Santa Must Die - Rebels campaign Version 1.0 on 1.16 servers

Discussion and development of scenarios and campaigns for the game.

Moderator: Forum Moderators

Post Reply
User avatar
MathBrush
Posts: 173
Joined: February 12th, 2018, 10:21 pm

Santa Must Die - Rebels campaign Version 1.0 on 1.16 servers

Post by MathBrush »

Santa Must Die is a Rebels campaign designed to give players experience with the exact same units that are in the multiplayer faction. It enables the Wose Shaman upgrade, and tries to focus a bit more on the 'weird' units (Elvish Scout, Wose, and Merman Hunter).

"For his crimes against humanity, Santa must die."

Features 9 scenarios, one of which is dialogue only. Features matchups with each standard faction (plus an introductory level). No new units are added outside of Santa himself.

As an introductory campaign for the well-known Rebels faction, with few flashy features, this will likely be much more interesting to new players than to experts.

This is a beta version. I've tested the campaign twice, tweaking numbers, but it's likely that some levels still have way too much gold or way too little.

Feedback I'm looking for:
-Bugs and typos
-Scenario too hard/too easy
-Story or dialogue in need of improvement
-Maps need changing
Image1.png
Image2.png
Image3.png
Last edited by MathBrush on February 15th, 2022, 1:32 am, edited 1 time in total.
Drake Campaign: A Fiery Birth | Knalgan Alliance Campaign: Drunkards, Dwarves, and Doubloons | Dunefolk Campaign: Asheviere's Shadow | Northeners Campaign: Goblin's Glory | Undead Campaign: Shakespeare's Ghost | Rebels Campaign: Santa Must Die
User avatar
Atreides
Posts: 608
Joined: March 30th, 2019, 10:38 pm
Location: On the 2nd story of the centre village of Merwuerdigliebe turning the lights on and off
Contact:

Re: Santa Must Die - Rebels campaign Version 0.1 on 1.16 servers

Post by Atreides »

This I just had to download. :)
--
Lonely Era Merry Christmas Campaign Red MP Maps Everfell Age of Trials
“Some people scorn a cat and think it not an essential; but the Clemens tribe are not of these.” ― Mark Twain
User avatar
MathBrush
Posts: 173
Joined: February 12th, 2018, 10:21 pm

Re: Santa Must Die - Rebels campaign Version 0.1 on 1.16 servers

Post by MathBrush »

I just saw your Christmas campaign was updated! I plan on downloading it and trying it out; your Lonely Era (on units database) is bookmarked on my computer because I like to use it for inspiration.
Drake Campaign: A Fiery Birth | Knalgan Alliance Campaign: Drunkards, Dwarves, and Doubloons | Dunefolk Campaign: Asheviere's Shadow | Northeners Campaign: Goblin's Glory | Undead Campaign: Shakespeare's Ghost | Rebels Campaign: Santa Must Die
User avatar
Lord-Knightmare
Discord Moderator
Posts: 2013
Joined: May 24th, 2010, 5:26 pm
Location: Somewhere in the depths of Irdya, gathering my army to eventually destroy the known world.
Contact:

Re: Santa Must Die - Rebels campaign Version 0.1 on 1.16 servers

Post by Lord-Knightmare »

SMD-Rebellion replay 20220215-035328.gz
(19.96 KiB) Downloaded 14 times
SMD-Mermaid Rescue replay 20220215-040122.gz
(21.62 KiB) Downloaded 15 times
SMD-D Day replay 20220215-041538.gz
(33.06 KiB) Downloaded 17 times
SMD-Rival Avengers replay 20220215-043436.gz
(32.79 KiB) Downloaded 16 times
SMD-Santa's Sentinels replay 20220215-044631.gz
(30.12 KiB) Downloaded 17 times
SMD-Santa At Last replay 20220215-050418.gz
(34.53 KiB) Downloaded 15 times
Creator of "War of Legends"
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare-:-Friend me on Facebook-:-Follow me on Twitter
User avatar
Lord-Knightmare
Discord Moderator
Posts: 2013
Joined: May 24th, 2010, 5:26 pm
Location: Somewhere in the depths of Irdya, gathering my army to eventually destroy the known world.
Contact:

Re: Santa Must Die - Rebels campaign Version 0.1 on 1.16 servers

Post by Lord-Knightmare »

SMD-Isle of Misfits replay 20220215-033709.gz
(18.04 KiB) Downloaded 17 times
SMD-Skull Lake replay 20220215-034634.gz
(18.33 KiB) Downloaded 17 times

Santa Boss fight was funny XD XD
Creator of "War of Legends"
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare-:-Friend me on Facebook-:-Follow me on Twitter
User avatar
MathBrush
Posts: 173
Joined: February 12th, 2018, 10:21 pm

Re: Santa Must Die - Rebels campaign Version 0.1 on 1.16 servers

Post by MathBrush »

Thanks for your replays! It was really interesting seeing your style, I learned some new tactics from watching. I noticed fights 3 and 5 (vs elves and vs orcs) were noticeably easier than the others (in fight 3 you just walked forward and murdered everyone), so I think I'll add a small amount of gold to enemies in those fights. I appreciate your time.

Edit: I made the changes and updated it to 1.0 since I didn't see any bugs in your replays.

