Clanhoof Highlands (campaigns pack)

Discussion and development of scenarios and campaigns for the game.

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hermestrismi
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Clanhoof Highlands (campaigns pack)

Post by hermestrismi »

"Engage in a storyline that portrays the ascension and subsequent decline of Hooflan Kingdom situated far from the lands of Wesnoth. Experience the kingdom's journey from its rise to power to its eventual fall, navigating through the challenges and triumphs that shape its destiny."
campaigns credts
## Chapter I was inspired from 'Castels and Knights' (Origin: Wesnoth 1.0.1)
actual version="0.1.1"
changlog
version: 0.0.5
release of testing version
version: 0.0.6
bugfix notably scenarios 02 and 08 (previously unable to win due to uploading old files),
changing some minor names
version: 0.0.7
chapter II completed : tester version,
more clarification for objectives in ch01 (Sc 01 and 02),
add some animations (floating texts...)
edit:
version 0.0.8
major changes:
improvement for the gui,
adding a droppable items system (potions, weapons and artefacts),
adding new characters,
a simple presentation scenario to make navigating campaigns much easier.
version 0.0.9
adding items system,
little bug fixing.
version 0.1.0
1 more campaign to the pack,
re-adjust items system (potions, items, artefacts),
rebalancing some maps and scenarios,
3 new races,
readjust some dialogs,
a new presentation (introduction) scenario.
note: old saves probably won't work with this update.
version 0.1.1
1 more campaign to the pack,
re-adjust items system (potions, items, artefacts),
the new campaign is Mermen Plight (wesnoth 1.0) with different maps and changes into races (Mermen, Kedari and Dwarves vs Dunfolk, Nemedians and occasionally Werewolves)
tags=Faehen Era, Werewolves, Kedaris, Elementals, Nysians, Far South, Lore, Old campaigns inspiration, TDM continuity, Clanhoof Highlands
Attachments
Ch01_present.jpg
Last edited by hermestrismi on October 4th, 2024, 7:20 am, edited 4 times in total.
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Spannerbag
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Re: Clanhoof Highlands (campaign)

Post by Spannerbag »

Hi,
Just played the first scenario on Soldier (easy) difficulty and although I meet the victory conditions, the scenario won't let me win!

The issue is with levelling up 3 walking units.
At first I levelled up a few Ruffians and lost, so assumed as they hadn't reached level 2 that was why I failed or walking units refers only to loyalist footsoldiers (i.e. bowmen and spearmen).
Tried again and eventually managed to finish with 3 L2 loyalist footsoldiers... but the scenario still didn't end.

Here's a screen grab showing the situation on the last turn with the L2 units highlighted:
obj.jpg
Note that the last objective is still white...
If I end turn the "They've got reinforcements" message is issued and the player loses.

Am I doing something stupid here?

Cheers!
-- Spannerbag
SP Campaigns: After EI (v1.14) Leafsea Burning (v1.18, v1.16)
I suspect the universe is simpler than we think and stranger than we can know.
Also, I fear that beyond a certain point more intelligence does not necessarily benefit a species...
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hermestrismi
Posts: 730
Joined: February 6th, 2016, 11:28 pm
Location: Tunisia
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Re: Clanhoof Highlands (campaign)

Post by hermestrismi »

Spannerbag wrote: June 16th, 2024, 1:44 pm Hi,
Just played the first scenario on Soldier (easy) difficulty and although I meet the victory conditions, the scenario won't let me win!

The issue is with levelling up 3 walking units.
At first I levelled up a few Ruffians and lost, so assumed as they hadn't reached level 2 that was why I failed or walking units refers only to loyalist footsoldiers (i.e. bowmen and spearmen).
Tried again and eventually managed to finish with 3 L2 loyalist footsoldiers... but the scenario still didn't end.

Here's a screen grab showing the situation on the last turn with the L2 units highlighted:
obj.jpg

Note that the last objective is still white...
If I end turn the "They've got reinforcements" message is issued and the player loses.

Am I doing something stupid here?

Cheers!
-- Spannerbag
Hi. may I ask you if you play the 0.0.5 or 0.0.6 version?
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hermestrismi
Posts: 730
Joined: February 6th, 2016, 11:28 pm
Location: Tunisia
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Re: Clanhoof Highlands (campaign)

Post by hermestrismi »

Spannerbag wrote: June 16th, 2024, 1:44 pm Hi,
Just played the first scenario on Soldier (easy) difficulty and although I meet the victory conditions, the scenario won't let me win!

