The War of the Dragon
Moderator: Forum Moderators
Re: The War of the Dragon
It sounds like your problem was caused by you changing the unit cfg so that the campaign dosn't recognise that you have it. Try reinstalling Era of Myths and trying again.
"There are two kinds of old men in the world. The kind who didn't go to war and who say that they should have lived fast died young and left a handsome corpse and the old men who did go to war and who say that there is no such thing as a handsome corpse."
Re: The War of the Dragon
Err.. what I meant was that you originally had it asking for a Windsong Prophet, then I changed the .cfg file to call for a Windsong Prophetess, yet it still didn't work. (Sorry, I see I worded that post very poorly)
EDIT:
I should also probably add that Alloria went from a Weaver to a Prophetess fine (I checked my spelling in the .cfg file numerous times also, so I don't know).
EDIT:
I should also probably add that Alloria went from a Weaver to a Prophetess fine (I checked my spelling in the .cfg file numerous times also, so I don't know).
Re: The War of the Dragon
I'm confused about what you mean by Alloria turning into a weaver and turning back into a prophetess.
"There are two kinds of old men in the world. The kind who didn't go to war and who say that they should have lived fast died young and left a handsome corpse and the old men who did go to war and who say that there is no such thing as a handsome corpse."
Re: The War of the Dragon
Originally when I tried to play the campaign I got the following Error:
Error while playing the game: game_error: Unknown unit type Windsong Prophet
So I exited, went into the .cfg file for the first scenario and changed the called for unit type to Windsong Prophetess, and restarted the game. However, I got the same error, except with Unknown unit type Windsong Prophetess (even after double-checking spelling).
So I changed the .cfg file again to call for Alloria as a Weaver, which worked just fine, and advanced her to a Prophetess next scenario, and haven't had a problem yet. (Using v 1.4.7)
Error while playing the game: game_error: Unknown unit type Windsong Prophet
So I exited, went into the .cfg file for the first scenario and changed the called for unit type to Windsong Prophetess, and restarted the game. However, I got the same error, except with Unknown unit type Windsong Prophetess (even after double-checking spelling).
So I changed the .cfg file again to call for Alloria as a Weaver, which worked just fine, and advanced her to a Prophetess next scenario, and haven't had a problem yet. (Using v 1.4.7)
Re: The War of the Dragon
Something odd about all this. To test the problem, I cleared out my files and downloaded EoM and War of the Dragon again. Started the campaign up and everything works just fine with Alloria as a Prophetess.
You should not have fiddled with the .cfg, as it reads regularly:
Which would work just fine with how the scenario .cfg is written as well...
You should not have fiddled with the .cfg, as it reads regularly:
Code: Select all
id=Windsong Prophet
name= _ "Prophetess"
race=windsong
gender=female
Which would work just fine with how the scenario .cfg is written as well...
Mainline Maintainer: AOI, DM, NR, TB and THoT.
UMC Maintainer: Forward They Cried, A Few Logs, A Few More Logs, Start of the War, and Battle Against Time
UMC Maintainer: Forward They Cried, A Few Logs, A Few More Logs, Start of the War, and Battle Against Time
Re: The War of the Dragon
Hi, Velensk. I really like your "The Way Under/Hydra" scenario/map. It is one of my favorite scenario/map. I would like to use some of ideas from it into my campaign (not published yet), like water in the cave with a lot of river ford, and Tharis chaos Hydra (possibly deep Hydra for mine) as the enemy-[side] leader, but it will be a lot easier and smaller than one in yours. May I use them?
p.s. to: SirTheta. I am not sure that it is helpful for you or not, but the "type" on scenario.cfg=the "id" on unit.cfg. however, we are usually not suppose to change them just as Turuk says.
========================================================================================
Thanks Velensk.
p.s. to: SirTheta. I am not sure that it is helpful for you or not, but the "type" on scenario.cfg=the "id" on unit.cfg. however, we are usually not suppose to change them just as Turuk says.
========================================================================================
Thanks Velensk.

Last edited by SkyOne on February 16th, 2009, 4:00 pm, edited 1 time in total.
Fate of a Princess/feedback thread: "What is in own heart that is the most important, not who you are."
Drake Campaign: Brave Wings/feedback thread, Naga Campaign: Return of the Monster, Saurian Campaign: Across the Ocean
Northern Forces - now on 1.12 server
Drake Campaign: Brave Wings/feedback thread, Naga Campaign: Return of the Monster, Saurian Campaign: Across the Ocean
Northern Forces - now on 1.12 server
Re: The War of the Dragon
Go ahead.
