Clanhoof Highlands (campaigns pack)
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- hermestrismi
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Clanhoof Highlands (campaigns pack)
"Engage in a storyline that portrays the ascension and subsequent decline of Hooflan Kingdom situated far from the lands of Wesnoth. Experience the kingdom's journey from its rise to power to its eventual fall, navigating through the challenges and triumphs that shape its destiny."
actual version="0.1.1"
tags=Faehen Era, Werewolves, Kedaris, Elementals, Nysians, Far South, Lore, Old campaigns inspiration, TDM continuity, Clanhoof Highlands
campaigns credts
changlog
Last edited by hermestrismi on October 4th, 2024, 7:20 am, edited 4 times in total.
The Dark Master, The Dark Hordes (Unofficial version), Return of the Legion , Eternal Kingdom, An Elvish Scout,Unrest in Elfland , Hidden War ...
The Dark Master Project, Arabic tra. maintainer
"But he loves you" G. Carlin
The Dark Master Project, Arabic tra. maintainer
"But he loves you" G. Carlin
- Spannerbag
- Posts: 759
- Joined: December 18th, 2016, 6:14 pm
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Re: Clanhoof Highlands (campaign)
Hi,
Just played the first scenario on Soldier (easy) difficulty and although I meet the victory conditions, the scenario won't let me win!
The issue is with levelling up 3 walking units.
At first I levelled up a few Ruffians and lost, so assumed as they hadn't reached level 2 that was why I failed or walking units refers only to loyalist footsoldiers (i.e. bowmen and spearmen).
Tried again and eventually managed to finish with 3 L2 loyalist footsoldiers... but the scenario still didn't end.
Here's a screen grab showing the situation on the last turn with the L2 units highlighted: Note that the last objective is still white...
If I end turn the "They've got reinforcements" message is issued and the player loses.
Am I doing something stupid here?
Cheers!
-- Spannerbag
Just played the first scenario on Soldier (easy) difficulty and although I meet the victory conditions, the scenario won't let me win!
The issue is with levelling up 3 walking units.
At first I levelled up a few Ruffians and lost, so assumed as they hadn't reached level 2 that was why I failed or walking units refers only to loyalist footsoldiers (i.e. bowmen and spearmen).
Tried again and eventually managed to finish with 3 L2 loyalist footsoldiers... but the scenario still didn't end.
Here's a screen grab showing the situation on the last turn with the L2 units highlighted: Note that the last objective is still white...
If I end turn the "They've got reinforcements" message is issued and the player loses.
Am I doing something stupid here?
Cheers!
-- Spannerbag
- hermestrismi
- Posts: 730
- Joined: February 6th, 2016, 11:28 pm
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- Contact:
Re: Clanhoof Highlands (campaign)
Hi. may I ask you if you play the 0.0.5 or 0.0.6 version?Spannerbag wrote: ↑June 16th, 2024, 1:44 pm Hi,
Just played the first scenario on Soldier (easy) difficulty and although I meet the victory conditions, the scenario won't let me win!
The issue is with levelling up 3 walking units.
At first I levelled up a few Ruffians and lost, so assumed as they hadn't reached level 2 that was why I failed or walking units refers only to loyalist footsoldiers (i.e. bowmen and spearmen).
Tried again and eventually managed to finish with 3 L2 loyalist footsoldiers... but the scenario still didn't end.
Here's a screen grab showing the situation on the last turn with the L2 units highlighted:
obj.jpg
Note that the last objective is still white...
If I end turn the "They've got reinforcements" message is issued and the player loses.
Am I doing something stupid here?
Cheers!
-- Spannerbag
The Dark Master, The Dark Hordes (Unofficial version), Return of the Legion , Eternal Kingdom, An Elvish Scout,Unrest in Elfland , Hidden War ...
The Dark Master Project, Arabic tra. maintainer
"But he loves you" G. Carlin
The Dark Master Project, Arabic tra. maintainer
"But he loves you" G. Carlin
- hermestrismi
- Posts: 730
- Joined: February 6th, 2016, 11:28 pm
- Location: Tunisia
- Contact:
Re: Clanhoof Highlands (campaign)
I looked to the code. it was my fault.Spannerbag wrote: ↑June 16th, 2024, 1:44 pm Hi,
Just played the first scenario on Soldier (easy) difficulty and although I meet the victory conditions, the scenario won't let me win!
The issue is with levelling up 3 walking units.
At first I levelled up a few Ruffians and lost, so assumed as they hadn't reached level 2 that was why I failed or walking units refers only to loyalist footsoldiers (i.e. bowmen and spearmen).
Tried again and eventually managed to finish with 3 L2 loyalist footsoldiers... but the scenario still didn't end.
Here's a screen grab showing the situation on the last turn with the L2 units highlighted:
obj.jpg
Note that the last objective is still white...
If I end turn the "They've got reinforcements" message is issued and the player loses.
Am I doing something stupid here?
