Scarier ghosts.

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Jetrel
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Scarier ghosts.

Post by Jetrel »

"the_shadow has entered the game"


Comments are definitely desired. I've realized, just as neorice did, that ghosts are hard to draw. My first revision of this guy kinda looked a lot like fmuñoz's at which point I had to stop, think about what I was doing, and try something completely different.

I'm thinking this guy could use some more black in the core of his, um, "body", such as he has one.

Do note, and I should probably do an on-grass pic, that the alphaing for this guy will be interesting - certain things like his face will be nearly opaque, other parts will fade into the background.
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Post by Darth Fool »

His claws seem to be in a classic "begging for food" stance. This looks odd to me.

The main problem I have with this new graphic is that other than the claws and eyes, there is no 'structure' so to speak. If this is supposed to be scarier than the original(which I grant is a little cartoony, but good none-the-less) than something that doesn't look like an inkblot with claws and eyes is a must.
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Post by Darth Fool »

Gah! double post!
Roots
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Post by Roots »

Darth Fool wrote:His claws seem to be in a classic "begging for food" stance. This looks odd to me.

The main problem I have with this new graphic is that other than the claws and eyes, there is no 'structure' so to speak. If this is supposed to be scarier than the original(which I grant is a little cartoony, but good none-the-less) than something that doesn't look like an inkblot with claws and eyes is a must.
I think they look better than the old ones, but I agree with the claws are 'begging" comment. This is just an idea I'm throwing out, but maybe if the eyes on the first ghost were glowing red (as if they were burning) it might look a little more scary? Good job overall though.\
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Shade
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It's good enough

Post by Shade »

It's good enough that if it goes into mainline I'll change my AV for the first time ever :)
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Darth Fool
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Post by Darth Fool »

Roots wrote: I think they look better than the old ones, but I agree with the claws are 'begging" comment. This is just an idea I'm throwing out, but maybe if the eyes on the first ghost were glowing red (as if they were burning) it might look a little more scary? Good job overall though.\


as in http://www.wesnoth.org/forum/viewtopic. ... c&start=15

I really need to get back to making a possesion ability work...
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Post by XJaPaN »

Good job :)
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Post by Boucman »

yup, probably the best ghost replacement proposal so far...

it needs a little work and I'm a little afraid about what it will look like once alphaded and on weird backgrounds....

but yes, definitely an improvement
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Post by Circon »

Mmm... nah. Maybe once I see it on some backgrounds. Until then, the old Shadow is decent IMO, and while some tweaks would be great, this looks more like an "Evil Fog" unit.

Scarier spirits are needed, though, I concur on that. But this is almost Gastly Redux. (Pokemon.)
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Jetrel
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Post by Jetrel »

Ok - here's another version, with much more defined edges.

If anyone can guess what graphic I traced for the shape, you win... something.


It's a tough call, here. Ghosts are supposed to be somewhat transparent, but - this guy is completely invisible during the night. If I alpha him heavily, though, he will look indistinct. :|

I've included a "broad daylight" grass pic.
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Post by Elvish_Pillager »

Jetryl wrote:If anyone can guess what graphic I traced for the shape, you win... something.
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Post by Drake Pillager »

Ooh Ooh was it the Vampire Lady =) ?
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Jetrel
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Post by Jetrel »

No, none of the above (though it had the same pose as the vampire lady.

(crap - that was a bad line for me to have written - thread sliding off topic).

What do you guys think of the edit?
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Post by sanna »

The body/robe is nice, and the claws are much better, but still not perfect.
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Post by Darth Fool »

elven sorceress? Looks much better. Perhaps a little more definition to the edges
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