Young ogre...
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Young ogre...
I noticed that th lvl2 ogre doesn't have a corresponding lvl1 unit. So I did a quick edit of the ogre picture scale it down, change the color and gave it a club. The putative new unit would be a young ogre.
Proposed STATS:
name=Young Ogre
race=ogre
image=young_ogre.png
hitpoints=52
movement_type=largefoot
movement=5
experience=30
level=1
alignment=neutral
advanceto=Ogre
cost=12
Damage 9-2
"Young Ogre usually live isolated in wilderness till they mature and are accepted into a clan. Queen Asheviere enticed many of them into her army. Huge club is the only weapon these strong but clumpsy young ogre can handle with efficiency."
Proposed STATS:
name=Young Ogre
race=ogre
image=young_ogre.png
hitpoints=52
movement_type=largefoot
movement=5
experience=30
level=1
alignment=neutral
advanceto=Ogre
cost=12
Damage 9-2
"Young Ogre usually live isolated in wilderness till they mature and are accepted into a clan. Queen Asheviere enticed many of them into her army. Huge club is the only weapon these strong but clumpsy young ogre can handle with efficiency."
Never tell a dwarf that he shortchanged you!
You realize firty-two hit points is a lot for a first level unit- some third level units don't have that much. (assasin, shyde)
the graphic does not look much different from the current ogre. i want to be able to tell the difference without the other ogre standing next to it.
the graphic does not look much different from the current ogre. i want to be able to tell the difference without the other ogre standing next to it.
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
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Re: Young ogre...
Ogret?Christophe33 wrote:name=Young Ogre
Better 32, no?Christophe33 wrote:hitpoints=52
"Until they mature and are accepted into a clan, Young Ogres usually live isolated lives in the wilderness, but Queen Asheviere enticed many of them into her army. A huge club is the only weapon the strong but clumsy Young Ogres can handle effectively."Christophe33 wrote:"Young Ogre usually live isolated in wilderness till they mature and are accepted into a clan. Queen Asheviere enticed many of them into her army. Huge club is the only weapon these strong but clumpsy young ogre can handle with efficiency."
Actually I thought so too, but the club is fairly distinctive (versus the big razor blade). Perhaps you could make his coloring lighter than the mature Ogre (all that time in the forest shade) and give him a different colored outfit (yellow? blue?), and shave a bit off the shoulders? Big heads tend to make things look younger. (See below for small-head version next to previous young ogre, both flanked by Ogre.)turin wrote:the graphic does not look much different from the current ogre. i want to be able to tell the difference without the other ogre standing next to it.
The Eponymous Archon
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I would normally agree with that but when I made this kind of objection (like spearman---> swordman) I was told i wasn't a problem to change weapon typefmunoz wrote:IMHO if normal ogres use bladed attacks, young ogres should use it too.
My rationalisation for young ogre to use clubs is that it is easy to get while living in wilderness and that they are too clumpsy to use a blade without cutting themself . And of course it was making them easier to distinguish from full grown ogre.
If thre is no opposition in getting a young ogre I can do it with a blade weapon too (meat cleaver). My idea of how queen Asheviere got the Ogre in her army was by letting them eating their fallen enemies, making the meat cleaver weapon even more appropriate.... might be a bit gross to mention human flesh eating ogre...but that what ogre are supposed to be.
For the STATs, Ogre do have 68 HP.: they are very robust even though they don't regenerate like troll. Usually a figthing type of unit gain around 10-16 HP when leveling. Its like that I arrived to 52HP for a young ogre. For comparison Troll Whelp have 42 HP and troll grunt 55 HP.
We can reduce a bit the HP of the young Ogre but certainly not to 32.
On the other hand they do less damage than many human units.
For the cost, I used the one for the Troll whelp. If the young ogre is going to be shared between Northerner and Loyalist, the cost should effectively be higher. Is it possible to set 2 different costs, like 12 for Northerner and 16 for Loyalist to reflect the difference in ease to get the young Ogre?
The cost of Ogre is way too high bythe way.
Never tell a dwarf that he shortchanged you!
