why are all autosaves gone?

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energyman76c
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why are all autosaves gone?

Post by energyman76c »

Hi,

I am playing Clearwater port at the moment.

I saved several times in the 15th turn and loaded, but it went not well. I f* up earlier.

No problem, I thought, there are plenty of autosaves.

No, there aren't. They are all gone.

It is bad enough, that there is no 'end of last turn' anymore. But that the autosaves disappear (and that autosave7 disappears, when you load autosave4), is extremly annoying.

Is there any way to NOT loose savegames?
Soliton
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Re: why are all autosaves gone?

Post by Soliton »

energyman76c wrote:Is there any way to NOT loose savegames?
Use the normal load game function for example via the default shortcut ctrl+o.
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energyman76c
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Post by energyman76c »

nope, are gone.

I saved turn 12

savegame10,7,4,1 are there.
Quit game, quit wesnoth, start wesnoth, load savegame for turn 12, all autosaves are gone. Menu, ctrl+o, same result.

That is a bug, right?

If it is not a bug, it should be classified as one.
Soliton
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Post by Soliton »

energyman76c wrote:nope, are gone.

I saved turn 12

savegame10,7,4,1 are there.
Quit game, quit wesnoth, start wesnoth, load savegame for turn 12, all autosaves are gone. Menu, ctrl+o, same result.

That is a bug, right?

If it is not a bug, it should be classified as one.
It's not a bug and it won't be classified as one just because you don't like it, nevertheless you are welcome to make proposals for different implementations.

I'm using dfool theme that doesn't feature this autosave stuff in the menu, seems like that also effects the deletion of autosaves. I don't care either way anyway.
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turin
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Post by turin »

Why exactly isn't it a bug? Behavior that deletes info that the player might want without asking seems like a bug to me.
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AWolfe
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Post by AWolfe »

Soliton, regardless of what you may think, this is a bug, especially since it does not work as it used to in earlier versions, and it most certainly does not work as users expect it to. If I set autosave to save every turn, then there should be a permanently-saved autosave for every turn. Or at the very least, the last turn. And that save (or saves) should NEVER just disappear because you loaded one. As it is currently implemented, it is broken and worse than useless since you cannot depend on it.
torangan
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Post by torangan »

The current behavious is that autosaves are deleted once you load another save game. This is not a bug but an implementation choice. That it doesn't behave like you think it should doesn't make it a bug. It's only one if it doesn't behave like the programmer wanted it to behave. Wheter this behaviour is the right one or not is another discussion. That one is not about a bug but about which strategy should be used for autosaves.
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AWolfe
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Post by AWolfe »

torangan wrote:The current behavious is that autosaves are deleted once you load another save game. This is not a bug but an implementation choice. That it doesn't behave like you think it should doesn't make it a bug. It's only one if it doesn't behave like the programmer wanted it to behave. Wheter this behaviour is the right one or not is another discussion. That one is not about a bug but about which strategy should be used for autosaves.
Some "choices" are better left not made. Remember the old adage: "if it isn't broken, don't fix it?" Well, in earlier versions of Wesnoth, the autosave system did not work as it does now. And, AFAIK, it worked just fine. "Fixing" it has "broken" it. I say "broken", because as it is implemented now it is all-but-useless, counterintuitive, and just plain stupid.

I'd like to know who it was that had the not-so-bright idea to have it work the way it is now, and to please explain to us why he thinks it should be this way.
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JW
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Post by JW »

AWolfe wrote:I'd like to know who it was that had the not-so-bright idea to have it work the way it is now, and to please explain to us why he thinks it should be this way.
Calling people out isn't the best way to make a point.

I believe it was implemented to increase gameplay speed.
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Post by AWolfe »

JW wrote:I believe it was implemented to increase gameplay speed.
I'm a software and QA engineer. Mind explaining how it could possibly do such a thing? How many save files are sitting in a directory should have absolutely no bearing on how fast the game plays, and little impact on how long it takes to display the load game dialog.
Last edited by AWolfe on June 6th, 2006, 9:57 pm, edited 1 time in total.
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turin
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Post by turin »

torangan wrote:The current behavious is that autosaves are deleted once you load another save game. This is not a bug but an implementation choice. That it doesn't behave like you think it should doesn't make it a bug. It's only one if it doesn't behave like the programmer wanted it to behave. Wheter this behaviour is the right one or not is another discussion. That one is not about a bug but about which strategy should be used for autosaves.
I suppose if the programmer actually intended it to work as it currently works (which is a really stupid system, IMHO, and it is hard to believe that it is what was intended...), it isn't a bug. But it is still flawed, and we should definitely discuss it in a different thread.
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And I hate stupid people.
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Soliton
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Post by Soliton »

turin wrote: I suppose if the programmer actually intended it to work as it currently works (which is a really stupid system, IMHO, and it is hard to believe that it is what was intended...), it isn't a bug.
And that's exactly what I stated, granted you don't need to believe me...


I'm not sure why insulting people seems so necessary to get points across. Personally I think that's rather sad. (this is a quite general statement)
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turin
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Post by turin »

Soliton wrote:And that's exactly what I stated, granted you don't need to believe me...
Actually, you just said "it is not a bug". You didn't explain why. And, your post sounded like you were referring to something completely different... since the second part made no sense to me*, I ignored your post. :)


* this part:
Soliton wrote:I'm using dfool theme that doesn't feature this autosave stuff in the menu, seems like that also effects the deletion of autosaves. I don't care either way anyway.
I have no idea what you're talking about here.
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
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JW
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Post by JW »

AWolfe wrote:
JW wrote:I believe it was implemented to increase gameplay speed.
I'm a software and QA engineer. Mind explaining how it could possibly do such a thing? How many save files are sitting in a directory should have absolutely no bearing on how fast the game plays, and little impact on how long it takes to display the load game dialog.
I'm not a software and QA engineer. Surely with your credentials you could write up a patch to solve your problem instead of complaining about it and calling people names.

Also, I think the actual saving process during the game is where it slows down - but don't quote me, like I said, I'm not a software and QA engineer.
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Post by AWolfe »

JW wrote:Surely with your credentials you could write up a patch to solve your problem instead of complaining about it and calling people names.
First, no one in this thread has called anyone else names. Saying that something is stupid is NOT the same thing as calling the person who coded it stupid. If you do not understand that simple fact, you need to improve your reading comprehension skills, and cease slinging false accusations at those making justified complaints.

Second, and ignoring the thinly-veiled sarcasm in your reply, I am certain I could, were I disposed to do so, write such a patch. However, after spending dozens of hours a week at work fixing the mistakes other people make in their code the very last thing I wish to do is come home and do more of the same for a game that I play to relax and get away from such things. Hence why I choose not to be on the Wesnoth dev team.
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