Legend of the Invincibles
Moderator: Forum Moderators
Re: Legend of the Invincibles
It was a bug that it works with other weapons than staves. Fixed it.
Which gladiators you mean? The multiplayer scenario? What was born on the wall?
I was able to fix it, but I could not figure out the exact cause. It appears that for whatever reasons, no unit types exist in that specific event in that specific scenario.
This is an unexpected consequence of adding bonus attacks on other units than those specifically designed for it using AMLA. I have added a functionality that can restrict the bonus attack to attacks of specific types and applied it to these weapons. I hope this will work.
This one was fixed in github master.
This one is an engine limitation.
I have altered King Salmon's Crown significantly.
We shall see how useful it will turn out to be.
I have found it and fixed it. The problem was that he advanced into a unit for whom the terrain was impassable. The default option when placing units is to find a location they can pass and place them there, which caused him to appear next to his original position. He was supposed to be replaced by another version created after some more checks, but it didn't happen because that one appeared in the location where the original unit stood.MarcinB wrote: ↑May 10th, 2019, 7:15 am I found funny bug.
I had Mage of Light who was on the top of the mountain. He attacked enemy, killed him and advanced to Prophet.
Additional Prophet with the same name and items was created on adjacent hex.
Pick Mage of Light (22,9)
move her one hex down (22,10) and attack enemy(23,11)
attack and kill enemy
advance to prophet
gain new unit and items
You can add/remove items from this unit to create more units with items.
Re: Legend of the Invincibles
Thank You very much. You are great.Dugi wrote: ↑May 21st, 2019, 11:47 pmIt was a bug that it works with other weapons than staves. Fixed it.
This is an unexpected consequence of adding bonus attacks on other units than those specifically designed for it using AMLA. I have added a functionality that can restrict the bonus attack to attacks of specific types and applied it to these weapons. I hope this will work.
I have altered King Salmon's Crown significantly.
We shall see how useful it will turn out to be.
I love new version of 4th chapter. Copies, black army etc are great additions.
Here I am giving You another batch of bugs and/interactions.
4th chapter only
During 4th chapter Lethalia and her army gains special ability(when You kill living enemy you gain skeleton, skeleton archer, ghost or souless).
This ability doesn't work when enemies are killed by firecast.
open LotI1-An Army Is Born.gz;
equip Lethalia with Violent Set;
attack enemy using attack with Firecast and kill him
Doppelgänger can easily became incredibly powerful. You an give potion to Efraim and or Lethalia to create really strong units.
open LotI1-An Army Is Born.gz;
use some potions on Lethalia(titanic strenght, etc)
compare Your Doppelgängers (Doppelgängers created after using potion are stronger).
I don't know if this is problematic or not but if someone would use few potions then he could end with something really broken
I summoned old unit(ancient lich) during Efraim adventures. He was summoned automatically with other undeads in scenario the first blow
open LotI1-The First Blow.gz
search for Ancient Lich
be happy;P
other bugs
My assassin can't use option: alter advancement. It works great for other units but not for him. He gain additional advancement instead.
open LotI1-Invasion-Auto-Save3.gz
find elvish assassin, use option alter advancement
armor doesn't work properly(I have previous version of LoTI beta from wesnoth).
open armor.gz
find elvish incarnation. She is equipped with runners armor only. She has 10% blade and pierce resistance. She had 15% impact resistance(more than she should).
open armor1.gz
find elvish incarnation. She is equipped with staff of crelanu only(+10% to blade and fire resistance) but she also gained +10% to impact resistance.
- Attachments
-
armor1.gz
- (513.91 KiB) Downloaded 175 times
-
armor.gz
- (513.81 KiB) Downloaded 171 times
-
LotI1-Invasion-Auto-Save3.gz
- (529.89 KiB) Downloaded 158 times
-
LotI1-The First Blow.gz
- (218.87 KiB) Downloaded 203 times
-
LotI1-An Army Is Born.gz
- (207.92 KiB) Downloaded 187 times
Last edited by MarcinB on May 23rd, 2019, 4:37 pm, edited 1 time in total.
Re: Legend of the Invincibles
continuation:
Misanthropia and how to abuse this item.
Pick Elvish Incarnation with conviction 40%
buy ring of iced veins(first shop) and some gems to create 2 misanthropies.
You have 90% cold resistance penetration and cold attacks for any unit in Your army.
open misanthropia.gz
find elvish assassin attack beelzebub
kill beelzebub without taking any damage
my elvish assasin deals 49-9 focused damage after beelzebubs resistances. She doesn't have highlander or leader near her.
another bug from 4th chapter - scenario army is born:
Leaders doesn't drop magical items when they are killed by direct attacks(which create undeads).
Leaders drop magical weapon when they are killed by AoE attacks
open AoE.gz
use Lethalia Thunder or Aim attack to kill leader(see if he dropped magical item - he didn't).
reload
use Lethalia Thunder or Aim attack to kill orc with corssbow(leader will drop item).
Thunder(and Meteor) can be used as great defensive spell. My Lethalia has 91-3 thunder(aim) ranged, guided spell
---
Dugi:
4th chapter still.
