[engine] Different resistances for offence and defence without abilities
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- Posts: 177
- Joined: April 26th, 2014, 4:44 pm
[engine] Different resistances for offence and defence without abilities
In my idea, every unit type has twelve resistances: the six damage types, both offensively and defensively. Using abilities like steadfast is so clumsy and restrictive.
There are very much electrochemical currents in my brain.
Re: [engine] Different resistances for offence and defence without abilities
What do you find clumsy and restrictive about it?
Re: [engine] Different resistances for offence and defence without abilities
Did you know already about this feature:
One can see the resistance values when mousing over the hitpoints and they take steadfast into account.
One can see the resistance values when mousing over the hitpoints and they take steadfast into account.
Try out the dark board theme.
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- Posts: 177
- Joined: April 26th, 2014, 4:44 pm
Re: [engine] Different resistances for offence and defence without abilities
Let's assume a UMC author wants one unit type have: Fire resistance -30% when attacking and -10% when defending. Cold resistance +20% when attacking and +10% when defending. Arcane resistance -50% when attacking and +0% when defending.
He or she wants another unit type have: Fire resistance +0% when attacking and +30% when defending. Cold resistance -40% when attacking and -10% when defending. Arcane resistance +20% when attacking and +40% when defending.
He or she wants to define an AMLA that adds 10% blade resistance when defending, 20% pierce resistance when attacking, 40% impact resistance when attacking and 10% impact resistance when defending.
Etcetera.
I know this is exaggerated but I hope you get the point.
If you press F1 then click Units -> Dwarves -> Dwarvish Guardsman then you can't see the defensive resistances.
There are very much electrochemical currents in my brain.
Re: [engine] Different resistances for offence and defence without abilities
No, I don't get your point. Using an unrealistically complex example doesn't explain why it would be complex for a normal example.
- Elvish_Hunter
- Posts: 1600
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Re: [engine] Different resistances for offence and defence without abilities
All your examples can already be done with the [resistance] ability tag, which is also used to implement the steadfast ability.Spirit_of_Currents wrote: ↑June 13th, 2024, 3:58 pm Let's assume a UMC author wants one unit type have: Fire resistance -30% when attacking and -10% when defending. Cold resistance +20% when attacking and +10% when defending. Arcane resistance -50% when attacking and +0% when defending.
He or she wants another unit type have: Fire resistance +0% when attacking and +30% when defending. Cold resistance -40% when attacking and -10% when defending. Arcane resistance +20% when attacking and +40% when defending.
He or she wants to define an AMLA that adds 10% blade resistance when defending, 20% pierce resistance when attacking, 40% impact resistance when attacking and 10% impact resistance when defending.
Current maintainer of these add-ons, all on 1.16:
The Sojournings of Grog, Children of Dragons, A Rough Life, Wesnoth Lua Pack, The White Troll (co-author)
The Sojournings of Grog, Children of Dragons, A Rough Life, Wesnoth Lua Pack, The White Troll (co-author)