Search found 62 matches
- August 17th, 2006, 5:53 pm
- Forum: Art Workshop
- Topic: Aragwaith portraits
- Replies: 94
- Views: 29126
- July 12th, 2006, 7:26 am
- Forum: Faction & Era Development
- Topic: Imperial Multiplayer Era - version 0.17 released
- Replies: 920
- Views: 191182
- July 10th, 2006, 9:11 am
- Forum: Multiplayer Development
- Topic: Why are Dark Sorcerers resistant to holy attacks?
- Replies: 35
- Views: 6526
Indeed. I would like to register a complaint that Goblin Spearmen are overpowered against Horsemen. Compare (multiplying the Spearman's stats by 23/8 (cost ratio of Horseman/Spearman in 1.1.7) Goblin Spearman 11-3 (or 14-3 with strong!) Melee 9-1 Ranged 52 HP 18 XP to level Horseman: 9-2 Charge Mele...
- July 9th, 2006, 2:11 am
- Forum: Faction & Era Development
- Topic: Imperial Multiplayer Era - version 0.17 released
- Replies: 920
- Views: 191182
- July 8th, 2006, 4:22 pm
- Forum: Faction & Era Development
- Topic: Imperial Multiplayer Era - version 0.17 released
- Replies: 920
- Views: 191182
- July 8th, 2006, 4:31 am
- Forum: Faction & Era Development
- Topic: Imperial Multiplayer Era - version 0.17 released
- Replies: 920
- Views: 191182
In the balanced era, the Lavinian Decurion and Centurion seem to have lost the leadership ability. [edit] And for that matter, I don't see a formation ability on the Propugnator/Praetorian line, nor illumination on the Signifier/Aquilifier line. What gives? And the Field Ballista uses melee/range at...
- June 4th, 2006, 3:26 am
- Forum: Ideas
- Topic: Lancer advancements
- Replies: 33
- Views: 9716
Sometimes one advancement choice is meant to be a better choice in the majority of cases, with the other choice being better in only a few cases. To be honest though, there's only one combination I'd ever use for a Lancer: strong resilient. Anything less is just too weak. And, even the strong resil...
- June 3rd, 2006, 8:46 am
- Forum: Ideas
- Topic: Lancer advancements
- Replies: 33
- Views: 9716
Lancer advancements
I get the feeling that this will either be shot down because it's already proposed or because it's a proposal for Level 3 units which would rarely be used (only in campaigns)...but here it goes anyway. I'd really like to see either one of two (or both?) advancements for the Lancer. I think EP may ha...
- March 9th, 2006, 11:11 am
- Forum: Ideas
- Topic: Concerning traits
- Replies: 75
- Views: 14609
Okay that's probably a bad idea. Here's another one: Make Steadfast(or something like it) a trait rather than a unit specialty. (Of course that's probably a bad idea too, but I'll post it anyway in hopes it will end up being a good one...) It is. And bad ideas don't become good because they're out ...
- February 24th, 2006, 11:17 pm
- Forum: Ideas
- Topic: Concerning traits
- Replies: 75
- Views: 14609
- February 24th, 2006, 11:14 pm
- Forum: Ideas
- Topic: Faction Focus
- Replies: 38
- Views: 7698
Alright, since most of you seem to believe that what I'm proposing is already there, and I can't really see it. Can someone explain to me what each faction's theme is? Elves: Good ranged, well balanced, good-to-excellent defense dependent on the terrain, fair number of special attacks/abilities (wh...
- February 24th, 2006, 8:40 am
- Forum: Ideas
- Topic: Concerning traits
- Replies: 75
- Views: 14609
Specops: You apparently don't understand my logic. The extra hp may actually change the amount of damage he receives by altering the decision making process of your opponent. Of course, I was looking at this from a MP standpoint and not a SP standpoint where computers make the decisions...from a SP...
- February 24th, 2006, 7:59 am
- Forum: Ideas
- Topic: Concerning traits
- Replies: 75
- Views: 14609
Chris: Resiliant matters on all units. Sometimes battle decisions are based on how many strikes it will take to kill a unit, or CTK. These numbers change with different hp levels. Resiliant is pretty much a factor on all units. Right, I think what he's saying is this: Imagine you have a traitless S...
- February 8th, 2006, 12:54 am
- Forum: Faction & Era Development
- Topic: Imperial Multiplayer Era - version 0.17 released
- Replies: 920
- Views: 191182
I think that the Aragwaith actually have too low HPâ€â€they are incredibly hard to keep alive. I realize that that's the point of the factionâ€â€but I'd reccommend increasing their HP by about 3 points each. It's also sort of weird that a strong Archer is better with its knife attack than it...
- January 31st, 2006, 10:37 am
- Forum: Faction & Era Development
- Topic: Imperial Multiplayer Era - version 0.17 released
- Replies: 920
- Views: 191182
Archer: HP: 28 MP: 5 Same movement as Legionnaire XP: 42 Steadfast Weapons: Melee: Gladius, Short 3-3, blade Ranged: Bow, 7-3, pierce Resistances: Blade: 20 Pierce: 10 Impact: 10 Fire: -10 Cold: -20 Holy: 20 Their relatively low HP and armor will be offset by a 7-3 pierce attack and steadfast on def...