Peregrinus's Orbivm Art Thread

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Peregrinus
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Joined: March 23rd, 2008, 10:33 pm

Peregrinus's Orbivm Art Thread

Post by Peregrinus »

I am currently working on Orbivm (Imperial Era et. al.), and am posting new sprites here for constructive criticism et cetera.

That said, I present some images:

1: New possible arendian swordsman
2: New possible arendian wanderer
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L2 unit
L2 unit
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L1 unit
L1 unit
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Blueblaze
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Re: Peregrinus's Orbivm Art Thread

Post by Blueblaze »

1. Faces are too big
2. Draw some real hands instead of cutting them off (2nd sprite) or drawing blurry blobs (1st sprite)
3. Add some shading
Peregrinus
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Joined: March 23rd, 2008, 10:33 pm

Re: Peregrinus's Orbivm Art Thread

Post by Peregrinus »

new wanderer, with changes.
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Urs
Art Contributor
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Re: Peregrinus's Orbivm Art Thread

Post by Urs »

The metal on the sword is a bit too dark, and the hilt is bent.

Also, the head is rather... square. I assume he's wearing a hood, so that could be clearer. And the head could use some more shading.

Overall it's a major improvement over the first try, though. :)
rod
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Joined: January 25th, 2008, 5:40 pm

Re: Peregrinus's Orbivm Art Thread

Post by rod »

The sword could do with some anti-aliasing - it looks a bit pixelated. I'm not quite sure what's wrong here, but it doesn't seem to fit the Wesnoth style.

Looking good, keep it up!
Peregrinus
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Joined: March 23rd, 2008, 10:33 pm

Re: Peregrinus's Orbivm Art Thread

Post by Peregrinus »

thanks for the input.

new wanderer.
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rod
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Re: Peregrinus's Orbivm Art Thread

Post by rod »

Looks loads better, although it still doesn't fit the Wesnoth style, nor does the Swordsman, posted further up the page;

1) It needs a heavy outline.
2) I think you've used too many shades, making it look too blurry.
3) (This is most important) Try and get a contrast between the light and dark shades, particularly on the face.

I also think that perhaps the head is still a bit square on the Wanderer. You need to fix up the hands on the Swordsman.

Other than that, brilliant! :D
Peregrinus
Posts: 9
Joined: March 23rd, 2008, 10:33 pm

Re: Peregrinus's Orbivm Art Thread

Post by Peregrinus »

Thanks again. I have added a lot of contrast, and don't know if it's too much. I also worked on the face/head a bit.
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rod
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Re: Peregrinus's Orbivm Art Thread

Post by rod »

Peregrinus wrote:Thanks again. I have added a lot of contrast, and don't know if it's too much. I also worked on the face/head a bit.
Wow that's amazing!

I agree, though, you added a bit too much contrast - not enough colour. It's almost as though it's been snowing.

Despite this comment, I can picture it on the game, well done.
Peregrinus
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Joined: March 23rd, 2008, 10:33 pm

Re: Peregrinus's Orbivm Art Thread

Post by Peregrinus »

better?
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Peregrinus
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Re: Peregrinus's Orbivm Art Thread

Post by Peregrinus »

The following unit is a L3 "Keltoi Peregrinus", a celtic-esque wanderer unit. Suggestions on the stance, proportions, etc. please. (the unit is obviously far from finished, and I want a good base to work from, not an awkward one)

p.s. yes, i know the unit has my name in it, that's where i got my account name.
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Peregrinus
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Re: Peregrinus's Orbivm Art Thread

Post by Peregrinus »

I continued working, and this is my result. Comments please.
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Blueblaze
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Re: Peregrinus's Orbivm Art Thread

Post by Blueblaze »

What's the pink thing? He could also use some fingers.
Peregrinus
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Joined: March 23rd, 2008, 10:33 pm

Re: Peregrinus's Orbivm Art Thread

Post by Peregrinus »

Pink thing's a kilt. fingers coming up.
Peregrinus
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Re: Peregrinus's Orbivm Art Thread

Post by Peregrinus »

Update.
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