Search found 48 matches
- February 8th, 2009, 8:40 pm
- Forum: Art Contributions
- Topic: thespaceinvader sprites: current, animals
- Replies: 169
- Views: 54354
Re: thespaceinvader sprites: current, animals
Better. Although could you make the tusks a bit more curved and a lighter colour so they stand out more?
- February 8th, 2009, 8:39 pm
- Forum: Art Contributions
- Topic: Rod's Big Animals - New: Tiger
- Replies: 8
- Views: 7879
Re: Rod's Big Animals - New: Tiger
I've changed the shape, made the legs less straight, added some hair to his neck and lengthened the tail. Better?
- February 7th, 2009, 4:45 pm
- Forum: Art Contributions
- Topic: Rod's Big Animals - New: Tiger
- Replies: 8
- Views: 7879
Rod's Big Animals - New: Tiger
I'm putting together a collection of large animals, as requested. I've decided to start with a tiger. I've only made a base frame - but it's a start. Can you give me your opinion?
- February 7th, 2009, 4:41 pm
- Forum: Art Workshop
- Topic: Drake Village
- Replies: 23
- Views: 6644
Re: Drake Village
The shading on the wall doesn't have enough shades, and the dark ones stand out too much, I think.
- February 7th, 2009, 2:30 pm
- Forum: Art Contributions
- Topic: Rod's Death Animations - New: Ghost Death Animation
- Replies: 67
- Views: 21665
Re: Rod's Death Animations - New: Guardsman
I've just made a death animation for the ghost, I've only done south so far. Here it is. What do you think?
- February 5th, 2009, 4:16 pm
- Forum: Art Contributions
- Topic: Saurian Images w/ Animations
- Replies: 2
- Views: 1652
Re: Saurian Images w/ Animations
The anims are only temporary, but I'll improve the Harpooner base frame. Would adding some jewellery help it look less bland?
- February 4th, 2009, 5:15 pm
- Forum: Art Contributions
- Topic: Saurian Images w/ Animations
- Replies: 2
- Views: 1652
Saurian Images w/ Animations
I read in this thread that the Saurians could do with another line or two, and I just remembered that I drew some a while ago (don't ask why ;)) and I thought they might be useful. So here is one line (saurians with slings) with unit files. I have made more saurians, but I'm not sure if I made them ...
- March 31st, 2008, 11:15 am
- Forum: Art Workshop
- Topic: Blueblaze's Mysterious Thread [Final Exams Are COMING!!!!]
- Replies: 290
- Views: 91144
Re: Blueblaze's Mysterious Thread [Remotivificationry]
A few things bothering me: 1. He appears to have a hole in his body about 3px high and 1px wide. 2. I do not think that holding the crossbow towards the sky is the best way for him to point it. 3. His head should face the same way as his body. 4. He should not hold a crossbow and a shield at the sam...
- March 29th, 2008, 1:13 pm
- Forum: Art Workshop
- Topic: Blueblaze's Mysterious Thread [Final Exams Are COMING!!!!]
- Replies: 290
- Views: 91144
Re: Blueblaze's Mysterious Thread [Remotivificationry]
I decided to give the villager child that I had previously drawn a weapon - in this case a club. I also animated him.
- March 26th, 2008, 7:43 pm
- Forum: Art Workshop
- Topic: Blueblaze's Mysterious Thread [Final Exams Are COMING!!!!]
- Replies: 290
- Views: 91144
Re: Blueblaze's Mysterious Thread [Remotivificationry]
Here's a new hair tone for the female-villager.
- March 26th, 2008, 6:28 pm
- Forum: Art Contributions
- Topic: lvl 2 Death Knight franken(furter)
- Replies: 14
- Views: 7741
Re: lvl 2 Death Knight franken(furter)
IMO the death-squire should clutch his axe and shield closer to his body. The legs also should be closer together. It'll add a bit more difference between the squire and the baron anyway.
Then someone needs to animate them...
Then someone needs to animate them...
- March 26th, 2008, 6:13 pm
- Forum: Art Contributions
- Topic: Don't Forget Walking Corpse Variations
- Replies: 98
- Views: 37045
Re: Don´t forget alking corpse variations
His arms are very thick, if you frankensteined the goblin spearman he would end up like this though because the goblin spearman wears gloves and plate armour.
Just suggesting that you make his arm a bit thinner.
Just suggesting that you make his arm a bit thinner.
- March 26th, 2008, 6:02 pm
- Forum: Art Workshop
- Topic: First Art, First Campaign.
- Replies: 6
- Views: 3239
Re: First Art, First Campaign.
Not bad, a few things I would say are that: 1) There needs to be a darker green between the outline and the sprite. 2) The perspective of the staff is wrong - it should ideally be twisted so that it is facing the same direction as the sprite. There is only one other thing I can say - very light and ...
- March 26th, 2008, 5:52 pm
- Forum: Art Workshop
- Topic: Peregrinus's Orbivm Art Thread
- Replies: 14
- Views: 5567
Re: Peregrinus's Orbivm Art Thread
Thanks again. I have added a lot of contrast, and don't know if it's too much. I also worked on the face/head a bit. Wow that's amazing! I agree, though, you added a bit too much contrast - not enough colour. It's almost as though it's been snowing. Despite this comment, I can picture it on the gam...
- March 26th, 2008, 3:28 pm
- Forum: Art Workshop
- Topic: old topic of Art for Bad Moon Rising NO NEW POSTS
- Replies: 178
- Views: 51437
Re: Two sprites to go (Art for campaign Bad Moon Rising)
Much better, well done! 
