Search found 354 matches

by Shiki
Yesterday, 5:47 am
Forum: Users’ Forum
Topic: question about resolution
Replies: 2
Views: 122

Re: question about resolution

Hi, if you play the current stable version 1.18.x, there is a way scale everything x2, x3 etc
Got to preferences -> display -> uncheck automatic scale, then you can change Pixel Scale Multiplier
by Shiki
June 14th, 2024, 5:09 pm
Forum: Multiplayer Development
Topic: Topic: Conquest* for 1.18
Replies: 6
Views: 2437

Conquest* 2.0 released

Bigger update for Conquest is online — changelog is part of the add-on description.

Many of the changes aim for first time players.

Random Maps are good for a short game, especially with AI sides.
The World Map might be a good introduction to Conquest.
by Shiki
June 12th, 2024, 6:51 pm
Forum: Ideas
Topic: [engine] Different resistances for offence and defence without abilities
Replies: 6
Views: 353

Re: [engine] Different resistances for offence and defence without abilities

Did you know already about this feature:
dwarf.png
dwarf.png (52.71 KiB) Viewed 288 times
One can see the resistance values when mousing over the hitpoints and they take steadfast into account.
by Shiki
May 31st, 2024, 11:52 am
Forum: Ideas
Topic: Leadership ability for troll hero and great troll
Replies: 8
Views: 438

Re: Leadership ability for troll hero and great troll

This unit is usually an enemy leader. AI cannot use leadership efficiently (and that is not going to change either). Something else would be better.
by Shiki
May 27th, 2024, 4:38 pm
Forum: Ideas
Topic: [UMC] Some abilities and weapon special ideas
Replies: 7
Views: 716

Re: [UMC] Some abilities and weapon special ideas

massive strike — This attack always has a 20% chance to hit. Does high-damage or instantly kills.

Also https://wiki.wesnoth.org/WML_Abilities#Charm
by Shiki
April 25th, 2024, 2:24 pm
Forum: Art Contributions
Topic: Call for mainline portraits and story art
Replies: 14
Views: 10299

Re: Call for mainline portraits and story art

There is also the possibility to recolor the armor of the image like in UtBS.
by Shiki
March 23rd, 2024, 9:59 pm
Forum: Ideas
Topic: New Lua functions.
Replies: 11
Views: 2366

Re: New Lua functions.

I think World Conquest does use this functionality actually. Setting sth. undocumented like z-index.
by Shiki
March 23rd, 2024, 9:50 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.18.0 — Draconic Invasions Update
Replies: 52
Views: 17450

Re: Wesnoth 1.18.0 — Draconic Invasions Update

This happens when zooming out. From the blue magnifier glass icon one can see that zoom is used on the screenshot.
by Shiki
March 23rd, 2024, 3:15 pm
Forum: Multiplayer Development
Topic: Topic: Conquest* for 1.18
Replies: 6
Views: 2437

Re: Topic: Conquest*

I uploaded it now to 1.16 as well.
by Shiki
March 22nd, 2024, 9:17 pm
Forum: Multiplayer Development
Topic: Topic: Conquest* for 1.18
Replies: 6
Views: 2437

Topic: Conquest* for 1.18

Hi all! I ported Conquest*, an add-on created by enclave for Wesnoth 1.14. First of all, what is Conquest? Conquest is a game mode for multiplayer games which you play on custom maps. RPG elements are removed, instead new strategy elements are added: You need to control regions to get bonus gold. Re...
by Shiki
March 12th, 2024, 8:45 pm
Forum: Multiplayer Development
Topic: Multiplayer Activity Report - 2024
Replies: 9
Views: 3555

Re: Multiplayer Activity Report - 2024

There must be a mistake. I looked at era ANLEra and in eras-by-game-count are 47, but
for maps-by-game-count(-and-version) I find two entries with add-on ANLEra, summing up to 11.
by Shiki
January 5th, 2024, 10:16 pm
Forum: Faction & Era Development
Topic: A New Land Era
Replies: 74
Views: 70545

A New Year

This has a bit of everything. Special thanks to Mechanical and Kordov, who created new graphics for the Orcish shamans It is uploaded to 1.17, 1.16 and also 1.14 Elves can recruit a Wose Sapling, limited to once per game AI destroyers can now be disabled in the »Custom Options« section of the era wh...
by Shiki
November 18th, 2023, 2:00 am
Forum: WML Workshop
Topic: project #1: help this game
Replies: 8
Views: 4883

Re: using wml to make things better

Sounds like the unitmarker add-on.
viewtopic.php?t=39771
by Shiki
November 3rd, 2023, 8:52 pm
Forum: WML Workshop
Topic: Help with creating sides
Replies: 28
Views: 23668

Re: Help with creating sides

Generally variables are only available during [event]s. So not in the scenario definition.

The recruit key does automatically add too the recruit list, so if you already had a recruit list from a previous scenario, it does not overwrite it,
by Shiki
October 16th, 2023, 12:33 am
Forum: Forum Games
Topic: Word association
Replies: 562
Views: 143677

Re: Word association

57: