Game Creates too many Auto Saves (OS X 1.2.1)
Moderator: Forum Moderators
Forum rules
Before reporting issues in this section, you must read the following topic:
Before reporting issues in this section, you must read the following topic:
-
- Code Contributor
- Posts: 73
- Joined: February 15th, 2005, 1:36 am
- Location: Michigan, USA
- Contact:
Game Creates too many Auto Saves (OS X 1.2.1)
I've been playing BFW 1.2.1 on Mac OS 10.4.8. The game is making a new auto save file every turn.
Example:
The_Elves_Besieged-Auto-Save1
The_Elves_Besieged-Auto-Save2
The_Elves_Besieged-Auto-Save3
... etc
If I play the game for any significant amount of time, my save folder is flooded with auto-saves. I can't say that it's actually a bug, but this is ridiculous. Shouldn't it only auto-save the most recent turn?
Example:
The_Elves_Besieged-Auto-Save1
The_Elves_Besieged-Auto-Save2
The_Elves_Besieged-Auto-Save3
... etc
If I play the game for any significant amount of time, my save folder is flooded with auto-saves. I can't say that it's actually a bug, but this is ridiculous. Shouldn't it only auto-save the most recent turn?
<rcarello>
-
- Retired Developer
- Posts: 1086
- Joined: September 16th, 2005, 5:44 am
- Location: Hamburg, Germany
It was like that before and it hasn't been really helpful, because if you screw up something you often might want to go back further than one turn (you might have noticed the options to do that in the menu).
However, if you feel like you don't need them, type Shift+":" (you won't need shift on some systems, depending on your keyboard layout) to get to the command line. Then type "nosaves", this will discard autosaves.
However, if you feel like you don't need them, type Shift+":" (you won't need shift on some systems, depending on your keyboard layout) to get to the command line. Then type "nosaves", this will discard autosaves.
Smart persons learn out of their mistakes, wise persons learn out of others mistakes!
-
- Retired Developer
- Posts: 2633
- Joined: March 22nd, 2004, 11:22 pm
- Location: An Earl's Roadstead
Minor Correction: it should delete all autosaves for that scenario. Autosaves from other scenarios should not be deleted.Imp wrote:Also, once you finish the scenario it'll ask you if you want to save the game. Selecting yes will delete all the autosaves.
Hmm... perhaps it would be good to have an autosaves-per-scenario preference that can be set. Then, if you have it set at 5, on turn 6 the autosave for turn 1 would be deleted. Again, if you had autosaves from multiple scenarios it would still keep them around. This would probably be a pretty easy modification to do. Low on my list of things to do since disk space is cheap and lots of autosaves make a developer's life easier, but if someone posts a patch on gna and assigns it to me, I would be willing to consider it.
"you can already do that with WML"
Fight Creeeping Biggerism!
http://www.wesnoth.org/forum/viewtopic. ... 760#131760
http://www.wesnoth.org/forum/viewtopic. ... 1358#11358
BTW, the "deleting autosaves" part appears not to work when the autosaves are not of the form ScenarioName_Autosave_Turn-X (which often happens, at least for me, since if you load a game called ScenarioName_Autosave_Turn-X, all subsequent autosaves will be of the form ScenarioName_Autosave_Turn-X_Autosave_Turn-Y).
Did that make sense?
Did that make sense?
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
And I hate stupid people.
The World of Orbivm