The Dark Master
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- hermestrismi
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The Dark Master
After decades of seeking, finally a huge part of Argan's Journey has been found in parts of Elynia Diaries. Although many historians have suspected about the liability of the Journal, others insisted to publish it
Announce
The Dark Master campaign is included in the "The Dark Master Project beta" (version 1.0.1) and since that it will not be maintained as a dependent campaign and will be soon removed from the server
Announce
The Dark Master campaign is included in the "The Dark Master Project beta" (version 1.0.1) and since that it will not be maintained as a dependent campaign and will be soon removed from the server
previous text
Last edited by hermestrismi on November 24th, 2023, 12:19 am, edited 21 times in total.
The Dark Master, The Dark Hordes (Unofficial version), Return of the Legion , Eternal Kingdom, An Elvish Scout,Unrest in Elfland , Hidden War ...
The Dark Master Project, Arabic tra. maintainer
"But he loves you" G. Carlin
The Dark Master Project, Arabic tra. maintainer
"But he loves you" G. Carlin
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- Posts: 175
- Joined: June 26th, 2019, 2:20 pm
Re: the dark master
Certain, it'll turned into prequel to Iftu campaign.
If so, you can try to PM shadowm.
If so, you can try to PM shadowm.
Sorry for my english, I'm not english native.
Regards, Swampy.
(Already mastered the LotI as 4 times until the end, so wanna me to play it again!?)
Regards, Swampy.
(Already mastered the LotI as 4 times until the end, so wanna me to play it again!?)
Re: the dark master
I'd like to point out that 1.14 has been around for over a year now, so there won't be that many people playing your campaign on 1.12.
And for some reason your campaign is called 'The_Dark_Master'.
And for some reason your campaign is called 'The_Dark_Master'.
Re: the dark master
The first scenario loads alright, but the background picture in the pre-game cutscene is a bad close-up of the main Wesnoth map. Perhaps you could use a cutting without zooming in.
Let's play… I'll submit a typos-and-bugs-report later, BUT the link in the description is broken: it leads to a nonexistent topic.
Let's play… I'll submit a typos-and-bugs-report later, BUT the link in the description is broken: it leads to a nonexistent topic.
Yes, I would like to join in this recommendation that if you want testing you use the latest stable version (1.14), especially since the 1.15's are out.
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Re: the dark master
In the attached, level up the death knight. Note that the 'faster at melee' option does not restore HP.
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Re: the dark master
If you kill the leader in the attached, it will say you will start the next scenario with 1775 gold. You don't.
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Re: the dark master
Okay, pretty cool campaign, just needs a little tuning IMO.
One thing to note on the big maps is that BFW 1.14 is incredibly slow saving the game (and therefore changing turns) vs 1.12. Like 20-30 seconds vs 1 second. So if you have a large map where you do a lot of moving and nothing else, or fighting your way through a narrow cave tunnel, or anything where you only spend a couple seconds on a turn and then have to wait 30-40 seconds it gets pretty tedious.
Other thing on the big maps, remember your player (usually) hasn't seen them, so they may not play them the "right" way. Like when you get the union attack near the end of the scenario, but your heroes took completely different paths and are 25 turns away from each other with 5 turns remaining.
potion of speed: says +3, is +2
Generally, I had tons of gold, until Ruins, where I started with 120. It seemed to get a LOT harder at that point.
The scenarios with 20-25 and like 85 turn limits felt like there weren't enough. The ones with 50 I usually finished in about 25.
I levelled the troll and dark knight way up at first, because I didn't have much confidence in keeping some of the others (such as elves) alive. For the troll in particular, it seemed too easy, as soon as he started getting more powerful he could level up a few times per scenario. Perhaps the XP to advance levels needs to go up faster? I never really did a lot with most of the other loyal units besides these two and my heroes.
escape: turns. I got to about turn 70 when I realized that I should have gone the other way at the beginning. I don't have any interest in starting over in that case.
struggle: exit trigger seems off. I went to 1.16 and it didn't end. I got out by moving to 2.15.
deep path: turns. Image of potion at 30.10
deception: what if I haven't levelled up a unit to acquire flight? [I might have found the answer in caves of magic, see below].