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I like the club too. Nice and brutish, easy to use. Just the thing for the kiddies.Christophe33 wrote:I would normally agree with that but when I made this kind of objection (like spearman---> swordman) I was told i wasn't a problem to change weapon type
Not so sure about the multi-colored outfit either.
The Eponymous Archon
The ogre unit originally was not supposed to be able to be recruited, it was a specialty unit. that is why it is so good. if you are going to make a downgrade, you should make the current one worse.
also, it is nonsensical to make it more expensive for the loyalists to get ogres than the northerners. that would wreck the game, i think. why let northerners get ogres at all? the northerners all orcs and trolls, not ogres.
also, it is nonsensical to make it more expensive for the loyalists to get ogres than the northerners. that would wreck the game, i think. why let northerners get ogres at all? the northerners all orcs and trolls, not ogres.
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
And I hate stupid people.
The World of Orbivm
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Actually the ogres are not better than troll when you take in account the regeneration of troll.turin wrote:The ogre unit originally was not supposed to be able to be recruited, it was a specialty unit. that is why it is so good. if you are going to make a downgrade, you should make the current one worse.
Here is an average fight of troll vs ogre on a terrain were they have 50% chance to hit:
Average damage done per round: Troll 28/Ogre 30 (counting both attack)
Round1 Troll loose 30 HP out of 55---> 25+8 HP regeneration=33
Ogre loose 28 HP out of 68--->40
Round2 Troll loose 30 HP out of 33---> 3+8 HP regeneration=11 (the chance for the troll to die in that turn is 23.4%)
Ogre loose 28 HP out of 40----> 12 (the chance that the ogre die in that turn is 25%)
Round3 If the ogre is the first to attack, it has 16% chance to kill the troll before being killed while the troll has 56% chance killing the ogre.
If the troll is the first to attack, it has 75% to kill the ogre while the ogre has only 10% chance to kill the troll.
In other word the troll is slightly better in one to one fight. The longer the fight last, the best it is for the troll. The only cae the ogre is superior is when facing devastating attacks that would kill a troll in a single round. All in all, they are fairly balanced.
Both the Loyalist and the Northerner use Ogre in the Heir of the Throne campaign. Haven't you seen a few Ogre recruited by the troll leader in the Sceptre of Fire for example?. The main reason the Northerner don't use much lvl2 ogre is that they cost 30 gold against 19 for a troll. This is why I think the cost of lvl2 ogre is over-rated.turin wrote: also, it is nonsensical to make it more expensive for the loyalists to get ogres than the northerners. that would wreck the game, i think. why let northerners get ogres at all? the northerners all orcs and trolls, not ogres.
Never tell a dwarf that he shortchanged you!
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Here is a combination of mine and fmunoz young ogre.
I don't think that young ogre/ogre would inbalance the multiplayer version more than troll whelp/troll would but I might be wrong. The best way to figure it out of course is to try . Maybe it would be usefull to make them more sensitive toward a type of attack like fire/magic.
I don't think that young ogre/ogre would inbalance the multiplayer version more than troll whelp/troll would but I might be wrong. The best way to figure it out of course is to try . Maybe it would be usefull to make them more sensitive toward a type of attack like fire/magic.
Never tell a dwarf that he shortchanged you!
You ruined it!
The face is too indistinct, in my opinion. E-A's version was good.
The face is too indistinct, in my opinion. E-A's version was good.
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
And I hate stupid people.
The World of Orbivm
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- Posts: 558
- Joined: February 1st, 2004, 6:17 pm
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- Posts: 826
- Joined: January 21st, 2004, 1:10 am
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Turin: Did you prefer the club?
After reflexion I think it is better to stick to the meat cleaver because it makes the unit more distinct from the troll/troll whelp in term of gameplay. Here is another version with a bit more contrast for the face. I'm glad the young ogre spark some interest... Now what about a lvl3 Ogre warrior/butcher using a really long and nasty blade
After reflexion I think it is better to stick to the meat cleaver because it makes the unit more distinct from the troll/troll whelp in term of gameplay. Here is another version with a bit more contrast for the face. I'm glad the young ogre spark some interest... Now what about a lvl3 Ogre warrior/butcher using a really long and nasty blade
Never tell a dwarf that he shortchanged you!