I can't recall Ancient Lich and Reaper after scenario Bloodbath. I am currently in Library. I can recall living units
Dopplegangers are also disappering from recall unit list after few scanarios.
Misanthropia and how to abuse this item.
Pick Elvish Incarnation with conviction 40%
buy ring of iced veins(first shop) and some gems to create 2 misanthropies.
You have 90% cold resistance penetration and cold attacks for any unit in Your army.
open misanthropia.gz
find elvish assassin attack beelzebub
kill beelzebub without taking any damage
my elvish assasin deals 49-9 focused damage after beelzebubs resistances. She doesn't have highlander or leader near her.
another bug from 4th chapter - scenario army is born:
Leaders doesn't drop magical items when they are killed by direct attacks(which create undeads).
Leaders drop magical weapon when they are killed by AoE attacks
open AoE.gz
use Lethalia Thunder or Aim attack to kill leader(see if he dropped magical item - he didn't).
reload
use Lethalia Thunder or Aim attack to kill orc with corssbow(leader will drop item).
Thunder(and Meteor) can be used as great defensive spell. My Lethalia has 91-3 thunder(aim) ranged, guided spell
---
Dugi:
4th chapter still.
I can't recall Ancient Lich and Reaper after scenario Bloodbath. I am currently in Library. I can recall living units
Dopplegangers are also disappering from recall unit list after few scanarios.
- Attachments
-
AoE.gz
- (544.92 KiB) Downloaded 171 times
-
misanthropia.gz
- (526.55 KiB) Downloaded 177 times
Last edited by Pentarctagon on May 26th, 2019, 3:30 pm, edited 1 time in total.
Reason: Combined posts.
Reason: Combined posts.
Re: Legend of the Invincibles
This is deliberate. Only direct kills can create undead. AoE kills don't produce undead either. It would be too easy otherwise.
This was not intended, but it looks like an interesting gameplay mechanic. Maybe I could actually encourage the player to use them and make the doppelgängers weaker by default.
It recalls any undead except the doppelgängers. Fixed it to make it work only on the undead generated in An Army is Born and The First Blow.
I found that blade-specific resistances affected the resistance to impact damage under some circumstances. Fixed it.
Okay, I made it slightly weaker, so that it has 20% cold penetration.
The enemies killed there are transformed into allied undead rather than really killed.
You think it's so badly overpowered?
Because they were mistaken for the mass fabricated undead from earlier scenarios and destroyed at the end of Bloodbath. Fixed.
Re: Legend of the Invincibles
It happened in multiplayer
Fill enemy point with unit
Enemy comes out of the wall
Create an ally in the wall using the effect such as purify to the enemy that appeared on the wall
Allies in the wall leave the field and take the village
Gladiator escapes using teleport
Fin
Re: Legend of the Invincibles
I assumed that and added a piece of code that kills all units of that side that spawn in a wall.776 wrote: ↑May 27th, 2019, 12:03 amIt happened in multiplayer
Fill enemy point with unit
Enemy comes out of the wall
Create an ally in the wall using the effect such as purify to the enemy that appeared on the wall
Allies in the wall leave the field and take the village
Gladiator escapes using teleport
Fin
Re: Legend of the Invincibles
Ok
I thought that Firecast with fireball = direct attack.
This sounds great for me.This was not intended, but it looks like an interesting gameplay mechanic. Maybe I could actually encourage the player to use them and make the doppelgängers weaker by default.
Thanks. You are great.other topics, except thunder
I didn't know if this works as intended. I don't think that this is overpowered.
I think that Thunder, Meteor are very, very strong in part 1. They are mediocre/weak in part 2.
During part 1 Lethalia has level 5. Thanks to this her damage can be improved by leadership 6 and warlocks rule. Enemies has less hit points in part 1.
Thunder(1 amla), some magical items and duke.... You can easile deal 100+ damage and kill large group of enemies. I won't use thunder in part 2 because i think that this spell is too weak aginst demons.
all shops in chapter 5 were hostileshops in chapter 5
I could by items
I could attack and kill them
they were blocking my movement like enemy units.
I can send save
Re: Legend of the Invincibles
i was testing legacies and i found that there is a bug with fire dragon legacy
Fire Dragon Legacy
last amla (explosive fire breath) creates new special melee attack
find Senell(Divine Messenger)
items - unit desciption
she has very weak melee attack with explosive
Fire Dragon Legacy
last amla (explosive fire breath) creates new special melee attack
find Senell(Divine Messenger)
items - unit desciption
she has very weak melee attack with explosive
- Attachments
-
tests.gz
- (339.22 KiB) Downloaded 195 times
-
- Posts: 580
- Joined: August 26th, 2018, 11:46 pm
Re: Legend of the Invincibles
Lethalia picks up 'cures' when she AMLA 'heals better' to +8. She loses it when going to +12. Seems odd.
- Attachments
-
LotI1-Escape from Oblivion-Auto-Save44.gz
- (328.16 KiB) Downloaded 178 times
Re: Legend of the Invincibles
all better heals(9-40) should have build-in cure as part of ability.white_haired_uncle wrote: ↑May 29th, 2019, 11:42 pm Lethalia picks up 'cures' when she AMLA 'heals better' to +8. She loses it when going to +12. Seems odd.
