Born to Live - Campaign

Discussion and development of scenarios and campaigns for the game.

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GreenScarab
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Born to Live - Campaign

Post by GreenScarab »

___


STORY

417 YW

Gray clouds cast a shadow over the land...

Time marking the Dark Age of Wesnoth, when Garard I ascended the throne ending the rule of self lords.

Witness a story hitherto unknown to any prince or sage of Alduin, a story of great significance but forgotten: about the loss of loved ones, fear and desperation moving forward. Lend your ears to hear of heroes born to live in this sad times, chosen to move whells of their fate.


poster.png

___

WHAT IS IN THIS BAG?

- 4 BATTLE scenarios

- EXPERT difficulty :twisted:

- DIFFERENT objectives

- ...and etc

___

CAMPAIGN WAS FULLY TESTED
___


In the campaign you can also find reference to the AOI Rework ;)
Last edited by GreenScarab on January 5th, 2024, 8:16 pm, edited 10 times in total.
AUTHOR OF:
DREAM IN THE SAND | BORN TO LIVE | HORN OF FAITH | RUSTLING IN THE WIND

Campaigns are no longer available on the 1.16. They are currently available for download only on 1.17 add-ons server until the stable version 1.18 is released.
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Tarcil
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Re: Born to Live - Campaign

Post by Tarcil »

I played it and found no bugs so far. I really liked it, esp. the twist at the end, which I never would have expected. Really a surprise. I would not even call it a campaign, but rather a sort of interactive book which guided me to the final spin. A uncommon, but yet pleasant surprise to play.

Rgearding the difficulty: It was simply luck, not expert playing which saved me nearly every scenario. When the hero hit everytime it was doable, if she didn´t: Reload time.
Creator of "In Defense of Kharos" viewtopic.php?t=56628
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GreenScarab
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Re: Born to Live - Campaign

Post by GreenScarab »

Thanks for your kind words, in the future I will try to improve this campaign even more.
Last edited by GreenScarab on January 5th, 2024, 8:43 pm, edited 2 times in total.
AUTHOR OF:
DREAM IN THE SAND | BORN TO LIVE | HORN OF FAITH | RUSTLING IN THE WIND

Campaigns are no longer available on the 1.16. They are currently available for download only on 1.17 add-ons server until the stable version 1.18 is released.
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Tarcil
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Re: Born to Live - Campaign

Post by Tarcil »

No need to reupload it every time. Just update it.
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holypaladin
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Re: Born to Live - Campaign

Post by holypaladin »

Would be a good campaning but the last things looks weird for me...
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Konrad2
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Re: Born to Live - Campaign

Post by Konrad2 »

Light in the Fog
It's not explained where the elvish recruits suddenly come from. Up to that point it has been said a couple times that the Elvish Champion was on his own.
One of the Shamans guards spawns on a wall.

Light in the Fog & Truth
Please do not add a turn limit after time has gone by. D: In 'Truth' I waited dozens of turns for my units to recover before disturbing the meeting, so I lost instantly by turn run out: 28/16 turns. XD
Preferably show the turn limit from the first turn onwards.

The twist in 'Truth' is interesting for sure, sadly it contradicts mainline. :c

The Elvish Champion names his order and makes cryptic hints about not having managed to stop the Orcs in the past. Without another campaign or story about the events he refers to, it's sadly just words that don't make too much sense. :c

(I'll do a grammar/typo run at some point.)
(As always, the campaign is interesting and enjoyable.)
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GreenScarab
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Re: Born to Live - Campaign

Post by GreenScarab »

Hi, nice to hear from you!

Konrad2 wrote: February 16th, 2024, 9:10 pm Light in the Fog
It's not explained where the elvish recruits suddenly come from. Up to that point it has been said a couple times that the Elvish Champion was on his own.
They are there more for gameplay purposes and to make scenario more fun, to be honest. The final reveal of Ondalrs branch is happening at the end.

Konrad2 wrote: February 16th, 2024, 9:10 pm One of the Shamans guards spawns on a wall.
Nice catch! I will fix that.

Konrad2 wrote: February 16th, 2024, 9:10 pm Light in the Fog & Truth
Please do not add a turn limit after time has gone by. D: In 'Truth' I waited dozens of turns for my units to recover before disturbing the meeting, so I lost instantly by turn run out: 28/16 turns. XD
Preferably show the turn limit from the first turn onwards.
Hymmm... I will need to think about it. For the Truth, I will probably change the turn limit to unlimited, and for Light in the Fog, I will make the turn limit visible for the player from the beginning.

Konrad2 wrote: February 16th, 2024, 9:10 pm The twist in 'Truth' is interesting for sure, sadly it contradicts mainline. :c
I am aware of that, and I'm fine with it. From the very beginning of the creation of this campaign, I wanted to tell this story this way and not another. I wanted to touch on some of the themes I cared about in it. The campaign finale serves to bring closure and greater impact to all the themes and threads raised earlier, which is why it's called the Truth.

