Legend of the Invincibles

Discussion and development of scenarios and campaigns for the game.

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Which of these crafting recipes you are using or planning to use? Unpopular ones will be reworked.

The End of All that Is
4
9%
Gloombringer
1
2%
Soul Eclipse
3
7%
Guerilla
5
11%
Scaryface
6
13%
Thundering Revenge
2
4%
Marie Byrd
3
7%
Marrowrend
11
24%
Deathblade Inheritance
0
No votes
Soul Render
10
22%
 
Total votes: 45

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Dugi
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Location: Carpathian Mountains
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Re: Legend of the Invincibles

Post by Dugi » May 21st, 2019, 11:47 pm

MarcinB wrote:
April 30th, 2019, 9:02 am
Opinion on Violent Set and/or Firecast

I think that decreasing power of violent beatdown and / or firecast would be great.
It was a bug that it works with other weapons than staves. Fixed it.
776 wrote:
May 3rd, 2019, 9:48 am
Gladiators fled out by going out by being born on the wall, or I stuck the enemy unable to achieve annihilation
Which gladiators you mean? The multiplayer scenario? What was born on the wall?
Raywyrm wrote:
May 3rd, 2019, 9:01 pm
On starting Chapter 5 scenario 2, I autolose the game with the below error. This has me stuck in the game , Please help.
I was able to fix it, but I could not figure out the exact cause. It appears that for whatever reasons, no unit types exist in that specific event in that specific scenario.
MarcinB wrote:
May 4th, 2019, 9:43 am
Underdrawer crossbow
This is an unexpected consequence of adding bonus attacks on other units than those specifically designed for it using AMLA. I have added a functionality that can restrict the bonus attack to attacks of specific types and applied it to these weapons. I hope this will work.
lamty101 wrote:
May 8th, 2019, 12:00 pm
Duplicate items
This one was fixed in github master.
lamty101 wrote:
May 8th, 2019, 12:00 pm
Reducing enemy resistance
This one is an engine limitation.
MarcinB wrote:
May 8th, 2019, 9:37 pm

Dugi:
Helmets:
Apricity and King Salmons Crown are very, very similar.
Both give +1 to movement, +10 % to physical resistances, and +20(apricity)/+30(king salmon) to cold resistance.

Maybe they should be changed a little or maybe one of them should be removed?
I have altered King Salmon's Crown significantly.
MarcinB wrote:
May 8th, 2019, 9:37 pm
Misanthropia:
I think that this item is very powerful compared to his cost. It is very easy to create unit with 2 weapons of this kind.
-50% to resistance is very strong.
We shall see how useful it will turn out to be.
MarcinB wrote:
May 10th, 2019, 7:15 am
I found funny bug.

I had Mage of Light who was on the top of the mountain. He attacked enemy, killed him and advanced to Prophet.

Additional Prophet with the same name and items was created on adjacent hex.

Pick Mage of Light (22,9)
move her one hex down (22,10) and attack enemy(23,11)
attack and kill enemy
advance to prophet
gain new unit and items

You can add/remove items from this unit to create more units with items.
I have found it and fixed it. The problem was that he advanced into a unit for whom the terrain was impassable. The default option when placing units is to find a location they can pass and place them there, which caused him to appear next to his original position. He was supposed to be replaced by another version created after some more checks, but it didn't happen because that one appeared in the location where the original unit stood.

MarcinB
Posts: 19
Joined: April 16th, 2019, 7:19 pm

Re: Legend of the Invincibles

Post by MarcinB » May 23rd, 2019, 10:33 am

Dugi wrote:
May 21st, 2019, 11:47 pm
MarcinB wrote:
April 30th, 2019, 9:02 am
Opinion on Violent Set and/or Firecast

I think that decreasing power of violent beatdown and / or firecast would be great.
It was a bug that it works with other weapons than staves. Fixed it.
MarcinB wrote:
May 4th, 2019, 9:43 am
Underdrawer crossbow
This is an unexpected consequence of adding bonus attacks on other units than those specifically designed for it using AMLA. I have added a functionality that can restrict the bonus attack to attacks of specific types and applied it to these weapons. I hope this will work.
MarcinB wrote:
May 8th, 2019, 9:37 pm

Dugi:
Helmets:
Apricity and King Salmons Crown are very, very similar.
Both give +1 to movement, +10 % to physical resistances, and +20(apricity)/+30(king salmon) to cold resistance.

