The new mac version (0.9.2)

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indigo
Posts: 1
Joined: June 9th, 2005, 6:19 pm

the new mac version (0.9.2)

Post by indigo »

it jus doesnt seem to work it wont even get to main menu the moment i clik on it, it closes!!!!!!!!!!!!! :( :( :(
gryphonlord
Posts: 43
Joined: May 10th, 2005, 1:17 am
Location: Infierno

Post by gryphonlord »

I've been having the same problem. When I first tried Wesnoth 0.9.2, it came up with a message saying it 'didn't recognize the closing tags' on the previously installed campaigns. When I moved them out of the wesnoth folder (Library/Preferences/Weesnoth/Data/Campaigns) the game opened normally. Then, after I quit, I was unable to reopen it. When I try, the screen goes dark, as if the game is starting, and then it just returns to the desktop.
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ArtillaryGoat
Posts: 64
Joined: November 26th, 2004, 7:00 pm
Location: Somewhere in the Aussie sky...

Post by ArtillaryGoat »

I haven't played Wesnoth since 8.8 came out, but I just dl'ed 9.2, and when I double-click on it, nothing happens. It appears in the dock than dissapears. It doesn't even make the screen turn dark or turn the mouse into the spinning beach ball.

I'm running 10.3.7, 500Mhz G3, and am on a different computer than the one that I had Wesnoth 8.8 on.
ott
Inactive Developer
Posts: 838
Joined: September 28th, 2004, 10:20 am

Post by ott »

It would be great if someone having this problem could post the relevant lines from the Console log, so crimson_penguin could have something to work with.
This quote is not attributable to Antoine de Saint-Exupéry.
Hger

Mac problem

Post by Hger »

This is what I get when launching this app (0.9.2)
***$ /Applications/Battle\ For\ Wesnoth.app/Contents/MacOS/Battle\ For\ Wesnoth
dyld: /Applications/Battle For Wesnoth.app/Contents/MacOS/Battle For Wesnoth can't open library: /usr/lib/libstdc++.6.dylib (No such file or directory, errno = 2)
Trace/BPT trap
scott
Posts: 5248
Joined: May 12th, 2004, 12:35 am
Location: San Pedro, CA

Post by scott »

What OS version are you using?
Hope springs eternal.
Wesnoth acronym guide.
Guest

Post by Guest »

I'm getting the exact same problem (double click to open - it appears in the dock and then disappears) with Mac OS X. I had this same problem with 9.1 though, so who knows.
Royamen

Me too

Post by Royamen »

Mine doesn't work either :(

-Royamen
Royamen

Erase Campaigns

Post by Royamen »

I justed trashed all previously downloaded campaigns and now it works

-Royamen
Matt
Posts: 7
Joined: May 27th, 2005, 12:40 pm
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Post by Matt »

I saw this morning a mail about the port of ardour to MacOs and they have trouble with the different versions of MacOs X. I think it may/must be related.
The problem seems to be that the path to the dynamic library is contained in the program at compile time and Apple has changed the place of some libs between the minor versions.
The only way they found as today is to provide a binary for each minor version :|
Hger

What OS

Post by Hger »

Quote:
What OS version are you using?


I'm runing 10.3.4 with no luck. There is no such file in the /usr/lib/ dir.
ott
Inactive Developer
Posts: 838
Joined: September 28th, 2004, 10:20 am

Re: Mac problem

Post by ott »

Hger wrote:This is what I get when launching this app (0.9.2)
***$ /Applications/Battle\ For\ Wesnoth.app/Contents/MacOS/Battle\ For\ Wesnoth
dyld: /Applications/Battle For Wesnoth.app/Contents/MacOS/Battle For Wesnoth can't open library: /usr/lib/libstdc++.6.dylib (No such file or directory, errno = 2)
Trace/BPT trap
Which version of Mac OS X are you running (see About This Mac), and in Terminal, what does 'ls -l /usr/lib/libstdc++.*' give you as output? It would be useful to know if for instance you have a libstdc++.5.dylib, since we may then be able to create a build linked statically against libstdc++.a which should work on your machine.
This quote is not attributable to Antoine de Saint-Exupéry.
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ArtillaryGoat
Posts: 64
Joined: November 26th, 2004, 7:00 pm
Location: Somewhere in the Aussie sky...

Post by ArtillaryGoat »

I couldn't run it with 10.3.7, but since I downloaded 10.3.9, I have no problems.
akh
Posts: 1
Joined: June 15th, 2005, 3:10 am

No level 2 Dwarf Fighters in "Lost General"?

Post by akh »

I have a more specific issue with 0.9.2 for the Mac. I got to the "Lost General" scenario of HTTT, and discovered that the Dwarf Fighters in this scenario don't look to be able to advance to Level 2. This is not the case on Linux--I'm even using the same scenario files on both my Mac and Linux box.
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ArtillaryGoat
Posts: 64
Joined: November 26th, 2004, 7:00 pm
Location: Somewhere in the Aussie sky...

Post by ArtillaryGoat »

The dwarves level fine for me in "The Lost General" (easy), but Wesnoth is quitting when I try to start "Hasty Alliance" (easy). Delfador and Konrad chat with Li'sar, but when the Orcs start showing up, Wesnoth quits
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