"There are two kinds of old men in the world. The kind who didn't go to war and who say that they should have lived fast died young and left a handsome corpse and the old men who did go to war and who say that there is no such thing as a handsome corpse."
Re: The War of the Dragon
I wouldn't have changed it, but it didn't work for me Turuk. (Which is why I am confused that I could advance her to a Prophetess from a Weaver, and play the next scenario with her as a Prophetess without any problem.)
EDIT:
(And I only messed with the 1st scenario's .cfg to make it work)
EDIT:
(And I only messed with the 1st scenario's .cfg to make it work)
Re: The War of the Dragon
Fair enough, but my point is that no one else has had any issue with it, and when I download the most recent versions on the add-on server, it works fine for me as it comes now.
Mainline Maintainer: AOI, DM, NR, TB and THoT.
UMC Maintainer: Forward They Cried, A Few Logs, A Few More Logs, Start of the War, and Battle Against Time
UMC Maintainer: Forward They Cried, A Few Logs, A Few More Logs, Start of the War, and Battle Against Time
Re: The War of the Dragon
With Lisuandra's Last Stand, I recruited a fort-load of shard crystals to grab villages quick, then another fort-load of crystals with 2 chakrams guys... range cuz I think maybe they will be breathed fire at. Then I walked Lisuandra and Valiant to the cave in the north-east corner with chakram guys escorting. Crystals brought over to provide decoying to serve as cover for the final dash to the cave. This worked the first time I tried it this way. Got Valiant and Lisuandra into the cave just barely, I think each chakram guy took 2 drakes to kill them. The shards didn't last long...
Lisuandra needed 24 xp to AMLA which was timely. Using moments where the unit at the entrance of the cave to swap Lisaundra and Valiant so valiant could use his hitpoints. Then swapping back, eventually killing off Valiant so Lisuandra could enjoy the 70% defence at the back of the cave while still having good hitpoints from after the AMLA. Darn saurian oracles hopped into the cave twice so Lisaundra took hits bad fighting those until a saurian spear-guy got in front of me, then just letting it throw weak spears 5-2 at me until it leveled and continuing to throw spears at me until finally my hitpoints fail and it melees at the final bunch of hitpoints.
Luck and convenience of AMLA, can provide a 40 turns survival, and save a few coins because the units of escort to the cave don't cost much. An estimate of hitpoints lost for spears thrown over so many turns should average a death before 40 turns I figure. A more timely AMLA, and full hitpoints at the moment a spear thrower finally starts throwing spears could probably average over 40 turns... depends how many oracles jump in. The saurians turn comes after team Alloria's turn, so a saurian is the unit which will be attacking you.
Notes: i died quickly holding the fort with level 1 celestials on my first campaign. I am playing to this scenario on easy. Testing out Fleeing now. Find it possible to ensure a decent survival rate for my windsong units up to this point on easy. My strategy may be good enough to attempt a normal game.
My first campaign was normal... I had some units struggle in the first scenario to stay alive, and finish up early to make money. A clue would be nice because training a couple delicate units to level 2 comes at a higher priority than money. Not much training will come in the next scenario if you want to survive the 3rd scenario. My death came over and over on the 3rd scenario because I used 18/20 turns killing everyone in Swiftly South with just 2 units dying (lucky couple peasants hit my scribe 4 times and cavalry came from behind to kill a crippled unit healing in a village that I failed to notice was about to be ridden down. It might have been unsavable anyways and best used just holding that village
I figure doing crappy on the 3rd scenario is a priority because I want the humans dead and broke so they don't kill the leaders on me, since I want to train units here. If I help( on easy), the humans can kill the leaders. I only need enough money entering the 4th scenario to recall all my units and several shards. 700 pretax is sufficient, less on normal I suppose since I won't have as many units to recall.
This leaves room to allow the devlings to keep a few villages and make plenty of units for training on. A supply of high levels units, especially an Arbiter for using in the 4th scenario in the first score of turns
Conclusion
Failing to train where needed(1st and 3rd scenario, and failing to be Swift in the 2nd scenario will cause decompensation in the 4th scenario. I could not guess how much xp or how much money I would need as I went on my first time.
Recommendation
Normal: dextrous,intelligent scribe added as conversational unit to discuss matters of time and budget associated with future needs: Alloria's personal accountant. A prophetess can definately use hints of the future interpreted to matters of finance.