Maybe they should be changed a little or maybe one of them should be removed?
I have altered King Salmon's Crown significantly.
MarcinB wrote:
May 8th, 2019, 9:37 pm
Misanthropia:
I think that this item is very powerful compared to his cost. It is very easy to create unit with 2 weapons of this kind.
-50% to resistance is very strong.
We shall see how useful it will turn out to be.
Thank You very much. You are great.
I love new version of 4th chapter. Copies, black army etc are great additions.

Here I am giving You another batch of bugs and/interactions.

4th chapter only

During 4th chapter Lethalia and her army gains special ability(when You kill living enemy you gain skeleton, skeleton archer, ghost or souless).
This ability doesn't work when enemies are killed by firecast.
open LotI1-An Army Is Born.gz;
equip Lethalia with Violent Set;
attack enemy using attack with Firecast and kill him

Doppelgänger can easily became incredibly powerful. You an give potion to Efraim and or Lethalia to create really strong units.
open LotI1-An Army Is Born.gz;
use some potions on Lethalia(titanic strenght, etc)
compare Your Doppelgängers (Doppelgängers created after using potion are stronger).
I don't know if this is problematic or not but if someone would use few potions then he could end with something really broken

I summoned old unit(ancient lich) during Efraim adventures. He was summoned automatically with other undeads in scenario the first blow
open LotI1-The First Blow.gz
search for Ancient Lich
be happy;P

other bugs
My assassin can't use option: alter advancement. It works great for other units but not for him. He gain additional advancement instead.
open LotI1-Invasion-Auto-Save3.gz
find elvish assassin, use option alter advancement

armor doesn't work properly(I have previous version of LoTI beta from wesnoth).
open armor.gz
find elvish incarnation. She is equipped with runners armor only. She has 10% blade and pierce resistance. She had 15% impact resistance(more than she should).

open armor1.gz
find elvish incarnation. She is equipped with staff of crelanu only(+10% to blade and fire resistance) but she also gained +10% to impact resistance.
Attachments
armor1.gz
(513.91 KiB) Downloaded 92 times
armor.gz
(513.81 KiB) Downloaded 91 times
LotI1-Invasion-Auto-Save3.gz
(529.89 KiB) Downloaded 90 times
LotI1-The First Blow.gz
(218.87 KiB) Downloaded 86 times
LotI1-An Army Is Born.gz
(207.92 KiB) Downloaded 93 times
Last edited by MarcinB on May 23rd, 2019, 4:37 pm, edited 1 time in total.

MarcinB
Posts: 19
Joined: April 16th, 2019, 7:19 pm

Re: Legend of the Invincibles

Post by MarcinB » May 23rd, 2019, 10:57 am

continuation:
Misanthropia and how to abuse this item.
Pick Elvish Incarnation with conviction 40%
buy ring of iced veins(first shop) and some gems to create 2 misanthropies.
You have 90% cold resistance penetration and cold attacks for any unit in Your army.

open misanthropia.gz
find elvish assassin attack beelzebub
kill beelzebub without taking any damage

my elvish assasin deals 49-9 focused damage after beelzebubs resistances. She doesn't have highlander or leader near her.

another bug from 4th chapter - scenario army is born:
Leaders doesn't drop magical items when they are killed by direct attacks(which create undeads).
Leaders drop magical weapon when they are killed by AoE attacks

open AoE.gz
use Lethalia Thunder or Aim attack to kill leader(see if he dropped magical item - he didn't).
reload
use Lethalia Thunder or Aim attack to kill orc with corssbow(leader will drop item).


