Damage bonus vs units tooltip not distinguishing between units any more
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Damage bonus vs units tooltip not distinguishing between units any more
When you hover over the unit attack icons in the sidebar, a tooltip is displayed showing the range, damage type and then percentage modifiers against other units. But it doesn't seem to work any more and all units are listed as if having no vulnerabilities.
In DiD I see if I hover over an orcish crossbowman's fiery crossbow attack, it lists all units as if it had no bonus, even the undead who suffer -20% to fire (or are 10% resistant if ghosts). The same is true for other units, where I'd expect piercing and impact to show the ghost's 50% resistance.
Currently on 1.19.12, but I noticed it on 1.19.10 as well, just thought it might be related to custom units. But now I'm playing mainline campaigns and see the same.
Do I misremember, misunderstand how this is supposed to work?
In DiD I see if I hover over an orcish crossbowman's fiery crossbow attack, it lists all units as if it had no bonus, even the undead who suffer -20% to fire (or are 10% resistant if ghosts). The same is true for other units, where I'd expect piercing and impact to show the ghost's 50% resistance.
Currently on 1.19.12, but I noticed it on 1.19.10 as well, just thought it might be related to custom units. But now I'm playing mainline campaigns and see the same.
Do I misremember, misunderstand how this is supposed to work?
Re: Damage bonus vs units tooltip not distinguishing between units any more
It appears to have been introduced in 1.19.9,
Soli Deo Gloria
Re: Damage bonus vs units tooltip not distinguishing between units any more
Should be fixed in #10247.lynx wrote: ↑May 30th, 2025, 11:58 am When you hover over the unit attack icons in the sidebar, a tooltip is displayed showing the range, damage type and then percentage modifiers against other units. But it doesn't seem to work any more and all units are listed as if having no vulnerabilities.
In DiD I see if I hover over an orcish crossbowman's fiery crossbow attack, it lists all units as if it had no bonus, even the undead who suffer -20% to fire (or are 10% resistant if ghosts). The same is true for other units, where I'd expect piercing and impact to show the ghost's 50% resistance.
Currently on 1.19.12, but I noticed it on 1.19.10 as well, just thought it might be related to custom units. But now I'm playing mainline campaigns and see the same.
Do I misremember, misunderstand how this is supposed to work?