Search found 21 matches
- July 2nd, 2012, 4:17 pm
- Forum: Technical Support
- Topic: The Hammer of Thursagan: Broken scenario
- Replies: 5
- Views: 1536
Re: The Hammer of Thursagan: Broken scenario
Ah, okay. So thank you for the name change (saw that one in SVN just now) and good luck for the bug hunt with the recall problem.
- July 2nd, 2012, 4:50 am
- Forum: Technical Support
- Topic: The Hammer of Thursagan: Broken scenario
- Replies: 5
- Views: 1536
Re: The Hammer of Thursagan: Broken scenario
This really looks like a duplicate. I only checked the 04_Troll_Bridge.cfg file from 10.3 and that file has the wrong name for Aiglondur, then I jumped to conclusions. So there's the duplicate (the main problem) and then the wrong name for Aiglondur in the 04_Troll-Bridge.cfg file. The latter one is...
- July 1st, 2012, 10:20 am
- Forum: Technical Support
- Topic: The Hammer of Thursagan: Broken scenario
- Replies: 5
- Views: 1536
Re: The Hammer of Thursagan: Broken scenario
STDERR gives me the following when the scenario starts (SVN revision 54515, language German): 20120701 12:14:10 error engine: A [recall] tag with the following content failed: id = Angarthing x = 2 y = 9 20120701 12:14:14 warning engine: cannot show message That's quite logical, as I can't recall tr...
- July 1st, 2012, 9:31 am
- Forum: Technical Support
- Topic: The Hammer of Thursagan: Broken scenario
- Replies: 5
- Views: 1536
The Hammer of Thursagan: Broken scenario
Hello, in both the latest SVN and in the 1.10.3 stable version , the 04_Troll_Bridge.cfg file for the Hammer of Thursagan campaign appears to be broken. The main hero's name is wrong (Hamel instead of Aiglondur) and he starts at level 1 with no experience points, Angarthing isn't there and you can't...
- July 11th, 2011, 8:13 pm
- Forum: Ideas
- Topic: [interface] Hotseat (Local game) begin turn dialog
- Replies: 15
- Views: 3227
Re: [interface] Hotseat (Local game) begin turn dialog
I totally second this. My brother and I are now old enough to make a hot seat really work, but I remember good old Amiga500 times when we sent each other out of the room and tried cheating to see where the other player is or what he's building (I think it was EMPIRE back then). The first time (my co...
- July 11th, 2011, 7:25 pm
- Forum: Ideas
- Topic: Make the UserData directory freely configurable in Windows
- Replies: 3
- Views: 1182
Make the UserData directory freely configurable in Windows
Hello! This might be something not many people need, but I don't see why it would be complicated or hurt all the players that never use it. I've put my UserData with the downloaded campaigns and save games in my Dropbox (of course every cloud service would be fine) and symlinked it under my Linux co...
- May 19th, 2010, 12:50 pm
- Forum: Ideas
- Topic: A great idea for how to implement "illusion" units
- Replies: 12
- Views: 3261
Re: A great idea for how to implement "illusion" units
Wouldn't that also mean to allow "hidden" traits (traits only visible to the owner of the unit, like "illusion")? I mean, I would like the idea of hidden traits, it gives some nice opportunities. On a side notee, I find it rather suspicious when people just recruit a bunch of lv3...
- May 10th, 2010, 6:26 pm
- Forum: Ideas
- Topic: Small change in WML with the [modify_side] tag
- Replies: 2
- Views: 945
Small change in WML with the [modify_side] tag
Hello! I would like to ask whether it might be possible to allow the tags [allow_recruit], [disallow_recruit] and [set_recruit] under the [modify_side] tag. Of course those tags should be working outside of an [modify_side] tag, but allowing them to work inside as well would avoid things like this: ...
- May 9th, 2010, 8:05 pm
- Forum: WML Workshop
- Topic: Someone-did-that-already-overview
- Replies: 10
- Views: 2285
Re: Someone-did-that-already-overview
You're propably right. I'll search the mainline campaigns while trying out some stuff and write down where I found things on the way, maybe if I really finish a campaign we'll have something like an overview in the end. Lots of 'if's
.
Should be doable as people really like to help you here.

Should be doable as people really like to help you here.
- May 8th, 2010, 5:14 pm
- Forum: WML Workshop
- Topic: Someone-did-that-already-overview
- Replies: 10
- Views: 2285
Someone-did-that-already-overview
Hello! Is there something like a Someone-did-that-already-overview? In which you can look up where to look up things? Like One side not leaving it's territory -> Legend of Wesmere, Scenario 2 Move a unit during a dialogue -> ... Place an artefact -> ... Pick up an artefact -> ... ... That might prev...
- May 8th, 2010, 3:03 pm
- Forum: Technical Support
- Topic: WML error causing the game to hang-up when quitted
- Replies: 0
- Views: 591
WML error causing the game to hang-up when quitted
Hello! While programing a scenario, I tried to use the following WML code: [village] x=15,17,23,29 y=27,12,19,19 [/village] The code wasn't working, no village was captured, but that's not the point: I exited the campaign and clicked "quit" on the main menu - hang-up. I changed some others...
- May 8th, 2010, 1:07 pm
- Forum: WML Workshop
- Topic: Allied AI only defending their part of the map
- Replies: 6
- Views: 1932
Re: Allied AI only defending their part of the map
Thank you all very much!
I'll try it out this weekend.
I'll try it out this weekend.
- May 6th, 2010, 7:44 pm
- Forum: WML Workshop
- Topic: Allied AI only defending their part of the map
- Replies: 6
- Views: 1932
Re: Allied AI only defending their part of the map
That might just do the trick, thank you. Will multiple [avoid] tags add up or replace themselves? (Is it possible that I just tell the AI to avoid the northern half of the map and the western half of the map or will telling it to avoid the west reallow it to use the north? And is there something lik...
- May 6th, 2010, 6:37 pm
- Forum: WML Workshop
- Topic: Allied AI only defending their part of the map
- Replies: 6
- Views: 1932
Allied AI only defending their part of the map
Hello! I was playing around with the map editor and WML to write a small campaign. My problem: I want an AI allied to the player not to cross a ford, only fighting enemies that actually cross the ford. I tried using [avoid] tags, but that seems to only keep the AI from placing units directly on the ...
- May 5th, 2010, 4:18 pm
- Forum: Technical Support
- Topic: Use same userdata folder under Windows 7 and Ubuntu
- Replies: 2
- Views: 961
Re: Use same userdata folder under Windows 7 and Ubuntu
Thank you very much!
As (1) is already done, (2) should be a easy. I should have thought of a symbolic link on my own.
Again: Thank you!
As (1) is already done, (2) should be a easy. I should have thought of a symbolic link on my own.
Again: Thank you!