demonic war: dwarf leader dies long before I could get there to help.
awakening: seriously? It took me 26 turns just to kill the NE leader. It would take 16 turns just to walk from the start to each leader. And really, I think I get pretty lucky here, losing only one or two shamans.
swamps: why does Elynia lose all her XP and 2 HP at the beginning?
ruins: WTF?
apocalypse: WTF?
trolls: 25 turns??? How many turns would it take just to walk to the farthest leader (if I didn't have to fight through 100 whelps first)?
cave of magic: Ended during AI turn when fire spirit killed bat leader (which I couldn't see). Confusing.
donjon of evil: demonic elvish ravager does not exist
armaggedon: The ally elf leader died on turn 9. Had I tried to send units to help him, it would take them 14 turns to get there. After cheating to save him, he and the lich will be nearly dead again on turn 12. Saurian will die on turn 16. I took WAY too many units into the "city" and perhaps I should have sent more to assist the other leaders, but again I probably wouldn't have got there in time anyway. I did not issue any orders, maybe I should have (in theory, I've never seen them actually followed).
One thing to note on the big maps is that BFW 1.14 is incredibly slow saving the game (and therefore changing turns) vs 1.12. Like 20-30 seconds vs 1 second. So if you have a large map where you do a lot of moving and nothing else, or fighting your way through a narrow cave tunnel, or anything where you only spend a couple seconds on a turn and then have to wait 30-40 seconds it gets pretty tedious.
Other thing on the big maps, remember your player (usually) hasn't seen them, so they may not play them the "right" way. Like when you get the union attack near the end of the scenario, but your heroes took completely different paths and are 25 turns away from each other with 5 turns remaining.
potion of speed: says +3, is +2
Generally, I had tons of gold, until Ruins, where I started with 120. It seemed to get a LOT harder at that point.
The scenarios with 20-25 and like 85 turn limits felt like there weren't enough. The ones with 50 I usually finished in about 25.
I levelled the troll and dark knight way up at first, because I didn't have much confidence in keeping some of the others (such as elves) alive. For the troll in particular, it seemed too easy, as soon as he started getting more powerful he could level up a few times per scenario. Perhaps the XP to advance levels needs to go up faster? I never really did a lot with most of the other loyal units besides these two and my heroes.
Spoiler:
struggle: exit trigger seems off. I went to 1.16 and it didn't end. I got out by moving to 2.15.
deep path: turns. Image of potion at 30.10
deception: what if I haven't levelled up a unit to acquire flight? [I might have found the answer in caves of magic, see below].
demonic war: dwarf leader dies long before I could get there to help.
awakening: seriously? It took me 26 turns just to kill the NE leader. It would take 16 turns just to walk from the start to each leader. And really, I think I get pretty lucky here, losing only one or two shamans.
swamps: why does Elynia lose all her XP and 2 HP at the beginning?
ruins: WTF?
apocalypse: WTF?
trolls: 25 turns??? How many turns would it take just to walk to the farthest leader (if I didn't have to fight through 100 whelps first)?
cave of magic: Ended during AI turn when fire spirit killed bat leader (which I couldn't see). Confusing.
donjon of evil: demonic elvish ravager does not exist
armaggedon: The ally elf leader died on turn 9. Had I tried to send units to help him, it would take them 14 turns to get there. After cheating to save him, he and the lich will be nearly dead again on turn 12. Saurian will die on turn 16. I took WAY too many units into the "city" and perhaps I should have sent more to assist the other leaders, but again I probably wouldn't have got there in time anyway. I did not issue any orders, maybe I should have (in theory, I've never seen them actually followed).
- hermestrismi
- Posts: 692
- Joined: February 6th, 2016, 11:28 pm
- Location: Tunisia
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Re: the dark master
Thank you all of you. Because your feedback helped me to improve and balance the campaign. I upload it with new improvements and I made it more easy to play.
For the 1.14 version, I still work on it. I admit I am lazy but it will be there soon
For the 1.14 version, I still work on it. I admit I am lazy but it will be there soon
The Dark Master, The Dark Hordes (Unofficial version), Return of the Legion , Eternal Kingdom, An Elvish Scout,Unrest in Elfland , Hidden War ...
