 Replies
    865 Views
    Last post by SurekUr
  • Out-of-game Map generation and Tiled Map Editor
    by nyov »
    5 Replies
    1395 Views
    Last post by nyov
  • png usage
    by Luc7y »
    2 Replies
    893 Views
    Last post by Luc7y
  • fonts missing
    by Luc7y »
    3 Replies
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    Last post by Luc7y
  • How long did it take to program the engine of wesnoth until it worked? How many worked on it?
    by Iceblade »
    2 Replies
    991 Views
    Last post by Iceblade
  • Sequence Code
    by Luc7y »
    0 Replies
    862 Views
    Last post by Luc7y
  • New feature to allow for easier voice acting
    by The_Gnat »
    37 Replies
    12306 Views
    Last post by josteph
  • Tips for AI development for a beginner
    by Thnick »
    8 Replies
    3493 Views
    Last post by Shiki
  • possible bug with BaB tile
    by denispir »
    16 Replies
    5893 Views
    Last post by doofus-01
  • WML syntax tree analysis
    by Ravana »
    12 Replies
    5615 Views
    Last post by Ravana
  • Tools development
    by LovCAPONE »
    12 Replies
    3890 Views
    Last post by Ravana
  • Has anyone tried actually creating the "less random combat" mod?
    by Facehunter »
    3 Replies
    16013 Views
    Last post by Facehunter
  • Did you succesfully solve transparency problem with SDL2?
    by AlBo »
    3 Replies
    6699 Views
    Last post by GunChleoc
  • lexical_caster overloads
    by josteph »
    0 Replies
    3157 Views
    Last post by josteph
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