Cheers!
-- Spannerbag
in easy, you should advance Bowmen. I should replace footsoldiers by 'soldiers from villages'
The Dark Master, The Dark Hordes (Unofficial version), Return of the Legion , Eternal Kingdom, An Elvish Scout,Unrest in Elfland , Hidden War ...
The Dark Master Project, Arabic tra. maintainer
"But he loves you" G. Carlin
The Dark Master Project, Arabic tra. maintainer
"But he loves you" G. Carlin
- Spannerbag
- Posts: 759
- Joined: December 18th, 2016, 6:14 pm
- Location: Yes
Re: Clanhoof Highlands (campaign)
Thanks for the swift reply, much appreciated.
Errr, sorry to be dim but I'm still consufed because the screen grab has
As this event only fires once, how do you count the advancements?
Just curious.
Thanks again.
Cheers!
-- Spannerbag
Errr, sorry to be dim but I'm still consufed because the screen grab has
first_time_only=yes
and seems to only issue dialogue?As this event only fires once, how do you count the advancements?
Just curious.
Thanks again.
Cheers!
-- Spannerbag
- hermestrismi
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Re: Clanhoof Highlands (campaign)
there is two related advance events. one for message that occurs first time only, the second with first time only=no for counting units
The Dark Master, The Dark Hordes (Unofficial version), Return of the Legion , Eternal Kingdom, An Elvish Scout,Unrest in Elfland , Hidden War ...
The Dark Master Project, Arabic tra. maintainer
"But he loves you" G. Carlin
The Dark Master Project, Arabic tra. maintainer
"But he loves you" G. Carlin
- hermestrismi
- Posts: 730
- Joined: February 6th, 2016, 11:28 pm
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Re: Clanhoof Highlands (campaign)
I could merge them into one event with [switch] (the case when the variable value equals 1 will get the dialog...) but I think it would be easier with 2 separated eventsSpannerbag wrote: ↑June 16th, 2024, 5:52 pm Thanks for the swift reply, much appreciated.
Errr, sorry to be dim but I'm still consufed because the screen grab hasfirst_time_only=yes
and seems to only issue dialogue?
As this event only fires once, how do you count the advancements?
Just curious.
Thanks again.
Cheers!
-- Spannerbag
The Dark Master, The Dark Hordes (Unofficial version), Return of the Legion , Eternal Kingdom, An Elvish Scout,Unrest in Elfland , Hidden War ...
The Dark Master Project, Arabic tra. maintainer
"But he loves you" G. Carlin
The Dark Master Project, Arabic tra. maintainer
"But he loves you" G. Carlin
- hermestrismi
- Posts: 730
- Joined: February 6th, 2016, 11:28 pm
- Location: Tunisia
- Contact:
Re: Clanhoof Highlands (campaign)
I will collect the notes and the comments and fix them all in the next release instead of publishing a new version for each bug or improvement. what do you think?
The Dark Master, The Dark Hordes (Unofficial version), Return of the Legion , Eternal Kingdom, An Elvish Scout,Unrest in Elfland , Hidden War ...
The Dark Master Project, Arabic tra. maintainer
"But he loves you" G. Carlin
The Dark Master Project, Arabic tra. maintainer
"But he loves you" G. Carlin
- Spannerbag
- Posts: 759
- Joined: December 18th, 2016, 6:14 pm
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Re: Clanhoof Highlands (campaign)
Apologies for the late reply.hermestrismi wrote: ↑June 16th, 2024, 6:08 pm I will collect the notes and the comments and fix them all in the next release instead of publishing a new version for each bug or improvement. what do you think?
Depends, I guess, on how you prefer to work.
Publishing little and often means you get feedback quicker and bugs will probably be found sooner.
However people may become bored or disillusioned with this approach and maybe lose interest playing basically the same scenarios over and over again?
I prefer to only publish major revisions (except for bug fixes) so that when a player returns to my campaign there is enough new/changed stuff that it hopefully doesn't feel stale.
Annoyingly due to time constraints I'm still wading through all the feedback and suggestions made for LSB (several months so far and plenty to do yet).
However when it is released I can hopefully leave the damn thing alone for awhile!
So yes, if it were me I'd prefer to wrap up all the bugfixes, suggestions and feedback into a single release even it takes awhile.
If I may make a suggestion (you've probably already got this in your "to do" list but just in case):
Spoiler:
-- Spannerbag
- hermestrismi
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Re: Clanhoof Highlands (campaign)
very good suggestions indeed. I will take it into accountSpannerbag wrote: ↑June 16th, 2024, 10:26 pmApologies for the late reply.hermestrismi wrote: ↑June 16th, 2024, 6:08 pm I will collect the notes and the comments and fix them all in the next release instead of publishing a new version for each bug or improvement. what do you think?
Depends, I guess, on how you prefer to work.
Publishing little and often means you get feedback quicker and bugs will probably be found sooner.