The issue is with levelling up 3 walking units.
At first I levelled up a few Ruffians and lost, so assumed as they hadn't reached level 2 that was why I failed or walking units refers only to loyalist footsoldiers (i.e. bowmen and spearmen).
Tried again and eventually managed to finish with 3 L2 loyalist footsoldiers... but the scenario still didn't end.

Here's a screen grab showing the situation on the last turn with the L2 units highlighted:
obj.jpg

Note that the last objective is still white...
If I end turn the "They've got reinforcements" message is issued and the player loses.

Am I doing something stupid here?

Cheers!
-- Spannerbag
I looked to the code. it was my fault.
in easy, you should advance Bowmen. I should replace footsoldiers by 'soldiers from villages'
Attachments
17185497258218959291069051772711.jpg
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Spannerbag
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Location: Yes

Re: Clanhoof Highlands (campaign)

Post by Spannerbag »

Thanks for the swift reply, much appreciated.

Errr, sorry to be dim but I'm still consufed because the screen grab has first_time_only=yes and seems to only issue dialogue?
As this event only fires once, how do you count the advancements?
Just curious.

Thanks again.
Cheers!
-- Spannerbag
SP Campaigns: After EI (v1.14) Leafsea Burning (v1.18, v1.16)
I suspect the universe is simpler than we think and stranger than we can know.
Also, I fear that beyond a certain point more intelligence does not necessarily benefit a species...
User avatar
hermestrismi
Posts: 730
Joined: February 6th, 2016, 11:28 pm
Location: Tunisia
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Re: Clanhoof Highlands (campaign)

Post by hermestrismi »

there is two related advance events. one for message that occurs first time only, the second with first time only=no for counting units
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hermestrismi
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Re: Clanhoof Highlands (campaign)

Post by hermestrismi »

Spannerbag wrote: June 16th, 2024, 5:52 pm Thanks for the swift reply, much appreciated.

Errr, sorry to be dim but I'm still consufed because the screen grab has first_time_only=yes and seems to only issue dialogue?
As this event only fires once, how do you count the advancements?
Just curious.

Thanks again.
Cheers!
-- Spannerbag
I could merge them into one event with [switch] (the case when the variable value equals 1 will get the dialog...) but I think it would be easier with 2 separated events
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hermestrismi
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Re: Clanhoof Highlands (campaign)

Post by hermestrismi »

I will collect the notes and the comments and fix them all in the next release instead of publishing a new version for each bug or improvement. what do you think?
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Spannerbag
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Re: Clanhoof Highlands (campaign)

Post by Spannerbag »

hermestrismi wrote: June 16th, 2024, 6:08 pm I will collect the notes and the comments and fix them all in the next release instead of publishing a new version for each bug or improvement. what do you think?
Apologies for the late reply.
Depends, I guess, on how you prefer to work.
Publishing little and often means you get feedback quicker and bugs will probably be found sooner.
However people may become bored or disillusioned with this approach and maybe lose interest playing basically the same scenarios over and over again?

I prefer to only publish major revisions (except for bug fixes) so that when a player returns to my campaign there is enough new/changed stuff that it hopefully doesn't feel stale.
Annoyingly due to time constraints I'm still wading through all the feedback and suggestions made for LSB (several months so far and plenty to do yet).
However when it is released I can hopefully leave the damn thing alone for awhile!

So yes, if it were me I'd prefer to wrap up all the bugfixes, suggestions and feedback into a single release even it takes awhile.

If I may make a suggestion (you've probably already got this in your "to do" list but just in case):
Spoiler:
Cheers!
-- Spannerbag
SP Campaigns: After EI (v1.14) Leafsea Burning (v1.18, v1.16)
I suspect the universe is simpler than we think and stranger than we can know.
Also, I fear that beyond a certain point more intelligence does not necessarily benefit a species...
User avatar
hermestrismi
Posts: 730
Joined: February 6th, 2016, 11:28 pm
Location: Tunisia
Contact:

Re: Clanhoof Highlands (campaign)

Post by hermestrismi »

Spannerbag wrote: June 16th, 2024, 10:26 pm
hermestrismi wrote: June 16th, 2024, 6:08 pm I will collect the notes and the comments and fix them all in the next release instead of publishing a new version for each bug or improvement. what do you think?
Apologies for the late reply.
Depends, I guess, on how you prefer to work.
Publishing little and often means you get feedback quicker and bugs will probably be found sooner.
However people may become bored or disillusioned with this approach and maybe lose interest playing basically the same scenarios over and over again?

