Damage bonus vs units tooltip not distinguishing between units any more

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lynx
Posts: 199
Joined: March 22nd, 2004, 2:12 pm
Location: Slovenija

Damage bonus vs units tooltip not distinguishing between units any more

Post by lynx »

When you hover over the unit attack icons in the sidebar, a tooltip is displayed showing the range, damage type and then percentage modifiers against other units. But it doesn't seem to work any more and all units are listed as if having no vulnerabilities.

In DiD I see if I hover over an orcish crossbowman's fiery crossbow attack, it lists all units as if it had no bonus, even the undead who suffer -20% to fire (or are 10% resistant if ghosts). The same is true for other units, where I'd expect piercing and impact to show the ghost's 50% resistance.

Currently on 1.19.12, but I noticed it on 1.19.10 as well, just thought it might be related to custom units. But now I'm playing mainline campaigns and see the same.

Do I misremember, misunderstand how this is supposed to work?
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Wedge009
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Joined: June 24th, 2009, 11:17 am
Location: Sydney, Australia

Re: Damage bonus vs units tooltip not distinguishing between units any more

Post by Wedge009 »

It appears to have been introduced in 1.19.9,
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bssarkar
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Joined: April 2nd, 2020, 9:34 am
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Re: Damage bonus vs units tooltip not distinguishing between units any more

Post by bssarkar »

lynx wrote: May 30th, 2025, 11:58 am When you hover over the unit attack icons in the sidebar, a tooltip is displayed showing the range, damage type and then percentage modifiers against other units. But it doesn't seem to work any more and all units are listed as if having no vulnerabilities.

In DiD I see if I hover over an orcish crossbowman's fiery crossbow attack, it lists all units as if it had no bonus, even the undead who suffer -20% to fire (or are 10% resistant if ghosts). The same is true for other units, where I'd expect piercing and impact to show the ghost's 50% resistance.

Currently on 1.19.12, but I noticed it on 1.19.10 as well, just thought it might be related to custom units. But now I'm playing mainline campaigns and see the same.

Do I misremember, misunderstand how this is supposed to work?
Should be fixed in #10247.
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