However people may become bored or disillusioned with this approach and maybe lose interest playing basically the same scenarios over and over again?
I prefer to only publish major revisions (except for bug fixes) so that when a player returns to my campaign there is enough new/changed stuff that it hopefully doesn't feel stale.
Annoyingly due to time constraints I'm still wading through all the feedback and suggestions made for LSB (several months so far and plenty to do yet).
However when it is released I can hopefully leave the damn thing alone for awhile!
So yes, if it were me I'd prefer to wrap up all the bugfixes, suggestions and feedback into a single release even it takes awhile.
If I may make a suggestion (you've probably already got this in your "to do" list but just in case):Cheers!Spoiler:
-- Spannerbag
The Dark Master, The Dark Hordes (Unofficial version), Return of the Legion , Eternal Kingdom, An Elvish Scout,Unrest in Elfland , Hidden War ...
The Dark Master Project, Arabic tra. maintainer
"But he loves you" G. Carlin
The Dark Master Project, Arabic tra. maintainer
"But he loves you" G. Carlin
- Spannerbag
- Posts: 759
- Joined: December 18th, 2016, 6:14 pm
- Location: Yes
Re: Clanhoof Highlands (campaign)
Glad to be of (I hope) help!
Oh and a typo, meant to say I prefer to only publish major revisions (except for major bug fixes).
Good luck with the revision!
Cheers!
-- Spannerbag
Oh and a typo, meant to say I prefer to only publish major revisions (except for major bug fixes).
Good luck with the revision!
Cheers!
-- Spannerbag
- hermestrismi
- Posts: 730
- Joined: February 6th, 2016, 11:28 pm
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Re: Clanhoof Highlands (campaign)
version: 0.0.7
chapter II completed: 08 scenarios: tester version,
more clarification for objectives in ch01 (Sc 01 and 02),
add some animations (floating texts...)
chapter II completed: 08 scenarios: tester version,
more clarification for objectives in ch01 (Sc 01 and 02),
add some animations (floating texts...)
The Dark Master, The Dark Hordes (Unofficial version), Return of the Legion , Eternal Kingdom, An Elvish Scout,Unrest in Elfland , Hidden War ...
The Dark Master Project, Arabic tra. maintainer
"But he loves you" G. Carlin
The Dark Master Project, Arabic tra. maintainer
"But he loves you" G. Carlin
- Spannerbag
- Posts: 759
- Joined: December 18th, 2016, 6:14 pm
- Location: Yes
Re: Clanhoof Highlands (campaign)
Just had a run through the first couple of scenarios and it's looking good. 
I'm not the quickest (or competent!) of players so I've only just started the third scenario.
Not sure when I'll get chance to resume, busy few days ahead...
This time I played on normal (Recruit) difficulty.
No major issues during gameplay but a few brief comments:
Replays
Cheers!
-- Spannerbag

I'm not the quickest (or competent!) of players so I've only just started the third scenario.
Not sure when I'll get chance to resume, busy few days ahead...

This time I played on normal (Recruit) difficulty.
No major issues during gameplay but a few brief comments:
Spoiler:
-- Spannerbag
- hermestrismi
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Re: Clanhoof Highlands (campaign)
I am happy that you liked it. it seems that I will relay on your comments and bug-testing. if you are still in SC.03, you have two choices: you upload to 0.0.7 and enjoy chapter 02 although I am not sure if that will make you forcibly repeat scenarios 1 and 02, or continue without updating and in this case you will stop at the end of chapter 01 only.Spannerbag wrote: ↑June 23rd, 2024, 6:06 pm Just had a run through the first couple of scenarios and it's looking good.
I'm not the quickest (or competent!) of players so I've only just started the third scenario.
Not sure when I'll get chance to resume, busy few days ahead...
This time I played on normal (Recruit) difficulty.
No major issues during gameplay but a few brief comments:ReplaysSpoiler:
Purification replay SBag.gzDisappointing and Salvation replay SBag.gz
Cheers!
-- Spannerbag
Spoiler:
The Dark Master, The Dark Hordes (Unofficial version), Return of the Legion , Eternal Kingdom, An Elvish Scout,Unrest in Elfland , Hidden War ...
The Dark Master Project, Arabic tra. maintainer
"But he loves you" G. Carlin
The Dark Master Project, Arabic tra. maintainer
"But he loves you" G. Carlin
- Spannerbag
- Posts: 759
- Joined: December 18th, 2016, 6:14 pm
- Location: Yes
Re: Clanhoof Highlands (campaign)
Sorry, wasn't clear - I downloaded 0.0.7 (I'm using v1.18.1) and started from the beginning.
If you view the replays you'll see I was very lucky with levelling the peasants - things could've gone very differently...
Oh, and something I forgot to ask:
Cheers!
-- Spannerbag
If you view the replays you'll see I was very lucky with levelling the peasants - things could've gone very differently...
Oh, and something I forgot to ask:
Spoiler:
-- Spannerbag