Search found 32 matches
- March 6th, 2006, 5:57 pm
- Forum: Users’ Forum
- Topic: Some more "new troll discussion"
- Replies: 5
- Views: 1610
I wasn't saying that your criticism was poorly worded or ill-informed. However, I can understand the confusion since I talked about that issue in the following paragraph. By all means, a new fresh and original rock-like troll image is a fine idea, but promoting the old troll over neo's work (as you...
- March 6th, 2006, 5:31 pm
- Forum: Users’ Forum
- Topic: Some more "new troll discussion"
- Replies: 5
- Views: 1610
[off topic] Perhaps the new trolls are really pretty controversial? If you'd ask me, I prefer the old trolls for their rocky look. The new trolls don't look half as hard as the old ones. [/off topic] Not only is this comment off topic, it has been thoroughly explained many times why the old troll h...
- March 6th, 2006, 12:38 pm
- Forum: Users’ Forum
- Topic: Forum restructuring - discussion
- Replies: 135
- Views: 23919
It was abrupt, but what would a warning have accomplished? Nearly everyone _believes_ they have a valuble opinion on art stuff, and few people can be convinced that they don't. True, and not only they have all but valuable opinions on art, they also express their opinion in a very nonconstructive w...
- March 6th, 2006, 12:03 pm
- Forum: Art Contributions
- Topic: team-colored bowman EDIT: now lieutenant
- Replies: 20
- Views: 5838
- March 6th, 2006, 9:34 am
- Forum: Art Contributions
- Topic: team-colored bowman EDIT: now lieutenant
- Replies: 20
- Views: 5838
Don't create new team colored base frames. Instead, create new team-colored animations for units that already have new base frames. Like these: http://www.wesnoth.org/forum/viewtopic.php?p=138224#138224 They have new base frames, but the animations should still be modified - enlarged by 5 to 6 pixe...
- March 3rd, 2006, 2:44 pm
- Forum: Art Contributions
- Topic: team-colored bowman EDIT: now lieutenant
- Replies: 20
- Views: 5838
the feathers are indeed cool, though they cannot be colored (I think) in other frames. I'll await Jetryls opinion about the armour and the boots before I'll continue. EDIT: I'm afraid I already know his opinion: Stop working on it! Stupid me. the Bowman has been done already It didn't appear so in S...
- March 3rd, 2006, 2:16 pm
- Forum: Art Contributions
- Topic: team-colored bowman EDIT: now lieutenant
- Replies: 20
- Views: 5838
It looks a bit silly, IMO. Please don´t TC the whole feet, and I don´t like the bright pink. Can you colour other parts of it, like the arrows? I am afraid this is a little 'off topic', the pink colors are part of the team color definition. They won't apprear pink in the game, see the TC tuto...
- March 3rd, 2006, 1:08 pm
- Forum: Art Contributions
- Topic: team-colored bowman EDIT: now lieutenant
- Replies: 20
- Views: 5838
Have been reading that TC twice (and now again very carefully) and perhaps I finally grasp what it says: Replace the colors that should TC-shift with one of the magenta's in the red bar given on the wiki. Is that right? Your comment about my image is: use EXACTLY the colors from the magenta bar. Is ...
- March 3rd, 2006, 11:20 am
- Forum: Art Contributions
- Topic: team-colored bowman EDIT: now lieutenant
- Replies: 20
- Views: 5838
team-colored bowman EDIT: now lieutenant
If this (see image) is the way to go, i'll happily proceed ;) the cap is weird, it has some transparancy in it, but so had the original image. I used today's svn image. Oh, i choose not to edit his leather armour, only his cap and boots. The armour could be editted as well, but that might be overdon...
- March 3rd, 2006, 9:43 am
- Forum: Art Contributions
- Topic: mage sketch
- Replies: 18
- Views: 6238
ok, next shot, now with shortened legs and something suitable to walk with ;) The thing at his right side is somehow weird, it's more or less a superposition. I cannot choose, which foot is better. Do you have suggestions? He's barefeet, making him look even more like a shaloin monk. Mmm, I feel a n...
- March 1st, 2006, 2:54 pm
- Forum: Users’ Forum
- Topic: Wesnoth Server
- Replies: 0
- Views: 491
Wesnoth Server
Perhaps the wrong forum, but I couldn't think of any better. First of all, this might look like spam - and perhaps you judge it to be spam - but it is not intented to be spam ;) I am in no way related to Sun. Probably this is totally uninteresting for the Wesnoth project, but maybe it is highly inte...
- March 1st, 2006, 10:58 am
- Forum: Art Contributions
- Topic: Elf Portrait art thread: Archer by Ranger M
- Replies: 277
- Views: 76557
re: colored image: Nice one! In the attached image, i do two suggestions for improvement. I think his left arm is too far from the body. Another thing that seems weird to me is his shoulder protection on his right side. It looks a bit 'loose'. If you apply both changes, he'll be less 'heroic' but th...
- March 1st, 2006, 9:58 am
- Forum: Users’ Forum
- Topic: At what resolution do you play Wesnoth?
- Replies: 32
- Views: 8321
Something I wondered about: There seems to be a problem fitting a GUI that works fine at 1024x768 to fit into an 800x600 screen. Couldn't you have the same layout regardless of resolution by using different sized fonts and using reduced graphics where necessary? (I notice that the unit graphics onl...
- March 1st, 2006, 8:18 am
- Forum: Users’ Forum
- Topic: At what resolution do you play Wesnoth?
- Replies: 32
- Views: 8321
- March 1st, 2006, 8:05 am
- Forum: Art Contributions
- Topic: Assassin Portrait
- Replies: 81
- Views: 16258
fun thing, turin's image looks grey while RangerM's image has a black background. And it's not just the background, turin's looks like the brighness is adjusted (and is now much too high). Adding a white layer with opacity around 10 or 20% (guessed) would yield the same result. (i'm viewing these im...