To Lands Unknown 3.12.1 - now on Ko-fi!

Discussion and development of scenarios and campaigns for the game.

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R831
Posts: 17
Joined: March 26th, 2020, 10:53 pm

Re: To Lands Unknown 3.12.1 - now on Ko-fi!

Post by R831 »

@inferno8 why implement this "feature" in first place? T_T

Tell me please, how to locate unit image for air avatar and air god? For some reason it's not in "Era_of_Magic_Resources\images\units\summoners-elementals"...

The reason I asking, because I want to downscale air god (and a bit air avatar), like there (viewtopic.php?p=673205#p673205), for playability. Still think, that look's should not be prioritized over playability.

UPD: figured out how to do what I want by editing cfg.
Seansy
Posts: 7
Joined: September 9th, 2024, 3:53 am

Re: To Lands Unknown 3.12.1 - now on Ko-fi!

Post by Seansy »

Thank you for creating this wonderful campaign! I have been having a lot of fun with it thus far :D

I had 1 question and 1 suggestion.

My question is why the Great Jinni is so much more disproportionately expensive than any other unit? I'm only on scenario 16 and haven't had a chance to recall an Efreeti to see if they also have a similarly disproportionate recall cost, but my Great Jinni, a level 2 unit, costs me 34 gold to recall whereas all of my level 3 units cost 30 to 33 gold to recall. Was it intentional to make a level 2 unit more expensive or equal in expense to level 3 units? Is it a bug? Appreciate any clarification on this as this makes the unit much less worthwhile to invest experience in given the recall cost disparity.

My suggestion is regarding the camel line units. I believe they should be buffed or reworked somehow. Currently they are never worth recruiting or putting any experience into as is and that leads me to my conclusion that they should be buffed/reworked. Their combination of fairly low resistances, non-magical attacks, no regeneration, no buffs/debuffs, and a cap of 40% defense makes them weaker than any other unit that maxes out at level 3. There is no role it fills in the campaign long term better than another unit. Mobile skirmisher? Air god. Tank? Earth god. Damage? Any other unit. You get my point. I'm not sure what to suggest changing beyond buffing the damage but making the unit a worthwhile option to consider would be nice.

Thank you again for creating this campaign and listening to feedback!
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