Error compiling under SuSE Linux 10.1 (SDL_mixer)
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- Posts: 1
- Joined: September 29th, 2006, 9:02 pm
Error compiling under SuSE Linux 10.1 (SDL_mixer)
Hi, I repeated get the following error despite having obtained the SDL_mixer sources, compiled them and installed them as root with 'make install'.
configure: error: *** SDL_mixer has no OGG support! You need SDL_mixer with OGG support
I have specified --enable-music-ogg=yes when running ./configure in the SDL_mixer source directory.
In any event, since I'm going to be playing Wesnoth during lunch in a cube farm, I don't really need sound if it can be disabled, though I do have my 'Eton' headphones that I can use if I can get the sound working. At this point though, it is a show stopper because I can't even finish the ./configure step in wesnoth, much less compile it.
Anyone have any idea...?
Regards:
configure: error: *** SDL_mixer has no OGG support! You need SDL_mixer with OGG support
I have specified --enable-music-ogg=yes when running ./configure in the SDL_mixer source directory.
In any event, since I'm going to be playing Wesnoth during lunch in a cube farm, I don't really need sound if it can be disabled, though I do have my 'Eton' headphones that I can use if I can get the sound working. At this point though, it is a show stopper because I can't even finish the ./configure step in wesnoth, much less compile it.
Anyone have any idea...?
Regards:
Re: Error compiling under SuSE Linux 10.1 (SDL_mixer)
I think that you should add SuSE repositories for installing all SDL packages from, for example yast. Now, I don't use SuSE then, I think that you should visit a SuSE forum for adding these RPMs reposjohn.m.horn@gmail.com wrote:Hi, I repeated get the following error despite having obtained the SDL_mixer sources, compiled them and installed them as root with 'make install'.
configure: error: *** SDL_mixer has no OGG support! You need SDL_mixer with OGG support
I have specified --enable-music-ogg=yes when running ./configure in the SDL_mixer source directory.
In any event, since I'm going to be playing Wesnoth during lunch in a cube farm, I don't really need sound if it can be disabled, though I do have my 'Eton' headphones that I can use if I can get the sound working. At this point though, it is a show stopper because I can't even finish the ./configure step in wesnoth, much less compile it.
Anyone have any idea...?
Regards:

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