I prefer to only publish major revisions (except for bug fixes) so that when a player returns to my campaign there is enough new/changed stuff that it hopefully doesn't feel stale.
Annoyingly due to time constraints I'm still wading through all the feedback and suggestions made for LSB (several months so far and plenty to do yet).
However when it is released I can hopefully leave the damn thing alone for awhile!

So yes, if it were me I'd prefer to wrap up all the bugfixes, suggestions and feedback into a single release even it takes awhile.

If I may make a suggestion (you've probably already got this in your "to do" list but just in case):
Spoiler:
Cheers!
-- Spannerbag
very good suggestions indeed. I will take it into account
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Spannerbag
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Re: Clanhoof Highlands (campaign)

Post by Spannerbag »

Glad to be of (I hope) help!
Oh and a typo, meant to say I prefer to only publish major revisions (except for major bug fixes).
Good luck with the revision!

Cheers!
-- Spannerbag
SP Campaigns: After EI (v1.14) Leafsea Burning (v1.18, v1.16)
I suspect the universe is simpler than we think and stranger than we can know.
Also, I fear that beyond a certain point more intelligence does not necessarily benefit a species...
User avatar
hermestrismi
Posts: 730
Joined: February 6th, 2016, 11:28 pm
Location: Tunisia
Contact:

Re: Clanhoof Highlands (campaign)

Post by hermestrismi »

version: 0.0.7
chapter II completed: 08 scenarios: tester version,
more clarification for objectives in ch01 (Sc 01 and 02),
add some animations (floating texts...)
User avatar
Spannerbag
Posts: 759
Joined: December 18th, 2016, 6:14 pm
Location: Yes

Re: Clanhoof Highlands (campaign)

Post by Spannerbag »

Just had a run through the first couple of scenarios and it's looking good. :D
I'm not the quickest (or competent!) of players so I've only just started the third scenario.
Not sure when I'll get chance to resume, busy few days ahead... :(

This time I played on normal (Recruit) difficulty.

No major issues during gameplay but a few brief comments:
Spoiler:
Replays
Purification replay SBag.gz
(31.92 KiB) Downloaded 78 times
Disappointing and Salvation replay SBag.gz
(33.45 KiB) Downloaded 81 times
Cheers!
-- Spannerbag
SP Campaigns: After EI (v1.14) Leafsea Burning (v1.18, v1.16)
I suspect the universe is simpler than we think and stranger than we can know.
Also, I fear that beyond a certain point more intelligence does not necessarily benefit a species...
User avatar
hermestrismi
Posts: 730
Joined: February 6th, 2016, 11:28 pm
Location: Tunisia
Contact:

Re: Clanhoof Highlands (campaign)

Post by hermestrismi »

Spannerbag wrote: June 23rd, 2024, 6:06 pm Just had a run through the first couple of scenarios and it's looking good. :D
I'm not the quickest (or competent!) of players so I've only just started the third scenario.
Not sure when I'll get chance to resume, busy few days ahead... :(

This time I played on normal (Recruit) difficulty.

No major issues during gameplay but a few brief comments:
Spoiler:
Replays
Purification replay SBag.gzDisappointing and Salvation replay SBag.gz

Cheers!
-- Spannerbag
I am happy that you liked it. it seems that I will relay on your comments and bug-testing. if you are still in SC.03, you have two choices: you upload to 0.0.7 and enjoy chapter 02 although I am not sure if that will make you forcibly repeat scenarios 1 and 02, or continue without updating and in this case you will stop at the end of chapter 01 only.
Spoiler:
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Spannerbag
Posts: 759
Joined: December 18th, 2016, 6:14 pm
Location: Yes

Re: Clanhoof Highlands (campaign)

Post by Spannerbag »

Sorry, wasn't clear - I downloaded 0.0.7 (I'm using v1.18.1) and started from the beginning.
If you view the replays you'll see I was very lucky with levelling the peasants - things could've gone very differently...

Oh, and something I forgot to ask:
Spoiler:
Cheers!
-- Spannerbag
SP Campaigns: After EI (v1.14) Leafsea Burning (v1.18, v1.16)
I suspect the universe is simpler than we think and stranger than we can know.
Also, I fear that beyond a certain point more intelligence does not necessarily benefit a species...
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