A suggestion for the snowy human village.
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A suggestion for the snowy human village.
Thank you for this great game! I got so excited so I drew couple of hexes too. Here is my little contribution for the project. Use it if you wish.
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- village-human-snow.png (9.73 KiB) Viewed 4165 times
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- village-human-snow.png (9.73 KiB) Viewed 4165 times
More villages..
Ooops.. I'm not very experienced with these forums.
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- village-human-snow2.png (8.22 KiB) Viewed 4158 times
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- village-human-snow3.png (9.23 KiB) Viewed 4159 times
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- Art Developer
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They look good. I'm using them as [item]s right now. It will be nice to have them as a terrain.
If someone wants to use them as overlays, you need to edit them to be 72x72 (attached fixed versions).
If someone wants to use them as overlays, you need to edit them to be 72x72 (attached fixed versions).
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snow-villages-fixed.zip
- (24.89 KiB) Downloaded 173 times
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- Picture.jpg (61.45 KiB) Viewed 4134 times
Hope springs eternal.
Wesnoth acronym guide.
Wesnoth acronym guide.
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it would be interesting to see how well they blend in with the snow tiles, since that is what they'd be overlaid over, not grass.
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
And I hate stupid people.
The World of Orbivm
Elven villages
Here are the elven ones you asked. Now that I see these on another monitor I think the snow might be a little bit too gray. Well, they are free to fix. Perhaps I'll fix them tomorrow..
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- village-elven-snow2.png (12.07 KiB) Viewed 4050 times
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- village-elven-snow.png (18.79 KiB) Viewed 4050 times
They look good. Perhaps, on the roof where there is no snow, it should look like it is iced over? That should be doable by reducing the saturation and fiddling with some other stuff...
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
And I hate stupid people.
The World of Orbivm
These of course are brilliant.
pekka,
We're always looking for skilled artists to improve Wesnoth's graphics. We can offer you a place on the development team with SVN access if you're interested. Please let me know if you are.
David
pekka,
We're always looking for skilled artists to improve Wesnoth's graphics. We can offer you a place on the development team with SVN access if you're interested. Please let me know if you are.
David
“At Gambling, the deadly sin is to mistake bad play for bad luck.” -- Ian Fleming