Concerning traits
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what everyone has been telling me about that trait (because I sorta brought that up a while ago) was that by dealing with percentages, it is not a stable kind of trait. And they wouldn't want something that would change a way a certain unit is killed.
I am glad you brought it up again, because I see this trait as a pretty good one. All the traits already do change a way a unit kills another unit. For instance Resilient changes the phycological point of warfare, which have been backed up by JW and a few other people. Strond definetly changes the way a unit is killed. Dextrous also changes a way a unit is killed. So Why not a trait like "Lucky." That's just my Opinion.
I am glad you brought it up again, because I see this trait as a pretty good one. All the traits already do change a way a unit kills another unit. For instance Resilient changes the phycological point of warfare, which have been backed up by JW and a few other people. Strond definetly changes the way a unit is killed. Dextrous also changes a way a unit is killed. So Why not a trait like "Lucky." That's just my Opinion.
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Doesn't that already exist in leadership?
And if individual units start to possess this ability, wouldn't that make leadership obsolete, especially if equal level units are giving each other these bonuses?
And just imagine the bonuses if it stacked with leadership. Double damage, here we come!
And if individual units start to possess this ability, wouldn't that make leadership obsolete, especially if equal level units are giving each other these bonuses?
And just imagine the bonuses if it stacked with leadership. Double damage, here we come!
"A wise man speaks when he has something to say. A fool speaks when he has to say something."
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Don't mind me, I like being the devil's advocate.
If someone is able to prove me and my musings wrong, I'm generally more than happy to support them.
So feel free to share more about your idea because you just never know.
If someone is able to prove me and my musings wrong, I'm generally more than happy to support them.
So feel free to share more about your idea because you just never know.
"A wise man speaks when he has something to say. A fool speaks when he has to say something."
New here, question on this subject
New to wesnoth, loving it. I've been looking over what can be done with the trait file... and as I'm reading these forums, especially this topic, I'm wondering if these suggestions are currently implementable? I can see things like damage being modifiable already, but others, such as the day/night trait - well I don't yet see any way to do that from what I've read in the effect wiki, so I assume it's just ideas for a future release? Thanks
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How about Muscleheaded: +20% Attack,+10% HP, +20% Max XP, -1 move?
Implies a big and strong, yet slow and stupid, type of person. Like this one guy I know at school...
(Note: Obviously Trolls can't get this trait, because they are already muscleheads.)
(Other note: How come dextrous give more ranged damage? The word "dextrous" means skilled with your hands, fast, accurate, etcetera. Nowhere in any definition of that word is hitting harder at long range.)
Implies a big and strong, yet slow and stupid, type of person. Like this one guy I know at school...

(Note: Obviously Trolls can't get this trait, because they are already muscleheads.)
(Other note: How come dextrous give more ranged damage? The word "dextrous" means skilled with your hands, fast, accurate, etcetera. Nowhere in any definition of that word is hitting harder at long range.)
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It also implies more proficient use of a bow, causing it to deal deadlier blows, hence the extra damage.Flametrooper wrote: (Other note: How come dextrous give more ranged damage? The word "dextrous" means skilled with your hands, fast, accurate, etcetera. Nowhere in any definition of that word is hitting harder at long range.)
It is. And bad ideas don't become good because they're out in the open. Because of the way steadfast works now, it wouldn't even make a difference for most units. But when it would, it would really change the nature of the unit.Flametrooper wrote:Okay that's probably a bad idea. Here's another one: Make Steadfast(or something like it) a trait rather than a unit specialty. (Of course that's probably a bad idea too, but I'll post it anyway in hopes it will end up being a good one...)
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Sorry. I was not thinking well last night. But what about a trait that gives a unit 1 extra swing? (Obviously Elves and Fencers/Duelists couldn't get this). Or, just make all races able to have Dextrous. I mean, Elves already own everything at ranging, why do they have to exclusively get it? At least let humans have it too, and Orcs need it(their range is either not there or a weak attack possessed only by a weak unit).
Dextrous would be a wasted Trait on most non-elf units.Flametrooper wrote:Sorry. I was not thinking well last night. But what about a trait that gives a unit 1 extra swing? (Obviously Elves and Fencers/Duelists couldn't get this). Or, just make all races able to have Dextrous. I mean, Elves already own everything at ranging, why do they have to exclusively get it? At least let humans have it too, and Orcs need it(their range is either not there or a weak attack possessed only by a weak unit).

I'll take an Intelligent, Dextrous Orcish Grunt for 12 gold good sir.

Elves exclusively get Dextrous because they're the only race it will help. It doesn't give them an advantage, just more diversity, and emphasized their ranged nature.
If we want to emphasize Orcs as a melee race, we could add a special that increased their melee damage somehow. But we already have strong.
If we want to emphasize Orcs as a melee race, we could add a special that increased their melee damage somehow. But we already have strong.
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