stange bug in player movement

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qleak
Posts: 4
Joined: February 13th, 2005, 11:07 pm

stange bug in player movement

Post by qleak »

I've noticed on my gentoo install of 0.8.10 that sometimes a character will move into a square already containing another character. The result of this is lost characters!! :-P I've only seen this on computer movements but I hesitate to try destroying my own characters.

My install shouldn't have the -fomit-frame-pointer or the stack smashing problem.

Anyone else having this problem?
Breeblebox
Posts: 209
Joined: October 27th, 2004, 8:24 am
Location: New Zealand

Post by Breeblebox »

Yes, in fact I posted about it here in the Technical Support forum. Attached is the map it was played on, and the save-game file. Alas, I have had no reply.
Bear, as in Fozzy,Bare, as in Arms,Beer, as in Free.
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sanna
Posts: 425
Joined: June 5th, 2004, 9:59 am
Location: Halmstad, Sweden

Post by sanna »

It is also reported on bugs.wesnoth.org (https://savannah.nongnu.org/bugs/index. ... m_id=11550) which is the best place to get your bugs noticed.
chance
Posts: 1
Joined: February 17th, 2005, 9:42 pm

Detail I've noticed:

Post by chance »

I've been trying to use AI vs AI battles to guage strength of a new faction I want to make up, and have noticed this bug occurring quite frequently.

It may be a coincidence but it seems to only happen when the 'bad hex' is next to an enemy and they are repeatedly attacking that enemy.
ott
Inactive Developer
Posts: 838
Joined: September 28th, 2004, 10:20 am

Post by ott »

As pointed out by sanna, this was bug #11550 on Savannah. It was finally tracked down yesterday and is now fixed in CVS. It should be in the next release.
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