Changes:
Added 15 gold to enemy leader on all difficulties in scenario 3
Added 15 gold to all enemy leaders on all difficulties in scenario 5.
Drake Campaign: A Fiery Birth | Knalgan Alliance Campaign: Drunkards, Dwarves, and Doubloons | Dunefolk Campaign: Asheviere's Shadow | Northeners Campaign: Goblin's Glory | Undead Campaign: Shakespeare's Ghost | Rebels Campaign: Santa Must Die
User avatar
Lord-Knightmare
Discord Moderator
Posts: 2013
Joined: May 24th, 2010, 5:26 pm
Location: Somewhere in the depths of Irdya, gathering my army to eventually destroy the known world.
Contact:

Re: Santa Must Die - Rebels campaign Version 1.0 on 1.16 servers

Post by Lord-Knightmare »

(in fight 3 you just walked forward and murdered everyone)
I'd call it "killing with a passion"

I see you did not notice one thing I did. I levelled EVERY Merman Hunter to the Netcaster and seldom Spearman. This is one indication that the Merman Spearman line is pretty useless. Even in Dead Water, you'd have to level them all to Netcasters and Entanglers as they are way too valuable during the final scenario.
Creator of "War of Legends"
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare-:-Friend me on Facebook-:-Follow me on Twitter
User avatar
Atreides
Posts: 608
Joined: March 30th, 2019, 10:38 pm
Location: On the 2nd story of the centre village of Merwuerdigliebe turning the lights on and off
Contact:

Re: Santa Must Die - Rebels campaign Version 1.0 on 1.16 servers

Post by Atreides »

Played first scenario. Lost. Reason: I tried to get to those glowing orbs but they are a deadly lure. The mermen can't trek overland although they start nearer and are faster down the river. The woses I tried it with since a forest almost leads to them but the problem came when I tried to back them up with Hermes. He was in the village just across from the reef "crossing" with two woses in the wood. Pretty strong position until the DICE decided I was to lose. Guess I'll have to try again (although as a rule I only play campaigns once and abandon them when I lose) because that wasn't my error. Well maybe it was for succumbing to the lure of those orbs! The road to the win was wide open as the undead are totally outclassed by the woses. But with 13 turns remaining I wanted to try and get to those orbs...

If I have a suggestion it would be to do something about those orbs. Place them nearer the river.

Oh and I was a tad sad when moving to the red and white striped pole did nothing. :) Mind... the same thing happens in Merry Christmas! Yes, there is one there too. (fully animated, boy that was tricky to fix back then since the macro used for it was removed) I also tried the wreck and the light tower (?). That's my explorer nature... curiosity kills this cat quite often.

Anyways, very nice scenario, great to see the references to those old famous Xmas TV specials all over the place. If I make it far enough I suspect I'll meet a Yeti named Bumble... now where'd I leave those pliers...
--
Lonely Era Merry Christmas Campaign Red MP Maps Everfell Age of Trials
“Some people scorn a cat and think it not an essential; but the Clemens tribe are not of these.” ― Mark Twain
Konrad2
Forum Moderator
Posts: 3063
Joined: November 24th, 2010, 6:30 pm

Re: Santa Must Die - Rebels campaign Version 1.0 on 1.16 servers

Post by Konrad2 »

S7
Bugged insofar that you have to move onto the hex 24,2. But you made that hex impassable. :D Maybe change the objectives to moving next to 24,2?
Attachments
SMD-Isle of Misfits replay 20220318-132642.gz
(17.17 KiB) Downloaded 11 times
SMD-Skull Lake replay 20220318-201429.gz
(18.15 KiB) Downloaded 9 times
SMD-Rebellion replay 20220319-105655.gz
(22.98 KiB) Downloaded 10 times
SMD-Mermaid Rescue replay 20220319-114714.gz
(24.72 KiB) Downloaded 10 times
SMD-D Day replay 20220319-122723.gz
(39.18 KiB) Downloaded 10 times
SMD-Rival Avengers replay 20220320-151446.gz
(31.77 KiB) Downloaded 9 times
SMD-Santa's Sentinels replay 20220320-162942.gz
(23.65 KiB) Downloaded 12 times
SMD-Santa At Last replay 20220320-163916.gz
(32.06 KiB) Downloaded 12 times
User avatar
MathBrush
Posts: 173
Joined: February 12th, 2018, 10:21 pm

Re: Santa Must Die - Rebels campaign Version 1.0 on 1.16 servers

Post by MathBrush »

Thanks! I haven't looked at the replays yet, but I went ahead and changed that tile and published an update.

I played through a couple times when testing, but must have been using debug commands or something to get through; I'll have to avoid that in the future. Thanks for taking a look at this!
Drake Campaign: A Fiery Birth | Knalgan Alliance Campaign: Drunkards, Dwarves, and Doubloons | Dunefolk Campaign: Asheviere's Shadow | Northeners Campaign: Goblin's Glory | Undead Campaign: Shakespeare's Ghost | Rebels Campaign: Santa Must Die
User avatar
MathBrush
Posts: 173
Joined: February 12th, 2018, 10:21 pm

Re: Santa Must Die - Rebels campaign Version 1.0 on 1.16 servers

Post by MathBrush »

Okay, I looked at your playthroughs, and it was really interesting! Very different strategies than me and Knyghtmare. I'm a savescummer, and I farm enemies for my mages. Knyghtmare focused on spellcasters and hunter-mermen and few spearmen, while you had more merman spearmen than any other levelled unit. It's nice to see that the campaign admits multiple strategies, although I might make it a bit more difficult in the future, since you dominated the final level even with a lot of level 2 units dying earlier; that might just be due to you having a lot of tactical experience though.
Drake Campaign: A Fiery Birth | Knalgan Alliance Campaign: Drunkards, Dwarves, and Doubloons | Dunefolk Campaign: Asheviere's Shadow | Northeners Campaign: Goblin's Glory | Undead Campaign: Shakespeare's Ghost | Rebels Campaign: Santa Must Die
Post Reply