Search found 62 matches
- October 18th, 2004, 2:29 pm
- Forum: Users’ Forum
- Topic: Wesnoth as a board game??
- Replies: 39
- Views: 8520
Simplifications...
I like the idea of unit cards that combine traits into the different units - keeps it simple, also gives some options to developing scenarios as well. How about divide HP by 5 for a more managable figure? (That way a shaman would heal 1HP to any unit upto a maximum of 2 and a white mage 2HP up to a ...
- August 29th, 2004, 10:03 am
- Forum: Users’ Forum
- Topic: Mac 0.8.3 build
- Replies: 13
- Views: 3886
Alright, I would like to get this pinned down so I can have the files necessary to compile cvs and EVERY FUTURE VERSION of this game!!! :P If you will indulge me, let me describe what I did. If you can point out any problems, please inform. Great Idea - found your instructions/pointers easier to fo...
- August 23rd, 2004, 5:55 pm
- Forum: Art Contributions
- Topic: 'nother dwarf!?
- Replies: 30
- Views: 7044
- August 23rd, 2004, 9:23 am
- Forum: Scenario & Campaign Development
- Topic: The temple in the deep
- Replies: 29
- Views: 5570
Take the swamp route for a white mage. I'm also planing on adding him to the other path. In addition, I'm re-tooling the WML plague so the created units can't attack on the round they're created. . . I've never found this level that hard, even when it was really hard. . . And maybe, just maybe, I'l...
- August 21st, 2004, 11:47 am
- Forum: Ideas
- Topic: TROLLS NEED NURF NOW
- Replies: 28
- Views: 4591
Trolls are extraordinarily vulnerable to slowing attacks, and also have trouble fighting units with good defence (making them very poor against elves if there any trees around...). They can take some time to wear down, but the fact that they can be attack by missile troops without counterattack mean...
- August 21st, 2004, 11:43 am
- Forum: Art Contributions
- Topic: Rogue Mage
- Replies: 65
- Views: 10770
I made him a righty. This might lead to better animations. But surely a southpaw mage would be more sinister ;) I feeling that this unit would be better as a 2nd level and another path from Mage - otherwise to balance at first level either a lot of XP for advancement or having somewhat weak attacks...
- August 20th, 2004, 11:30 pm
- Forum: Technical Support
- Topic: Mac OSX Screen saver security lock
- Replies: 8
- Views: 2007
- August 20th, 2004, 11:23 pm
- Forum: Strategies & Tips
- Topic: is this the most frustrating game ever?
- Replies: 25
- Views: 7254
Re: @_o
On the land front, his whelp trolls just crush my elven scouts and elven rider, am I suppose to charge them with horsemen? Also, how do I tell the horsemen to do normal attacks instead of charging? You need to get your horsemen promoted to knights before they get swords to go with their lances (_ve...
- August 17th, 2004, 10:16 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 0.8.2 for Mac OS X
- Replies: 28
- Views: 8834
- August 16th, 2004, 5:24 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 0.8.2 for Mac OS X
- Replies: 28
- Views: 8834
If I start a Rise of Wesnoth campaign with version 8.1, I cannot open it with 8.2. I just get a 'file is corrupt' error for the same campaign (started in 8.1, won't load in 8.2). Also when I load 8.1 HttT scenarios I get the normal 'are you sure you want to do this' type of message, and the scenari...
- August 16th, 2004, 4:50 pm
- Forum: Developers’ Discussions
- Topic: Different names for alignment?
- Replies: 51
- Views: 11007
- August 16th, 2004, 10:03 am
- Forum: Art Contributions
- Topic: Which Program do u use for graphics?
- Replies: 10
- Views: 2400
I use vi, in unix. Anything else is for failures . Changing all those 0s and 1s around must be hard work :) Slightly more seriously... I know when I've been using vi too much (well, a lot anyway...) when I start trying find ':wq' turning up at the end of my emails and letters written in more gui'd ...
- August 14th, 2004, 12:24 pm
- Forum: Scenario & Campaign Development
- Topic: I think I'm going to make a more complete tutorial
- Replies: 20
- Views: 4487
I think 8-12 scenarios is too many for a tutorial. Maybe 4-5 scenarios, of increasing difficulty. I think Dave is thinking of a what would be an 'easy' campaign... One that can be played after the tutorials, but is shorter and doesn't bite so hard if you make mistakes in forces composition (or in f...
- August 13th, 2004, 2:13 pm
- Forum: Scenario & Campaign Development
- Topic: I think I'm going to make a more complete tutorial
- Replies: 20
- Views: 4487
I've been (very slowly - too much real life keeps getting in the way) trying to work on some tutorial scenarios. One thing I think might work well is having a twp part tutorial structure : one set of a few scenarios that introduce the basics (movement, recruit, recall, advancement, range/melee comba...
- August 5th, 2004, 1:08 pm
- Forum: Developers’ Discussions
- Topic: Classic factions are supposed to be all one race, right?
- Replies: 53
- Views: 7754
'Great War' era sounds better? But now we would need replacements for 'Good' and 'Evil' factions. - Miyo Sounds good to me, was going to suggest 'apocalypse' era or something like that. But great war is more descriptive and avoids any connotations of good or evil (which are often a matter of cultur...