Search found 847 matches

by Konrad2
Yesterday, 8:52 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 6771
Views: 544976

Re: Legend of the Invincibles

If we go along with that idea I'd prefer that the legacy thing 'unlocks' a additional part of the title, instead of making up 100% of the title. The legacy doesn't decide what kind of person they were in this life, it just adds another set of abilities. Like, a Shadow Prince being called 'the Cruel'...
by Konrad2
July 18th, 2018, 9:18 am
Forum: Scenario & Campaign Development
Topic: To Lands Unknown 3.1.1 - a new gameplay mode!
Replies: 910
Views: 98452

Re: To Lands Unknown 3.1.1 - a new gameplay mode!

Banisher, unit description: 'Abilities: circle of banishment, , ,' Lot's of commata. 3060 Chaos My turn get's skipped in favour of opening the portal to the red abyss. I'm not happy about that. The (once more) closed portal looks like you pasted a picture over everything else. circle.png And in the ...
by Konrad2
July 17th, 2018, 3:58 pm
Forum: Scenario & Campaign Development
Topic: To Lands Unknown 3.1.1 - a new gameplay mode!
Replies: 910
Views: 98452

Re: To Lands Unknown 3.1.1 - a new gameplay mode!

Ka-gatta Semir (that Summoner who's Ghost attacks me) has a Statue. Mehir comments on the irony of the 'rest in peace' part, considering that they "just now fought" his Ghost. I'm still fighting that Ghost though. Short question: This scenario is supposed to be a place to stock up on Dimensional Gat...
by Konrad2
July 15th, 2018, 4:03 pm
Forum: Scenario & Campaign Development
Topic: Genesis 0.2.6 [1.12/1.14] [Ep 1 complete]
Replies: 258
Views: 31736

Re: Genesis 0.2.6 [1.12/1.14] [Ep 1 complete]

You could explain it by not everyone being able to use the glyphs. Basically, you have to fulfill a power and knowledge requirment for attaining this knowledge. Maybe.
by Konrad2
July 15th, 2018, 12:59 am
Forum: Scenario & Campaign Development
Topic: To Lands Unknown 3.1.1 - a new gameplay mode!
Replies: 910
Views: 98452

Re: To Lands Unknown 3.1 - a new gameplay mode!

Fire Canyon One of my units died because it automoved on the bridge. Which I proceeded to burn down. Ka-Gatta So. I take the ancient scimitar. Guardians appear and tell me they will kill me. I try to negotiate. And the the Ho'rhami guarding the spear answers instead of the one guarding the ancient s...
by Konrad2
July 14th, 2018, 4:47 pm
Forum: Scenario & Campaign Development
Topic: Rebirth_in_Nature - RPG Campaign
Replies: 28
Views: 1994

Re: Rebirth_in_Nature - RPG Campaign

I don't think he got that far with creating content yet.
by Konrad2
July 13th, 2018, 1:21 pm
Forum: Scenario & Campaign Development
Topic: To Lands Unknown 3.1.1 - a new gameplay mode!
Replies: 910
Views: 98452

Re: To Lands Unknown 3.1 - a new gameplay mode!

Fun fact: The paint of the circle in 'Near the Jungle' is unwalkable, but the paint of the circle in 'Southern Nations' is walkable.
Btw, Jaffars recruits blocking my keep is a problem.
Right, why did the Summoners woodcutting stuff if they are just using Fire Elementals?

Cleave can't kill. Why?
by Konrad2
July 12th, 2018, 7:58 am
Forum: Scenario & Campaign Development
Topic: To Lands Unknown 3.1.1 - a new gameplay mode!
Replies: 910
Views: 98452

Re: To Lands Unknown 3.1 - a new gameplay mode!

Highest Tiers Advanced units cost upkeep. https://forums.wesnoth.org/viewtopic.php?p=627036#p627036 The safe mode for the cut scene afterwards didn't work, Wesnoth still died. :( Near the Jungle Why is the bridge (over the paint) unwalkable? As long as Rhaxiz is on the map I can't win, because 'Kill...
by Konrad2
July 12th, 2018, 7:30 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 6771
Views: 544976

Re: Legend of the Invincibles

That sounds cool. :D You might want to add ghostlike/ethereal and fae/spiritual. ^^
by Konrad2
July 11th, 2018, 8:51 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 6771
Views: 544976

Re: Legend of the Invincibles

It was easy to do with demon lords because they are implemented as a special race in order to give them super strong traits. It should be doable for others, but there are some extra complications - they can't all have the same titles, a saurian leader needs a different title than a corrupted elf le...
by Konrad2
July 11th, 2018, 2:28 pm
Forum: Scenario & Campaign Development
Topic: Chieftain Granak(v0.01)
Replies: 4
Views: 623

Re: Chieftain Granak(v0.01)

Thanks for the feedback. I don't mind you pointing out misspellings or other stuffs, except for the concern that the campaign is still in a rudimentary state and any suggestions you make might end in vain because of further changes. Currently I'm busy with my paper IRL, so I'm not in the mood of de...
by Konrad2
July 11th, 2018, 12:29 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 6771
Views: 544976

Re: Legend of the Invincibles

Dugi wrote:
July 11th, 2018, 12:17 pm
BTIsaac wrote:
July 11th, 2018, 11:53 am
Would there be a "Haxxor, wielder of giant axes"?
No, that would better fit a troll, orc, dwarf or ogre or something.
Could you generate titles for enemy/allied leaders/special units and for units on your side that reach max level as well? :D
by Konrad2
July 10th, 2018, 7:57 am
Forum: Scenario & Campaign Development
Topic: Birth of a Lich: SP Campaign Feedback and Reviews
Replies: 75
Views: 13604

Re: Birth of a Lich: SP Campaign Feedback and Reviews

Sc1:
When I reload the Village Guard on 15,17 disappears and the Village guard on 9,17 is now on 15,17 instead.
by Konrad2
July 9th, 2018, 9:37 pm
Forum: Scenario & Campaign Development
Topic: A Vision Blinded (15 scenarios, all complete and working)
Replies: 180
Views: 26275

Re: A Vision Blinded (15 scenarios, all complete and working)

Sc2, after you kill the green orc leader:
Diludyren: ...were part of the defenders of the a keep in the forests...