Attacking from Non-adjacent hexes

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jgp93
Posts: 16
Joined: April 22nd, 2007, 12:30 am

Attacking from Non-adjacent hexes

Post by jgp93 »

My brother and I discovered a glitch in 1.3.4, where after everyone has moved at least one hex (not counting new recruits), you would then press spacebar and scroll down/up/left/right and select your target to attack without being adjacent. Everything acts normally, xp, damage, defense, except for attacking without be next to the defender
And by the way, don't underestimate the importance of this glitch. My brother defeated a general with this glitch, and discovered something important: You cannot attack a unit who is blocked by z.o.c.
MadMax
Posts: 1792
Joined: June 6th, 2004, 3:29 pm
Location: Weldyn, Wesnoth

Post by MadMax »

Confirmed in 1.3.6 as well.
"ILLEGITIMIS NON CARBORUNDUM"

Father of Flight to Freedom
http://www.wesnoth.org/wiki/FlightToFreedom
Alink
Inactive Developer
Posts: 181
Joined: March 5th, 2007, 6:45 am
Location: Belgium

Post by Alink »

Indeed, fixed on the svn trunk (and so in the future 1.3.7)

Thanks for the report jgp93
MadMax
Posts: 1792
Joined: June 6th, 2004, 3:29 pm
Location: Weldyn, Wesnoth

Post by MadMax »

Alink wrote:Indeed, fixed on the svn trunk (and so in the future 1.3.7)

Thanks for the report jgp93
Even though it's fixed, is there any way to exploit this bug through WML? I might have a use for something like this :twisted:.
"ILLEGITIMIS NON CARBORUNDUM"

Father of Flight to Freedom
http://www.wesnoth.org/wiki/FlightToFreedom
bin-doph
Posts: 4
Joined: August 10th, 2007, 3:37 pm

Post by bin-doph »

Hi,

I just found a similar reproducable bug. If a unit encounters an enemy during movement and stops (in that state where you could push t to continue) just leftclick on any enemy unit on the battlefield you can see, just dont hit t. Im running wesnoth 1.3.6 windows binary so this is maybe fixed in 1.3.7 already...

To reproduce
1. Encounter new enemy, dont hit t
2. Leftclick any enemy unit you see
3. Attack

hth
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Iris
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Post by Iris »

Oh, gotta try these to beat Showdown (last NR scenario) in 1.3.6. :twisted:
Anybody would keep a reverse patch for download so that I can use this in later versions? :lol:

I shall keep one for my personal amusement once 1.3.7 is released, btw.

Disclaimer: I'm just kidding, although it'd make an interesting glitch in the future.
Alink
Inactive Developer
Posts: 181
Joined: March 5th, 2007, 6:45 am
Location: Belgium

Post by Alink »

bin-doph wrote: I just found a similar reproducable bug. If a unit encounters an enemy during movement and stops (in that state where you could push t to continue) just leftclick on any enemy unit on the battlefield you can see, just dont hit t. Im running wesnoth 1.3.6 windows binary so this is maybe fixed in 1.3.7 already...
Indeed, also fixed in svn-trunk (it was the same bug), but i will add more checking, since you keep finding new cheat-bugs ;-)
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