Konrad2 wrote: February 16th, 2024, 9:10 pm The Elvish Champion names his order and makes cryptic hints about not having managed to stop the Orcs in the past. Without another campaign or story about the events he refers to, it's sadly just words that don't make too much sense. :c
I agree that this point in the plot can be for some players a little bit out of place, but this is clearly a reference to AOI Rework (I write it in the main post). Ondalrs, in the campaign, is the descendant of the Erlornas, which was banished and haven't managed to stop the Orcs, at the end being killed by them.

In very short:
Spoiler:
Konrad2 wrote: February 16th, 2024, 9:10 pm (I'll do a grammar/typo run at some point.)
(As always, the campaign is interesting and enjoyable.)
Thank you, it's always nice to see someone's thoughts.

I am looking forward to your grammar/typos suggestions. :D
AUTHOR OF:
DREAM IN THE SAND | BORN TO LIVE | HORN OF FAITH | RUSTLING IN THE WIND

Campaigns are no longer available on the 1.16. They are currently available for download only on 1.17 add-ons server until the stable version 1.18 is released.
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Re: Born to Live - Campaign

Post by Konrad2 »

GreenScarab wrote: February 16th, 2024, 11:26 pm
Konrad2 wrote: February 16th, 2024, 9:10 pm Light in the Fog
It's not explained where the elvish recruits suddenly come from. Up to that point it has been said a couple times that the Elvish Champion was on his own.
They are there more for gameplay purposes and to make scenario more fun, to be honest. The final reveal of Ondalrs branch is happening at the end.
I just think it would be better if they were mentioned somehow in the story. Maybe make him say that he'll seek some other Elves out to help.

I agree that this point in the plot can be for some players a little bit out of place, but this is clearly a reference to AOI Rework (I write it in the main post). Ondalrs, in the campaign, is the descendant of the Erlornas, which was banished and haven't managed to stop the Orcs, at the end being killed by them.

In very short:
Spoiler:
I completly forgot about those. :whistle:

The replays don't seem to work. :(

Tears of Vengeance
I'm guessing you use 'harm' to get the hitpoints of the units down. That sadly has the sideeffect that the player sees all those red number floating upwards. Maybe there is a better way to do this?

Achievements I can think of:
Getting all items, have one unit carry all items (Bone Talisman and Shield excluded), taking that bear down, winning the duel against the elvish champion (that one is doable but very very annoying (took me 138 turns ._.)), taking down the Drake leader, dealing the killings blows to the orcish chieftains with Ondalrs
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GreenScarab
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Re: Born to Live - Campaign

Post by GreenScarab »

Konrad2 wrote: February 17th, 2024, 9:36 am I just think it would be better if they were mentioned somehow in the story. Maybe make him say that he'll seek some other Elves out to help.
I think it's a good idea. I will add a line about it in the beggining dialog.

Konrad2 wrote: February 17th, 2024, 9:36 am Tears of Vengeance
I'm guessing you use 'harm' to get the hitpoints of the units down. That sadly has the sideeffect that the player sees all those red number floating upwards. Maybe there is a better way to do this?
I guess there is another way to reduce the health of an unit without floating red numbers, I will need to think about it. ...but that is not my top priority for now.

Konrad2 wrote: February 17th, 2024, 9:36 am Achievements I can think of:
Getting all items, have one unit carry all items (Bone Talisman and Shield excluded), taking that bear down, winning the duel against the elvish champion (that one is doable but very very annoying (took me 138 turns ._.)), taking down the Drake leader, dealing the killings blows to the orcish chieftains with Ondalrs
I like these ideas. Collecting all the items sounds like the perfect achievement to reward player for exploration. One unit holding all the items sounds interesting too. That bear is not easy to defeat either. Also I really like this idea of Ondalrs dealing the final blows to the orcisch leaders for a hidden achievement.

....and you really decided to win the duel with Ondalrs? It was ambitious on your part.... 138 turns!!! :shock: ...but this is actually an amazing achievement idea! Hard but gold.


I saw that you also wrote feedback for Rustling in the Wind. I will respond to it later today.

...and I look forward to reading your first impressions of Horn of Faith :D
AUTHOR OF:
DREAM IN THE SAND | BORN TO LIVE | HORN OF FAITH | RUSTLING IN THE WIND

Campaigns are no longer available on the 1.16. They are currently available for download only on 1.17 add-ons server until the stable version 1.18 is released.
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Re: Born to Live - Campaign

Post by Konrad2 »

GreenScarab wrote: February 17th, 2024, 1:24 pm ....and you really decided to win the duel with Ondalrs? It was ambitious on your part.... 138 turns!!! :shock: ...but this is actually an amazing achievement idea! Hard but gold.
It's honestly only possible because Ondalrs isn't really willing to attack unless I'm low health & right next to him, or if don't have a ranged attack. So I can just attack, rest heal, attack... until I'm level two and can bait him onto cave. But yeah. That takes a while.

Glad I could be of help. :)
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GreenScarab
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Re: Born to Live - Campaign

Post by GreenScarab »

A small patch 2.0.2a has been released for Born to Live!!!

I guess it will yet take me some time to create the achievements for BtL.


Changelog:
Spoiler:
AUTHOR OF:
DREAM IN THE SAND | BORN TO LIVE | HORN OF FAITH | RUSTLING IN THE WIND

Campaigns are no longer available on the 1.16. They are currently available for download only on 1.17 add-ons server until the stable version 1.18 is released.
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