Young ogre...

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Christophe33
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Post by Christophe33 »

fmunoz wrote:The balance should not be mantained unit per unit, only side per side. Ogres are not part of the main force so their cost should be higher than trolls (just IMHO)
Some sides should have expensive units and weaker (but not too much) than other side's units, just to reflect the weaker or stronger points in a force. (2 elven archers should beat easily 3 orcish archers)
One of the objective of making young ogre as a lvl1 for ogre is allowing the unit to be a choice for the main forces. I agree that the cost is for balancing in between sides but I wanted an idea of its usefullness within the northerner side I used for test. It brings a usefull choice when dealing with mountains/hill and is somewhat a good defence unit because of its high HP. Also it is a neutral unit contrary to most Northerner unit (Loyalist being loyal). Maybe we could add a weak range attack "rock throwing" around 8-1 to 10-1, just to make some of the enemies range unit pay for shooting at it.
The price of Ogre (lvl2) is really too much higher than of a troll 30 gold versus 19. Something like 25 would be more appropriate. Maybe this should be discuss in another forum since it doesn't involve the graphic anymore.
Let's keep the young ogre with cleaver as it is for the momment except if someone come with better (shouldn't be that difficult :?).
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turin
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Post by turin »

A troll is 19 gold? an elvish archer is 18 gold! why not INCREASE the troll to 25?
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Christophe33
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Post by Christophe33 »

turin wrote:A troll is 19 gold? an elvish archer is 18 gold! why not INCREASE the troll to 25?
The trick is that you can't recruit troll in multiplayer sice they are lvl2. In the scenarios the type of unit the enemy leader can recruit is predetermined, so if in easy mode it says "Troll", then it can get a lot of troll for little gold. It's why when it says "troll, ogre"...you end up with a lot of troll and maybe one ogre. The lack of cost difference between a troll and an archer 9what about a mage for 23 gold :) lvl1l is not really visible because you don't see the underlying mechanism and normally play against the computer without knowing how much gold it has. Anyway the AI needs that to be able to keep up with the player. So my remark is about the cost for the computer AI to get an ogre versus getting a troll.
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Eponymous-Archon
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Post by Eponymous-Archon »

Christophe33 wrote:Finally I just found out that for the game the pictures have to be in a resolution of 68 dpi instead of the standart 72 dpi...that was when trying the young ogre in the game. It ended up bigger that the ogre and looking really bad. It took me a while to find the difference.
This, at least, is a trivial difference. As long as the absolute number of pixels in the image are right (70x70), resolution is easily adjusted to the correct value, if need be.
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Christophe33
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Post by Christophe33 »

Eponymous-Archon wrote: This, at least, is a trivial difference. As long as the absolute number of pixels in the image are right (70x70), resolution is easily adjusted to the correct value, if need be.
Yes, it is so trivial that it's difficult to notice if you don't know about it.
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Eponymous-Archon
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Post by Eponymous-Archon »

Christophe33 wrote:
Eponymous-Archon wrote: This, at least, is a trivial difference. As long as the absolute number of pixels in the image are right (70x70), resolution is easily adjusted to the correct value, if need be.
Yes, it is so trivial that it's difficult to notice if you don't know about it.
True, but I meant that it's trivially easy to change the resolution to be anything you want. I'm not even sure the game pays any attention to it.
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Christophe33
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Post by Christophe33 »

Eponymous-Archon wrote: True, but I meant that it's trivially easy to change the resolution to be anything you want. I'm not even sure the game pays any attention to it.
Yes the game does...it's why I found it out when I tried my young ogre unit...itwas displayed way too big and with terrible definition.
Never tell a dwarf that he shortchanged you!
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