Search found 974 matches

by Konrad2
September 13th, 2018, 8:41 am
Forum: Scenario & Campaign Development
Topic: After the Storm 0.9.17 [Wesnoth 1.12]
Replies: 493
Views: 160063

Re: After the Storm 0.9.17 [Wesnoth 1.12]

Okay, let me start by admitting that I do NOT have the AtS music installed, even though a helpful poster pointed out that it should be just a few posts ago. I poked around trying to find it as part of my troubleshooting, but the closest thing I could find was a comment to copy the files from 1.12. ...
by Konrad2
September 11th, 2018, 3:29 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 6820
Views: 596961

Re: Legend of the Invincibles

When I have a book, such as the book of fireballs, do I just keep it in my inventory so that somebody can use it once they AMLA? Or, does the unit that I want the book to apply to have to "read" or equip it before they AMLA so that it will populate as one of the options when they hit their first AM...
by Konrad2
September 11th, 2018, 3:24 pm
Forum: Scenario & Campaign Development
Topic: After the Storm 0.9.17 [Wesnoth 1.12]
Replies: 493
Views: 160063

Re: After the Storm 0.9.17 [Wesnoth 1.12]

20180910 21:13:21 warning config: add-on 'After_the_Storm' has no _info.cfg; cannot read version info Checking lua scripts... ok 20180910 21:13:26 error display: could not open image 'data/add-ons/AFriendshipTested/images/story/campaignicon.png' 20180910 21:13:45 error general: Failed to load the s...
by Konrad2
September 8th, 2018, 7:14 am
Forum: Scenario & Campaign Development
Topic: After the Storm 0.9.17 [Wesnoth 1.12]
Replies: 493
Views: 160063

Re: After the Storm 0.9.17 [Wesnoth 1.12]

I guess we could do that? And it's more like watching out for things that are different in 1.14 compared to 1.12, instead of looking just for bugs (though some of them might be obvious as well). Well, you go to here , click on 'Clone or Download', click 'Download ZIP', open it with whatever kind of ...
by Konrad2
September 5th, 2018, 3:42 pm
Forum: Scenario & Campaign Development
Topic: After the Storm 0.9.17 [Wesnoth 1.12]
Replies: 493
Views: 160063

Re: After the Storm 0.9.17 [Wesnoth 1.12]

Sadaharu, if you don't mind playing AtS again, maybe download it from github for 1.14 and test it? Then I wouldn't be the only one doing it, maybe you discover bugs I overlooked. Or will overlook. I'm barely almost at Episode 2.
by Konrad2
September 4th, 2018, 7:16 pm
Forum: Scenario & Campaign Development
Topic: To Lands Unknown 3.1.2 - a new gameplay mode!
Replies: 939
Views: 113270

Re: To Lands Unknown 3.1.2 - a new gameplay mode!

The only real problems I ever had were with Fire canyon. (...and of course the two last scenarios but that's a design choice, right?) Barbarians hit quite hard, especially with kamikaze and berserk. Which is why having only a few units avaible can get you in trouble very fast, even if you think you ...
by Konrad2
September 1st, 2018, 8:05 am
Forum: Multiplayer Development
Topic: The Altaz Mariners (multiplayer pirate campaign)
Replies: 276
Views: 50382

Re: The Altaz Mariners (MP pirate campaign now on 1.14!)

Click for more stuff. The Ivory Tower The Dunefolk leader says that this place houses the library of the 'Khalifate'. But they are called Dunefolk now. Hideout / Moira Moira explaines the brews in a different order than the list where you can pick the brews. That can be somewhat confusing. Merman R...
by Konrad2
August 28th, 2018, 10:02 am
Forum: Descent into Darkness
Topic: Scenario Review: DiD 3 - A Haunting in Winter
Replies: 34
Views: 8749

Re: Scenario Review: DiD 3 - A Haunting in Winter

(1) What difficulty level and version of Wesnoth have you played the scenario on? Challenging, Version 1.14.1 (2) How difficult did you find the scenario? (1-10) 4, dealing with the Bandits is the though part. Afterwards there are just straggler dwarfs. (Also keeping the ghosts close until one of th...
by Konrad2
August 28th, 2018, 9:55 am
Forum: Descent into Darkness
Topic: Scenario Review: DiD 2 - Peaceful Valley
Replies: 31
Views: 8263

Re: Scenario Review: DiD 2 - Peaceful Valley

(1) What difficulty level and version of Wesnoth have you played the scenario on? Challenging, Version 1.14.1 (2) How difficult did you find the scenario? (1-10) 5, goblins can hit walking corpses quite hard. Stacking numbers is as always key. ^^ (3) How clear did you find the scenario objectives? C...
by Konrad2
August 28th, 2018, 9:50 am
Forum: Descent into Darkness
Topic: Scenario Review: DiD 1 - Saving Parthyn
Replies: 35
Views: 9516

Re: Scenario Review: DiD 1 - Saving Parthyn

(1) What difficulty level and version of Wesnoth have you played the scenario on? Challenging, Version 1.14.1 (2) How difficult did you find the scenario? (1-10) 6 (no Walking corpses) (3) How clear did you find the scenario objectives? Not clear, with the new map it's unclear at what point the Orcs...
by Konrad2
August 25th, 2018, 7:54 pm
Forum: Scenario & Campaign Development
Topic: The Black Cross of Aleron (formerly Besieged Druids)
Replies: 262
Views: 38672

Re: The Black Cross of Aleron (formerly Besieged Druids)

The "receive double number of level-two weapons upon leveling up" phenomenon seems to apply to both generic units and those that are peculiar to The Black Cross of Aleron . For an example, see the three level-two units (all elvish sorceresses) at hexes (19,9)(19,8), and (19,7). One of these (Nëmia)...
by Konrad2
August 24th, 2018, 8:04 pm
Forum: Multiplayer Development
Topic: The Altaz Mariners (multiplayer pirate campaign)
Replies: 276
Views: 50382

Re: The Altaz Mariners (MP pirate campaign now on 1.14!)

Konrad2 wrote:
August 18th, 2018, 11:20 pm
Click for more stuff.
Farrow
Because my ai ally has only one castle hex to recruit, he ends the scenario with 107 gold. That more gold than he started with. Is that intended?
by Konrad2
August 23rd, 2018, 11:35 am
Forum: Scenario & Campaign Development
Topic: A Song of Fire: SP Campaign Feedback and Reviews
Replies: 302
Views: 57364

Re: A Song of Fire: SP Campaign Feedback and Reviews

I'd like to point out that this is not a mod.
by Konrad2
August 21st, 2018, 1:20 am
Forum: Scenario & Campaign Development
Topic: Rebirth_in_Nature - RPG Campaign
Replies: 44
Views: 6190

Re: Rebirth_in_Nature - RPG Campaign

(Just pointing out that I won't touch this until the next chapted is out. xD)
by Konrad2
August 19th, 2018, 2:08 pm
Forum: Scenario & Campaign Development
Topic: The Black Cross of Aleron (formerly Besieged Druids)
Replies: 262
Views: 38672

Re: The Black Cross of Aleron (formerly Besieged Druids)

So, the Ogre event in Sc9 doesn't work. (The Ogres don't say anything, but my unit answers.)

(Btw, I've finished the campaign, so no more feedback from me.)