my idea how to make the fights look nice
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I think you need to repost your question in a more elaborate way. I for one can't tell what you're asking.
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No idea what you're talking about still.polrus wrote:As i read the engine is already prepered for more complex fight- animations - in the main dir o newest source tar You can see many animations for those atack - check this out. Is it already possible to copy them to apropriate dirs to make them display in the game?
If you have images in the root directory of the source tarball you might need a newer version of tar. All images/animations that come with the game should also be used in-game by the appropriate units.
If you don't know what to do with the source tarball I suggest you rather download and install a binary package for your OS.
"If gameplay requires it, they can be made to live on Venus." -- scott
so u guys better take a look at the newest source tarball
and the last is a dir where u have the right wesnoth source and the pngs are pngs with the animation movements discused on the first page of this topic - of course there are many more pngs there but i didn't want to trash the topic 

Code: Select all
polrus@linux:~/tmp/wesn> ls |tail -n 30
desert-elvish-sharpshooter+female-bow-defend.png
desert-elvish-sharpshooter+female-bow.png
desert-elvish-sharpshooter+female-defend.png
desert-elvish-sharpshooter+female.png
desert-elvish-shyde-ftouch-attack1.png
desert-elvish-shyde-ftouch-attack2.png
desert-elvish-shyde-ftouch-attack3.png
desert-elvish-shyde-healing10.png
desert-elvish-shyde-healing11.png
desert-elvish-shyde-healing12.png
desert-elvish-shyde-healing1.png
desert-elvish-shyde-healing2.png
desert-elvish-shyde-healing3.png
desert-elvish-shyde-healing4.png
desert-elvish-shyde-healing5.png
desert-elvish-shyde-healing6.png
desert-elvish-shyde-healing7.png
desert-elvish-shyde-healing8.png
desert-elvish-shyde-healing9.png
neutral-outlaw-princess-attack-sling1.png
neutral-outlaw-princess-attack-sling2.png
neutral-outlaw-princess-attack-staff1.png
neutral-outlaw-princess-attack-staff2.png
neutral-outlaw-princess-defend-1-1.png
neutral-outlaw-princess-defend-1-2.png
neutral-outlaw-queen-attack-sling1.png
neutral-outlaw-queen-attack-sling2.png
neutral-outlaw-queen-attack-staff1.png
neutral-outlaw-queen-attack-staff2.png
wesnoth-1.1.2
polrus@linux:~/tmp

- irrevenant
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I'm pretty sure Polrus is just asking "If I want to use the graphics and animations from the SVN version of Wesnoth, do I need to install the SVN version of Wesnoh, or can I just copy the files into the appropriate directories of 1.1.2a and have them automatically work?".
As far as I know, the answer is "yes", they should work just fine. But I'm open to correction.
If in doubt, why not try it and see? Just back up the directories first...
As far as I know, the answer is "yes", they should work just fine. But I'm open to correction.
If in doubt, why not try it and see? Just back up the directories first...
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A few might work, most probably won't. When adding new frames, it always requires changes to the unit WML, unless you just overwrite old .png's and don't add any new ones. You might get something out of doing that, but probably not that much.irrevenant wrote:I'm pretty sure Polrus is just asking "If I want to use the graphics and animations from the SVN version of Wesnoth, do I need to install the SVN version of Wesnoh, or can I just copy the files into the appropriate directories of 1.1.2a and have them automatically work?".
As far as I know, the answer is "yes", they should work just fine. But I'm open to correction.
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So you'd need the graphics and all the unit .cfgs? Anything else?
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