Adventure of the Soul Keeper (SP campaign)
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Adventure of the Soul Keeper (SP campaign)
A new campaign based on the old campaign with the same name (from BfW 1.2).
(old thread: viewtopic.php?p=213766)
Very few UMC units.
07 scenarios (no talk-only scenarios)
Under testing for more balancing.
actual version: 0.1.3
(old thread: viewtopic.php?p=213766)
Very few UMC units.
07 scenarios (no talk-only scenarios)
Under testing for more balancing.
actual version: 0.1.3
The Dark Master, The Dark Hordes (Unofficial version), Return of the Legion , Eternal Kingdom, An Elvish Scout,Unrest in Elfland , Hidden War ...
The Dark Master Project, Arabic tra. maintainer
"But he loves you" G. Carlin
The Dark Master Project, Arabic tra. maintainer
"But he loves you" G. Carlin
Re: Adventure of the Soul Keeper (SP campaign)
This is a pretty cool campaign so far, I have to say...
Problem, though. When I reached the Grimoire of Lythariel scenario, it gets stuck in the story/map before it gets to the actual scenario. Seems like a bug. Attaching the saved file.
Oh yeah, using version 1.18.4, no Mods.
Problem, though. When I reached the Grimoire of Lythariel scenario, it gets stuck in the story/map before it gets to the actual scenario. Seems like a bug. Attaching the saved file.
Oh yeah, using version 1.18.4, no Mods.
- Attachments
-
AotSK-The Grimoire of Lythariel.gz
- (7.75 KiB) Downloaded 8 times
Re: Adventure of the Soul Keeper (SP campaign)
Thank you for saving this old campaign from oblivion.
One thing that bothers me:
Does it make sense that one can steal the soul from undead and skeletons?
EDIT:
statut -> status
EDIT 2:
Scenario 5
Looping through all the mages and transform them via
I think that is the same issue that is mentioned by Gwen42 in the previous post.
EDIT 3:
Maybe the easiest way is to change that code:
to that code;
Then you can remove all that problematic code that slows the game (the advance_unit loop)
That will shorten the code a lot and should solve the freeze problem.
One thing that bothers me:
Does it make sense that one can steal the soul from undead and skeletons?
EDIT:
statut -> status
Code: Select all
[modifications]
{TRAIT_WEAK}
{TRAIT_RESILIENT}
[object]
duration=forever
id=Lylelia_weakness
[effect]
apply_to=statut
add=poisoned
[/effect]
[effect]
apply_to=statut
add=unhealable
[/effect]
[/object]
[/modifications]
EDIT 2:
Scenario 5
Looping through all the mages and transform them via
{ADVANCE_UNIT}
takes a lot of time, it freezes the game for a while. Isn't there a better solution?{TRANSFORM_UNIT}
, or maybe much better {SCATTER_UNITS}
?I think that is the same issue that is mentioned by Gwen42 in the previous post.
EDIT 3:
Maybe the easiest way is to change that code:
Code: Select all
#define UNIT_SIMPLE_NAMED_GUARDIAN FACING NAME SIDE TYPE X Y
[unit]
facing={FACING}
name={NAME}
side={SIDE}
type={TYPE}
x={X}
y={Y}
ai_special=guardian
[/unit]
#enddef
Code: Select all
#define UNIT_SIMPLE_NAMED_GUARDIAN FACING NAME SIDE X Y
{VARIABLE_OP mage_type rand "Mage, White Mage, Red Mage, Silver Mage, Great Mage, Arch Mage"}
[unit]
facing={FACING}
name={NAME}
side={SIDE}
type=$mage_type
x={X}
y={Y}
ai_special=guardian
[/unit]
{CLEAR_VARIABLE mage_type}
#enddef
That will shorten the code a lot and should solve the freeze problem.