tradeing bord game

Brainstorm ideas of possible additions to the game. Read this before posting!

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is this a good idea?

yes!
2
18%
no!
4
36%
undecided (please explain
5
45%
 
Total votes: 11

KING_KONRAD
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tradeing bord game

Post by KING_KONRAD »

:!: 1 me and a friend are thinking of makeing a tradeing bord game(like a tradeing card game xcept its a bord game) :!: 2 were thinking of asking to make the theme the battle for wesnoth!ANEY IDEAS
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Post by Tux2B »

I don't really understand what you are speaking about.
You should explain it a little bit more. And also, this thread should be in the Game development.

I didn't understand if it was a computer game or a 'normal' game.
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turin
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Post by turin »

Undecided. Quite honestly, I think its an OK idea, but I don't think YOU doing it is a good idea. :twisted:
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Tux2B
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Post by Tux2B »

turin wrote:Undecided. Quite honestly, I think its an OK idea, but I don't think YOU doing it is a good idea. :twisted:
How friendly :lol: !
I forgot something in my last post: what it a trading game?
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Post by Rhuvaen »

A trading board game? Such as: if my friend beats me at chess on my chess set, he walks out of the door with my king figure, or the whole set? Huh? :x

Trading card games are an evil commercial ploy, don't post such a sinister plan on the forum of a free, open-source game and expect a lot of applause... :wink:
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Post by MadMax »

How will you handle randomness? Rolling dice gets old very quickly.

Also, you will need some sort of reconfigurable map.
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drachefly
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Post by drachefly »

I would have no trouble with a modular board game, in which you would buy, say, one faction. In fact, I'm working with a friend on making such a game. But as a bunch of random boosters like the CCGs? E-ville! But more profitable, I suppose.
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Post by Dave »

MadMax wrote:How will you handle randomness? Rolling dice gets old very quickly.
Gee...I was just wondering why Backgammon, Monopoly, and Risk are so unpopular. This must be it!
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Post by MadMax »

Dave wrote:
MadMax wrote:How will you handle randomness? Rolling dice gets old very quickly.
Gee...I was just wondering why Backgammon, Monopoly, and Risk are so unpopular. This must be it!
In Wesnoth, you would have to roll a lot more dice- one for each attack. You would also need a ten-sided die.

Also, you would need a calculator or mathematician to do the math, because average people would lose patience (a calculator could handle randomness too, but how many people will pay $100 USD for a calculator fancy enough to handle that)?
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Post by Dave »

MadMax wrote:
Dave wrote: Gee...I was just wondering why Backgammon, Monopoly, and Risk are so unpopular. This must be it!
In Wesnoth, you would have to roll a lot more dice- one for each attack. You would also need a ten-sided die.
No-one said that you would use the exact Wesnoth battle mechanics. You'd no-doubt use simpler ones.
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Post by Kamahawk »

MadMax wrote:In Wesnoth, you would have to roll a lot more dice- one for each attack. You would also need a ten-sided die.
You've obviously never played DND.
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Post by MadMax »

Kamahawk wrote:
MadMax wrote:In Wesnoth, you would have to roll a lot more dice- one for each attack. You would also need a ten-sided die.
You've obviously never played DND.
No, I have not.
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drachefly
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Post by drachefly »

For one combat: all you need is many ten-sided dice which are distinguishable.

I have an elvish archer shooting a bow at a horseman on grassland? Roll four dice, for each which is 5 or more, it's a hit. Easy.

If I have an orcish grunt attacking a severely wounded elvish fighter, roll 2d10 for the grunt and 4d10 for the elvish fighter. Here is where the need to be distinguishable comes in: the dice have an order. Go over the strikes in order and see when the elvish fighter dies, so he stops retaliating.

Basically, the time to roll dice is independent of the number of dice being rolled, and reading dice is a quick process. So long as you know which roll refers to which strike, it's unambiguous and easy.

However, the damage resistances become nasty. We would probably have to simplify most of them...
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Post by Elvish_Pillager »

drachefly wrote:However, the damage resistances become nasty. We would probably have to simplify most of them...
Probably they should be additive, or just "half damage" and "double damage".
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Post by scott »

Or -1/+1
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