(I'm sure on easy the strategy necessary has more latitude, harvesting xp on the devlings isn't necessary. since doing so may actually allow one to get through the caves with minimal, or if lucky*, no death. And by allow i mean flawless refusal to allow units to be exposed to undue harm. *lucky implies a constant defial of odds for 100s of attacks. A critical fumble (4 misses = 0.81% of the time) from a Savant could be disastrous. Occassions probably must exist where a 1-12% chance of loss would occur. Over and over, is gonna thin down your army until it decompesates. I still wonder how many windsong I will need for later.
too much thought.
signing off
Lisuandra needed 24 xp to AMLA which was timely. Using moments where the unit at the entrance of the cave to swap Lisaundra and Valiant so valiant could use his hitpoints. Then swapping back, eventually killing off Valiant so Lisuandra could enjoy the 70% defence at the back of the cave while still having good hitpoints from after the AMLA. Darn saurian oracles hopped into the cave twice so Lisaundra took hits bad fighting those until a saurian spear-guy got in front of me, then just letting it throw weak spears 5-2 at me until it leveled and continuing to throw spears at me until finally my hitpoints fail and it melees at the final bunch of hitpoints.
Luck and convenience of AMLA, can provide a 40 turns survival, and save a few coins because the units of escort to the cave don't cost much. An estimate of hitpoints lost for spears thrown over so many turns should average a death before 40 turns I figure. A more timely AMLA, and full hitpoints at the moment a spear thrower finally starts throwing spears could probably average over 40 turns... depends how many oracles jump in. The saurians turn comes after team Alloria's turn, so a saurian is the unit which will be attacking you.
Notes: i died quickly holding the fort with level 1 celestials on my first campaign. I am playing to this scenario on easy. Testing out Fleeing now. Find it possible to ensure a decent survival rate for my windsong units up to this point on easy. My strategy may be good enough to attempt a normal game.
My first campaign was normal... I had some units struggle in the first scenario to stay alive, and finish up early to make money. A clue would be nice because training a couple delicate units to level 2 comes at a higher priority than money. Not much training will come in the next scenario if you want to survive the 3rd scenario. My death came over and over on the 3rd scenario because I used 18/20 turns killing everyone in Swiftly South with just 2 units dying (lucky couple peasants hit my scribe 4 times and cavalry came from behind to kill a crippled unit healing in a village that I failed to notice was about to be ridden down. It might have been unsavable anyways and best used just holding that village
I figure doing crappy on the 3rd scenario is a priority because I want the humans dead and broke so they don't kill the leaders on me, since I want to train units here. If I help( on easy), the humans can kill the leaders. I only need enough money entering the 4th scenario to recall all my units and several shards. 700 pretax is sufficient, less on normal I suppose since I won't have as many units to recall.
This leaves room to allow the devlings to keep a few villages and make plenty of units for training on. A supply of high levels units, especially an Arbiter for using in the 4th scenario in the first score of turns
Conclusion
Failing to train where needed(1st and 3rd scenario, and failing to be Swift in the 2nd scenario will cause decompensation in the 4th scenario. I could not guess how much xp or how much money I would need as I went on my first time.
Recommendation
Normal: dextrous,intelligent scribe added as conversational unit to discuss matters of time and budget associated with future needs: Alloria's personal accountant. A prophetess can definately use hints of the future interpreted to matters of finance.
(I'm sure on easy the strategy necessary has more latitude, harvesting xp on the devlings isn't necessary. since doing so may actually allow one to get through the caves with minimal, or if lucky*, no death. And by allow i mean flawless refusal to allow units to be exposed to undue harm. *lucky implies a constant defial of odds for 100s of attacks. A critical fumble (4 misses = 0.81% of the time) from a Savant could be disastrous. Occassions probably must exist where a 1-12% chance of loss would occur. Over and over, is gonna thin down your army until it decompesates. I still wonder how many windsong I will need for later.
too much thought.
signing off
Re: The War of the Dragon
Scenario 12 is not loading up for me. I completed 11 which was really fun, although had to get a good layout of the map and start over to complete, it was tough! I get an illegal starting position error for side one and it crashes. Any help on a fix for this?
Re: The War of the Dragon
I wish I could help you more, but as it is I havn't been working on War of the Dragon much because school has been demanding recently. I'm in the process of updating war of the dragon to 1.6 and when I get to that scenario I will try to fix it. I'm not sure how I will fix it consitering that it dosn't occur for me.