The Dark Master Project, Arabic tra. maintainer
"But he loves you" G. Carlin
The Dark Master Project, Arabic tra. maintainer
"But he loves you" G. Carlin
- hermestrismi
- Posts: 692
- Joined: February 6th, 2016, 11:28 pm
- Location: Tunisia
- Contact:
Re: the dark master
That is because the two armies are separatedwhite_haired_uncle wrote: ↑December 3rd, 2019, 5:02 am If you kill the leader in the attached, it will say you will start the next scenario with 1775 gold. You don't.
The Dark Master, The Dark Hordes (Unofficial version), Return of the Legion , Eternal Kingdom, An Elvish Scout,Unrest in Elfland , Hidden War ...
The Dark Master Project, Arabic tra. maintainer
"But he loves you" G. Carlin
The Dark Master Project, Arabic tra. maintainer
"But he loves you" G. Carlin
- hermestrismi
- Posts: 692
- Joined: February 6th, 2016, 11:28 pm
- Location: Tunisia
- Contact:
Re: the dark master
Fixed. Thank ywhite_haired_uncle wrote: ↑December 2nd, 2019, 12:59 am In the attached, level up the death knight. Note that the 'faster at melee' option does not restore HP.
The Dark Master, The Dark Hordes (Unofficial version), Return of the Legion , Eternal Kingdom, An Elvish Scout,Unrest in Elfland , Hidden War ...
The Dark Master Project, Arabic tra. maintainer
"But he loves you" G. Carlin
The Dark Master Project, Arabic tra. maintainer
"But he loves you" G. Carlin
- hermestrismi
- Posts: 692
- Joined: February 6th, 2016, 11:28 pm
- Location: Tunisia
- Contact:
Re: the dark master
white_haired_uncle wrote: ↑December 3rd, 2019, 6:56 am Okay, pretty cool campaign, just needs a little tuning IMO.
One thing to note on the big maps is that BFW 1.14 is incredibly slow saving the game (and therefore changing turns) vs 1.12. Like 20-30 seconds vs 1 second. So if you have a large map where you do a lot of moving and nothing else, or fighting your way through a narrow cave tunnel, or anything where you only spend a couple seconds on a turn and then have to wait 30-40 seconds it gets pretty tedious.
Other thing on the big maps, remember your player (usually) hasn't seen them, so they may not play them the "right" way. Like when you get the union attack near the end of the scenario, but your heroes took completely different paths and are 25 turns away from each other with 5 turns remaining.
potion of speed: says +3, is +2
Generally, I had tons of gold, until Ruins, where I started with 120. It seemed to get a LOT harder at that point.
The scenarios with 20-25 and like 85 turn limits felt like there weren't enough. The ones with 50 I usually finished in about 25.
I levelled the troll and dark knight way up at first, because I didn't have much confidence in keeping some of the others (such as elves) alive. For the troll in particular, it seemed too easy, as soon as he started getting more powerful he could level up a few times per scenario. Perhaps the XP to advance levels needs to go up faster? I never really did a lot with most of the other loyal units besides these two and my heroes.
escape: turns. I got to about turn 70 when I realized that I should have gone the other way at the beginning. I don't have any interest in starting over in that case.Spoiler:
struggle: exit trigger seems off. I went to 1.16 and it didn't end. I got out by moving to 2.15.
deep path: turns. Image of potion at 30.10
deception: what if I haven't levelled up a unit to acquire flight? [I might have found the answer in caves of magic, see below].
demonic war: dwarf leader dies long before I could get there to help.
awakening: seriously? It took me 26 turns just to kill the NE leader. It would take 16 turns just to walk from the start to each leader. And really, I think I get pretty lucky here, losing only one or two shamans.
swamps: why does Elynia lose all her XP and 2 HP at the beginning?
ruins: WTF?
apocalypse: WTF?
trolls: 25 turns??? How many turns would it take just to walk to the farthest leader (if I didn't have to fight through 100 whelps first)?
cave of magic: Ended during AI turn when fire spirit killed bat leader (which I couldn't see). Confusing.
donjon of evil: demonic elvish ravager does not exist
armaggedon: The ally elf leader died on turn 9. Had I tried to send units to help him, it would take them 14 turns to get there. After cheating to save him, he and the lich will be nearly dead again on turn 12. Saurian will die on turn 16. I took WAY too many units into the "city" and perhaps I should have sent more to assist the other leaders, but again I probably wouldn't have got there in time anyway. I did not issue any orders, maybe I should have (in theory, I've never seen them actually followed).
