Search found 10 matches

by soulmate81
March 22nd, 2007, 9:57 am
Forum: Ideas
Topic: New commands invoked by ':' , "undo attack"
Replies: 14
Views: 3548

I've submitted patch (https://gna.org/patch/?704) 2 new commands are added 1. ":load - displays the load game window 2. ":l <savegame> - loads the game if it exists. If not , nothing happens. Hope you will like it I've forgot to write that documentation shoud be updated as well (of course ...
by soulmate81
March 21st, 2007, 8:35 am
Forum: Ideas
Topic: New commands invoked by ':' , "undo attack"
Replies: 14
Views: 3548

[quote] Suggestion 1: possible, though most save games have names that would be tedious to type. Possibly one could just type :load and it'd bring up the load dialog. [/quote] Hi. About the "new command" feature... I didn't want to wait untill next release of the game so... I've implemente...
by soulmate81
March 20th, 2007, 9:38 am
Forum: Ideas
Topic: Counter saying how many scenarios campain has
Replies: 2
Views: 950

Thats true. So what about these ideas ? 1. If campain has divergent story lines , there could be info about minimum number of maps it will occur in campain. (this is strange idea though..) Or 2. Indicator of scenario appear only if then number of maps doesn't change regardless of story lines Other s...
by soulmate81
March 20th, 2007, 8:09 am
Forum: Ideas
Topic: Counter saying how many scenarios campain has
Replies: 2
Views: 950

Counter saying how many scenarios campain has

This is just a simple idea.
When we in a box when we pick a campain it would be nice to know how many scenarios (maps) campain comprise of.
Simple number in bracket close to the campain name woud be more than enough.

Regards
Greg
by soulmate81
March 19th, 2007, 12:42 pm
Forum: Technical Support
Topic: segmentation fault trying to change the sound buffer
Replies: 1
Views: 804

I have the same problem with segmentation fault.

Linux Fedora Core 6
Wesnoth 1.3.1
(Error occured also in wesnoth 1.2.2)
by soulmate81
March 19th, 2007, 12:33 pm
Forum: Ideas
Topic: New commands invoked by ':' , "undo attack"
Replies: 14
Views: 3548

What do you think about suggestion 1.

Does it make sense to you to include ":load savegame" command ?
Personally I think it would be not very stupid feature after all and could take only a while of coding.

Regards.
Greg
by soulmate81
March 19th, 2007, 12:03 pm
Forum: Technical Support
Topic: I takes 33 sec to load the savegame
Replies: 9
Views: 2925

Yes, I know this is strange that I have houndreds of units I was about to report it as bug. I've noticed that in some scenario (I don't remember which one, when I got back home I will check it) when I tried to recall some unit , I saw multiple "instances" of the same unit. I will take a sc...
by soulmate81
March 19th, 2007, 11:43 am
Forum: Technical Support
Topic: I takes 33 sec to load the savegame
Replies: 9
Views: 2925

Yes, I've noticed that, but I don't know why it is so big.

I have made many loadings for the same save (when my character died for example ) but is this the reason for savegame file to grow ?
by soulmate81
March 19th, 2007, 8:01 am
Forum: Technical Support
Topic: I takes 33 sec to load the savegame
Replies: 9
Views: 2925

I takes 33 sec to load the savegame

I have performance problem with loading saved game. I takes approximately 33 sec each time. Loading savegame is slow regardles if it is loaded from titlescreen or from some other game already running. Savegame file attached. Wesnoth was compiled by me. gcc 4.1.1 (no additional flags just "./con...
by soulmate81
March 19th, 2007, 7:37 am
Forum: Ideas
Topic: New commands invoked by ':' , "undo attack"
Replies: 14
Views: 3548

New commands invoked by ':' , "undo attack"

Hi. Suggersion nr. 1 I think it could be a good idea to add few commands to 'command line' There is a command to write a savegame but there is not to load it. So it would be great if you could just type :l savegame (or longer version :load savegame). Of course with '!' commands woud not require any ...