WML error causing the game to hang-up when quitted

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Blutkoete
Posts: 21
Joined: February 25th, 2008, 6:09 pm
Location: Lake Constance, Germany

WML error causing the game to hang-up when quitted

Post by Blutkoete »

Hello!

While programing a scenario, I tried to use the following WML code:

Code: Select all

[village]
  x=15,17,23,29
  y=27,12,19,19
[/village]
The code wasn't working, no village was captured, but that's not the point: I exited the campaign and clicked "quit" on the main menu - hang-up. I changed some others thing in my WML code, restarted the game, exited, clicked quit - hang-up. Then I changed my WML code again, deleting the [village] part. There was no hang-up when I clicked "quit".

I think this is strange because the WML code in a scenario config file shouldn't be able to produce problems when quitting the game, should it?

I'm using Windows 7 64bit and Wesnoth 1.8.0, English language pack.

If you want to reproduce the error, put the WML above in a scenario config file (in my case, the coordinates were real villages, but I don't think that's important). Start the scenario, exit the scenario, quit the game.

EDIT: Or that is what is meant by "strange behaviour" in the WML reference.
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