Thank you for the notes.Sadaharu wrote: ↑September 8th, 2019, 3:59 am The first scenario loads alright, but the background picture in the pre-game cutscene is a bad close-up of the main Wesnoth map. Perhaps you could use a cutting without zooming in.
Let's play… I'll submit a typos-and-bugs-report later, BUT the link in the description is broken: it leads to a nonexistent topic.Yes, I would like to join in this recommendation that if you want testing you use the latest stable version (1.14), especially since the 1.15's are out.
Potion of speed fixeded (but the potion of stillhdoesntt workproperlyy and istilll trying to fix it).
I increased number of turns in part of scenarios still it is a normal level not easy so it need to be that way
The Dark Master, The Dark Hordes (Unofficial version), Return of the Legion , Eternal Kingdom, An Elvish Scout,Unrest in Elfland , Hidden War ...
The Dark Master Project, Arabic tra. maintainer
"But he loves you" G. Carlin
The Dark Master Project, Arabic tra. maintainer
"But he loves you" G. Carlin
- hermestrismi
- Posts: 692
- Joined: February 6th, 2016, 11:28 pm
- Location: Tunisia
- Contact:
Re: the dark master
Now, the dark master is available on 1.14. Thank you all
The Dark Master, The Dark Hordes (Unofficial version), Return of the Legion , Eternal Kingdom, An Elvish Scout,Unrest in Elfland , Hidden War ...
The Dark Master Project, Arabic tra. maintainer
"But he loves you" G. Carlin
The Dark Master Project, Arabic tra. maintainer
"But he loves you" G. Carlin
- hermestrismi
- Posts: 692
- Joined: February 6th, 2016, 11:28 pm
- Location: Tunisia
- Contact:
Re: the dark master
Now, the dark hordes is completed and republished on 1.12 and 1.14
The Dark Master, The Dark Hordes (Unofficial version), Return of the Legion , Eternal Kingdom, An Elvish Scout,Unrest in Elfland , Hidden War ...
The Dark Master Project, Arabic tra. maintainer
"But he loves you" G. Carlin
The Dark Master Project, Arabic tra. maintainer
"But he loves you" G. Carlin
Re: the dark master
You uploaded 'The Dark Hordes' as 'The_Dark_HordesI'.
Also, your feedback link right now is 'https://forums.wesnoth.org/viewtopic.php?t=hermes' instead of 'https://forums.wesnoth.org/viewtopic.php?f=8&t=50672'.
Also, your feedback link right now is 'https://forums.wesnoth.org/viewtopic.php?t=hermes' instead of 'https://forums.wesnoth.org/viewtopic.php?f=8&t=50672'.
- hermestrismi
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- Joined: February 6th, 2016, 11:28 pm
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Re: the dark master
I used 'The_Dark_HordesI' intentionally. I want to differ it from the ancient one.Konrad2 wrote: ↑February 8th, 2020, 11:45 pm You uploaded 'The Dark Hordes' as 'The_Dark_HordesI'.
Also, your feedback link right now is 'https://forums.wesnoth.org/viewtopic.php?t=hermes' instead of 'https://forums.wesnoth.org/viewtopic.php?f=8&t=50672'.
for feed back, thank you, i will fix it. just know that i rarely visit the forum, i m lack of basics (new topics, reply...). i m still learning. it took me a week to make the campaign the dark master and three days for the dark hordes
The Dark Master, The Dark Hordes (Unofficial version), Return of the Legion , Eternal Kingdom, An Elvish Scout,Unrest in Elfland , Hidden War ...
The Dark Master Project, Arabic tra. maintainer
"But he loves you" G. Carlin
The Dark Master Project, Arabic tra. maintainer
"But he loves you" G. Carlin