Trolls in Wesnoth

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Do u think there should be a campain and Entire race of just Trolls in Wesnoth

Poll ended at August 20th, 2005, 12:56 am

Yes
27
45%
No
33
55%
 
Total votes: 60

DarthRevan00m9
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Joined: July 1st, 2005, 12:51 am

Trolls in Wesnoth

Post by DarthRevan00m9 »

I think trolls should have their own race in Wesnoth. What do u think some of the units should be, what their strengths should be, and what their campain story should be like.
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Ryorin
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Post by Ryorin »

I think that while this idea may have merit as a THIRD PARTY campaign, it shouldn't be included as a PRIMARY CAMPAIGN
CBaoth
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Post by CBaoth »

a whole race with regeneration?
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finny_01
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Post by finny_01 »

I dunno, they seem fine as a scary monster to be encountered in some places, but are they organized enough to be a real army? They only have one base unit, the troll, that gets promoted to different, bigger, meaner trolls. Do trolls have enough of a culture to be an army?
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Jetrel
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Re: Trolls in Wesnoth

Post by Jetrel »

DarthRevan00m9 wrote:I think trolls should have their own race in Wesnoth. What do u think some of the units should be, what their strengths should be, and what their campain story should be like.
They do have their own race. If you can think of any good ideas for additional troll units, please, fire away.

The issue, however, is that I can't think of any good "new troll units".
Trolls using the following have been ruled out:
bladed or spearlike melee weapons
bows, or guns, or thrown spears
riding any sort of mount


The one thing that could be made, so far as I can tell, is some sort of troll magic user, given their highly magical nature as a race. However, under no circumstances can this be an offensive magic user. Trolls tossing fireballs is not compatible with their kind of magic.

Troll magic is a lot like dwarven magic - it lies in the resilience and vitality of their race, and their stonelike nature.

A long time ago, some had postulated the idea of a "bloodlust" aura, which would cause adjacent units to attack out of order. The basic idea is that adjacent troll units to a "troll shaman" would be able to get off both of their melee attacks before the enemy could retaliate at all.

Another thought would be enhancing their natural resilience, or enhancing their regeneration.
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Ankka
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Re: Trolls in Wesnoth

Post by Ankka »

Jetryl wrote: The one thing that could be made, so far as I can tell, is some sort of troll magic user, given their highly magical nature as a race. However, under no circumstances can this be an offensive magic user. Trolls tossing fireballs is not compatible with their kind of magic.
Is this an attack against quartex's UTBS? A troll magic caster can be seen there. :P
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Post by scott »

You could also have the fantasy equivalent of genetically mutated trolls or different breeds. One type evolved into runners, one type strong like elephants, one with 4 arms, one that lost regeneration and gained [something], etc.
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wayfarer
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Re: Trolls in Wesnoth

Post by wayfarer »

Jetryl wrote: ...
The issue, however, is that I can't think of any good "new troll units".
Trolls using the following have been ruled out:
bladed or spearlike melee weapons
bows, or guns, or thrown spears
riding any sort of mount
...
Not a big assortment. Why don´t give a troll something like a ball and chain as weapon. Something that was used to hold them back but they now use it as a kind of weapon these would work like a big morning star. They could throw it and they could use it as a melee weapon.
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DarthRevan00m9
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Re: Trolls in Wesnoth

Post by DarthRevan00m9 »

Ankka wrote:
Jetryl wrote: The one thing that could be made, so far as I can tell, is some sort of troll magic user, given their highly magical nature as a race. However, under no circumstances can this be an offensive magic user. Trolls tossing fireballs is not compatible with their kind of magic.
Is this an attack against quartex's UTBS? A troll magic caster can be seen there. :P

Also in the third age of middle earth the trolls have offencive magic.
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Elvish_Pillager
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Re: Trolls in Wesnoth

Post by Elvish_Pillager »

DarthRevan00m9 wrote:Also in the third age of middle earth the trolls have offencive magic.
Um...
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DarthRevan00m9
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Post by DarthRevan00m9 »

scott wrote:You could also have the fantasy equivalent of genetically mutated trolls or different breeds. One type evolved into runners, one type strong like elephants, one with 4 arms, one that lost regeneration and gained [something], etc.
Thats a great idea!!
Jar Jar Binks should have died in episode III.


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DarthRevan00m9
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Re: Trolls in Wesnoth

Post by DarthRevan00m9 »

Jetryl wrote:
DarthRevan00m9 wrote:I think trolls should have their own race in Wesnoth. What do u think some of the units should be, what their strengths should be, and what their campain story should be like.
They do have their own race. If you can think of any good ideas for additional troll units, please, fire away.

The issue, however, is that I can't think of any good "new troll units".
Trolls using the following have been ruled out:
bladed or spearlike melee weapons
bows, or guns, or thrown spears
riding any sort of mount


The one thing that could be made, so far as I can tell, is some sort of troll magic user, given their highly magical nature as a race. However, under no circumstances can this be an offensive magic user. Trolls tossing fireballs is not compatible with their kind of magic.

Troll magic is a lot like dwarven magic - it lies in the resilience and vitality of their race, and their stonelike nature.

A long time ago, some had postulated the idea of a "bloodlust" aura, which would cause adjacent units to attack out of order. The basic idea is that adjacent troll units to a "troll shaman" would be able to get off both of their melee attacks before the enemy could retaliate at all.

Another thought would be enhancing their natural resilience, or enhancing their regeneration.
How about Trolls using huge shields as weapons.
Jar Jar Binks should have died in episode III.


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drachefly
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Post by drachefly »

You could have one extra-dumb troll that has enhanced damage when in a forest because it can pick up logs and swing them. But its attention span is too short to hold onto the logs!

You could also include Kappas, which would regenerate only when in water (including swamp)
khamul
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Post by khamul »

I quite like the idea of troll mutants with run-away regeneration 'replacing' body parts the troll was never supposed to have: extra arms, a tail, horns, vestigal wings...

In game turns a lvl 2 troll with doubled regeneration, lower hitpoints, and 4 lower-damage attacks (with its extra appendages). Fairly low XP requirements for the lvl 3 troll muti-ball: a seething mass of appendages and organs with lots of weak attacks, tripled regeneration, moderate hitpoints and a low XP requirement.

When it reaches enough XP for level 4, the runaway regeneration becomes untenable and the whole mess collapses. The unit dies.

I'm fully aware this grotesquely breaks a lot of rules, such as reduction in power levelling is bad, and I'm really not suggesting anyone makes it - but I thought it was a fun idea.
DarthRevan00m9
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Joined: July 1st, 2005, 12:51 am

Post by DarthRevan00m9 »

khamul wrote:I quite like the idea of troll mutants with run-away regeneration 'replacing' body parts the troll was never supposed to have: extra arms, a tail, horns, vestigal wings...

In game turns a lvl 2 troll with doubled regeneration, lower hitpoints, and 4 lower-damage attacks (with its extra appendages). Fairly low XP requirements for the lvl 3 troll muti-ball: a seething mass of appendages and organs with lots of weak attacks, tripled regeneration, moderate hitpoints and a low XP requirement.

When it reaches enough XP for level 4, the runaway regeneration becomes untenable and the whole mess collapses. The unit dies.

I'm fully aware this grotesquely breaks a lot of rules, such as reduction in power levelling is bad, and I'm really not suggesting anyone makes it - but I thought it was a fun idea.
Ya i guess. I'm stargin work on a third party troll campain right now. The only thing is I'm not good at art work. If anyone is interested in helping me my email is DarthRevan00m9@gmail.com
Jar Jar Binks should have died in episode III.


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