I will admit, when I played through scenario 11, it took me a couple tries to get the layout too.
As to the huge post from earlier: I've never even tried my campaign on easy (though I have tested it on hard). This is supposed to be an expert campaign, and idealy you should try for both gold and leveled up units. One of my goals when making this campaign was to try to make it so that there were many diffrent army set-ups that could work. So don't worry about not going for an Arbiter, just as long as you didn't start off with an army of all one type or something, you will be able to develop to tools you need for the hydra.
I will admit, when I played through scenario 11, it took me a couple tries to get the layout too.
As to the huge post from earlier: I've never even tried my campaign on easy (though I have tested it on hard). This is supposed to be an expert campaign, and idealy you should try for both gold and leveled up units. One of my goals when making this campaign was to try to make it so that there were many diffrent army set-ups that could work. So don't worry about not going for an Arbiter, just as long as you didn't start off with an army of all one type or something, you will be able to develop to tools you need for the hydra.
"There are two kinds of old men in the world. The kind who didn't go to war and who say that they should have lived fast died young and left a handsome corpse and the old men who did go to war and who say that there is no such thing as a handsome corpse."
Re: The War of the Dragon
Upon loading of the last scenario and error window pops-up that says:
"This game could not be loaded: load_game_failed: Invalid starting position (-999,-999) for the leader of side 1."
I click okay and the campaign closes...
I am not a savy programmer, but I looked through some of the code to figure out a way to change the starting position. I haven't figured out how to read the map files, and I couldn't find any specifications on the starting positions in the scenario files. This there anything I can do beyond this?
"This game could not be loaded: load_game_failed: Invalid starting position (-999,-999) for the leader of side 1."
I click okay and the campaign closes...
I am not a savy programmer, but I looked through some of the code to figure out a way to change the starting position. I haven't figured out how to read the map files, and I couldn't find any specifications on the starting positions in the scenario files. This there anything I can do beyond this?
Re: The War of the Dragon
What you need to do is open up the map with the editor, and make sure that all the starting locations are on the first map. They should all be, and that scenario works fine for me, but if they're not then that's a problem.
Alternativly you could wait for me to figure out how to solve this bug with map masks and play the newer version on 1.6
Alternativly you could wait for me to figure out how to solve this bug with map masks and play the newer version on 1.6
"There are two kinds of old men in the world. The kind who didn't go to war and who say that they should have lived fast died young and left a handsome corpse and the old men who did go to war and who say that there is no such thing as a handsome corpse."
Re: The War of the Dragon
War of the Dragon is finally up on 1.6. It is currently up to thirteen scenarios, there used to be a fourteenth scenario, but I've decided to remake that one entirely.
Please report any bugs you encounter so that I can fix them.
I am going to specifically request that you give as much feedback on scenarios 10-13 (Pirates ->End) as you can. I know that these scenarios can be beaten. However, I am not sure about how plausible they are if you do not have a specific army build that you would have to know in advance to set up.
A reminder to those who haven't read the entire thread: This is a hard campaign however it is entirely possible (at least till the taking to sea scenario), so don't tell me that it's impossible. If you need help on any scenario ask for a replay, and I'll provide you with one. I want my campaign to be difficult, however if you can give a good reason why any one aspect should be made easier I might consider it.
EDIT I released a minor patch to fix the instructions on the second combat scenario and to downgrade the devling spikers to nailers (those didn't used to be level 2 units)
Please report any bugs you encounter so that I can fix them.
I am going to specifically request that you give as much feedback on scenarios 10-13 (Pirates ->End) as you can. I know that these scenarios can be beaten. However, I am not sure about how plausible they are if you do not have a specific army build that you would have to know in advance to set up.
A reminder to those who haven't read the entire thread: This is a hard campaign however it is entirely possible (at least till the taking to sea scenario), so don't tell me that it's impossible. If you need help on any scenario ask for a replay, and I'll provide you with one. I want my campaign to be difficult, however if you can give a good reason why any one aspect should be made easier I might consider it.
EDIT I released a minor patch to fix the instructions on the second combat scenario and to downgrade the devling spikers to nailers (those didn't used to be level 2 units)
"There are two kinds of old men in the world. The kind who didn't go to war and who say that they should have lived fast died young and left a handsome corpse and the old men who did go to war and who say that there is no such thing as a handsome corpse."