She should be able to cure units without cure ability.
Dugi:
Shops doesn't work properly for me in new Lotl(beta version, last upgrade or part 2).
they are moving, fighting as allied units. Enemy units try to kill them.
I can't visit shop.
- Attachments
-
LotI2-Across the Barren Land Turn 47.gz
- (473.88 KiB) Downloaded 199 times
-
- Posts: 580
- Joined: August 26th, 2018, 11:46 pm
Re: Legend of the Invincibles
Have Argan take the sword from inventory. It doesn't do anything.
Shops worked normally for me, until I got to Akula's. What I'm seeing sounds a little different, they are not my allies, but I can trade with them.
Use the Grim Knight at 16.17 to kill the Dark Adept. Select melee upgrade. The GK's movement and attack are fully restored.
Also, I couldn't find an Amp in Amp1.
Check out Items on units on recall list in that save. Some units (Peras, 6th down) have gems?
Check your objectives, then send Efraim NW and make contact. You will get new objectives. Sort of. If you check them again, you'll see that they haven't actually changed.
Thanks for the info.MarcinB wrote: ↑May 30th, 2019, 6:45 pmall better heals(9-40) should have build-in cure as part of ability.white_haired_uncle wrote: ↑May 29th, 2019, 11:42 pm Lethalia picks up 'cures' when she AMLA 'heals better' to +8. She loses it when going to +12. Seems odd.
She should be able to cure units without cure ability.
Dugi:
Shops doesn't work properly for me in new Lotl(beta version, last upgrade or part 2).
they are moving, fighting as allied units. Enemy units try to kill them.
I can't visit shop.
Shops worked normally for me, until I got to Akula's. What I'm seeing sounds a little different, they are not my allies, but I can trade with them.
Use the Grim Knight at 16.17 to kill the Dark Adept. Select melee upgrade. The GK's movement and attack are fully restored.
Also, I couldn't find an Amp in Amp1.
Check out Items on units on recall list in that save. Some units (Peras, 6th down) have gems?
Check your objectives, then send Efraim NW and make contact. You will get new objectives. Sort of. If you check them again, you'll see that they haven't actually changed.
Last edited by Konrad2 on June 5th, 2019, 12:37 pm, edited 1 time in total.
Reason: Merged posts
Reason: Merged posts
-
- Posts: 580
- Joined: August 26th, 2018, 11:46 pm
Re: Legend of the Invincibles
Use the swordmaster at 12.9 to hit the illusion at 10.8. He's got a 40% chance, so it should only take a dozen or so attempts. When you finally are able to get a hit, you'll get an [unstore_unit] error.
- Attachments
-
LotI2-The Last Enemy-Auto-Save6.gz
- (445.85 KiB) Downloaded 175 times
Re: Legend of the Invincibles
Hello!
Before becoming a lich i took quite a many lvl ups on Efraim... are they lost now, after ascension?
I'm especially interested in Legacy of Light branch which took me like 3 lvl ups for opening up, illumination and heal, but now i don't have all those abilities. Is this intended behaviour? Do I get anything at all for my lvl ups before becoming a lich?
upd: He's also waaaay weaker then he was before turning into lich in terms of damage.
Before becoming a lich i took quite a many lvl ups on Efraim... are they lost now, after ascension?
I'm especially interested in Legacy of Light branch which took me like 3 lvl ups for opening up, illumination and heal, but now i don't have all those abilities. Is this intended behaviour? Do I get anything at all for my lvl ups before becoming a lich?
upd: He's also waaaay weaker then he was before turning into lich in terms of damage.
-
- Posts: 476
- Joined: February 7th, 2015, 1:27 am
- Location: Germany
Re: Legend of the Invincibles
That is an intended reset for balance (and, I presume, story) reasons. You will have to rebuild the unit up to strength (although: you now have different advancements! So you can try some new stuff!)avestus wrote: ↑June 9th, 2019, 6:07 pm Hello!
Before becoming a lich i took quite a many lvl ups on Efraim... are they lost now, after ascension?
I'm especially interested in Legacy of Light branch which took me like 3 lvl ups for opening up, illumination and heal, but now i don't have all those abilities. Is this intended behaviour? Do I get anything at all for my lvl ups before becoming a lich?
upd: He's also waaaay weaker then he was before turning into lich in terms of damage.
Under blood-red skies, an old man sits
In the ruins of Carthage - contemplating prophecy.
In the ruins of Carthage - contemplating prophecy.
Re: Legend of the Invincibles
It just feels bad to lose progress for a very arbitrary reason. I've thought that funnelling exp to protagonist was safe bet because of how leveling works in this campaign. Apparently not and I would've been better off feeding this exp to other units. I understand resetting but having at least some kind of bonus carried over would've been nice. Right now I feel punished for making decisions I had no way to be informed about and it feels quite unfair :/Whiskeyjack wrote: ↑June 9th, 2019, 7:38 pm
That is an intended reset for balance (and, I presume, story) reasons. You will have to rebuild the unit up to strength (although: you now have different advancements! So you can try some new stuff!)