Coder’s Corner

Discussion of all aspects of the game engine, including development of new and existing features.

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  • Getting Started
    by Iris »
    63 Replies
    50147 Views
    Last post by Pentarctagon
  • Questions about replays, random seed, recruit and unit checksum
    by demario »
    8 Replies
    1549 Views
    Last post by demario
  • C++ game dynamics modules for Haldric
    by udet »
    0 Replies
    483 Views
    Last post by udet
  • Miscellaneous
    by CrawlCycle »
    6 Replies
    627 Views
    Last post by GunChleoc
  • Draft of the plan to refactor the preprocessor
    by CrawlCycle »
    8 Replies
    790 Views
    Last post by Celtic_Minstrel
  • Wording and style for Doxygen documentation
    by CrawlCycle »
    22 Replies
    1066 Views
    Last post by Celtic_Minstrel
  • Testing puzzles
    by CrawlCycle »
    3 Replies
    315 Views
    Last post by Celtic_Minstrel
  • Question about Doxygen documentation
    by CrawlCycle »
    8 Replies
    316 Views
    Last post by Pentarctagon
  • How to search the irc channel?
    by CrawlCycle »
    2 Replies
    173 Views
    Last post by CrawlCycle
  • Reflections on the code
    by CrawlCycle »
    2 Replies
    230 Views
    Last post by Celtic_Minstrel
  • A bot assistant for tournament organization
    by demario »
    0 Replies
    866 Views
    Last post by demario
  • Wesnoth 2.0 and project Haldric?
    by revolting_peasant »
    20 Replies
    2308 Views
    Last post by revolting_peasant
  • Wesnoth for Löve
    by fabi »
    36 Replies
    3312 Views
    Last post by fabi
  • menu items
    by inuyasha35 »
    13 Replies
    696 Views
    Last post by inuyasha35
  • Minimum Damage Code
    by BWeManX »
    4 Replies
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    Last post by WhiteWolf
  • Custom summoning for RPG-mod
    by MrFleckstone »
    1 Replies
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    Last post by vghetto
  • External AI control
    by mattsc »
    4 Replies
    1964 Views
    Last post by crowvine
  • Wesnoth Unit Creator App
    by Lord-Knightmare »
    13 Replies
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    Last post by Yomar
  • Any thoughts on C++ Modules
    by Tad_Carlucci »
    3 Replies
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    Last post by loonycyborg
  • Campaign Global "Options"
    by denispir »
    8 Replies
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    Last post by Celtic_Minstrel
  • vertical lines (Wesnoth geometry)
    by denispir »
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    Last post by denispir
  • Deprecation Messages
    by doofus-01 »
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    Last post by Celtic_Minstrel
  • 3 directories of core Wesnoth game data
    by denispir »
    5 Replies
    1376 Views
    Last post by denispir
  • Glib errors about when erasing cache
    by denispir »
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    Last post by denispir
  • [difficulty] : add params for image + var
    by denispir »
    10 Replies
    2591 Views
    Last post by Tad_Carlucci
  • Autofight Utility
    by Yomar »
    3 Replies
    2149 Views
    Last post by Yomar
  • Ask for help to create "asynchronous/PBEM" matches
    by C4nt3r »
    11 Replies
    2490 Views
    Last post by lhybrideur
  • Lua Bots documentation and samples?
    by C4nt3r »
    3 Replies
    2803 Views
    Last post by josteph
  • HOWTO: wesnothd + user_handler=forum
    by psymin »
    3 Replies
    2153 Views
    Last post by Pentarctagon
  • Importing ANCIENT maps
    by SurekUr »
    2 Replies
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    Last post by SurekUr
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