Thunder(and Meteor) can be used as great defensive spell. My Lethalia has 91-3 thunder(aim) ranged, guided spell

---

Dugi:
4th chapter still.
I can't recall Ancient Lich and Reaper after scenario Bloodbath. I am currently in Library. I can recall living units
Dopplegangers are also disappering from recall unit list after few scanarios.
Attachments
AoE.gz
(544.92 KiB) Downloaded 85 times
misanthropia.gz
(526.55 KiB) Downloaded 91 times
Last edited by Pentarctagon on May 26th, 2019, 3:30 pm, edited 1 time in total.
Reason: Combined posts.

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Dugi
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Re: Legend of the Invincibles

Post by Dugi » May 26th, 2019, 3:15 pm

MarcinB wrote:
May 23rd, 2019, 10:33 am
4th chapter only

During 4th chapter Lethalia and her army gains special ability(when You kill living enemy you gain skeleton, skeleton archer, ghost or souless).
This ability doesn't work when enemies are killed by firecast.
This is deliberate. Only direct kills can create undead. AoE kills don't produce undead either. It would be too easy otherwise.
MarcinB wrote:
May 23rd, 2019, 10:33 am
Doppelgänger can easily became incredibly powerful. You an give potion to Efraim and or Lethalia to create really strong units.
This was not intended, but it looks like an interesting gameplay mechanic. Maybe I could actually encourage the player to use them and make the doppelgängers weaker by default.
MarcinB wrote:
May 23rd, 2019, 10:33 am
I summoned old unit(ancient lich) during Efraim adventures. He was summoned automatically with other undeads in scenario the first blow
open LotI1-The First Blow.gz
search for Ancient Lich
be happy;P
It recalls any undead except the doppelgängers. Fixed it to make it work only on the undead generated in An Army is Born and The First Blow.
MarcinB wrote:
May 23rd, 2019, 10:33 am
other bugs
My assassin can't use option: alter advancement. It works great for other units but not for him. He gain additional advancement instead.
open LotI1-Invasion-Auto-Save3.gz
find elvish assassin, use option alter advancement
MarcinB wrote:
May 23rd, 2019, 10:33 am
armor doesn't work properly(I have previous version of LoTI beta from wesnoth).
open armor.gz
find elvish incarnation. She is equipped with runners armor only. She has 10% blade and pierce resistance. She had 15% impact resistance(more than she should).
I found that blade-specific resistances affected the resistance to impact damage under some circumstances. Fixed it.
MarcinB wrote:
May 23rd, 2019, 10:57 am
open misanthropia.gz
find elvish assassin attack beelzebub
kill beelzebub without taking any damage

my elvish assasin deals 49-9 focused damage after beelzebubs resistances. She doesn't have highlander or leader near her.
Okay, I made it slightly weaker, so that it has 20% cold penetration.
MarcinB wrote:
May 23rd, 2019, 10:57 am
another bug from 4th chapter - scenario army is born:
Leaders doesn't drop magical items when they are killed by direct attacks(which create undeads).
Leaders drop magical weapon when they are killed by AoE attacks
The enemies killed there are transformed into allied undead rather than really killed.
MarcinB wrote:
May 23rd, 2019, 10:57 am
Thunder(and Meteor) can be used as great defensive spell. My Lethalia has 91-3 thunder(aim) ranged, guided spell
You think it's so badly overpowered?
MarcinB wrote:
May 23rd, 2019, 8:55 pm
Dugi:
4th chapter still.
I can't recall Ancient Lich and Reaper after scenario Bloodbath. I am currently in Library. I can recall living units
Dopplegangers are also disappering from recall unit list after few scanarios.
Because they were mistaken for the mass fabricated undead from earlier scenarios and destroyed at the end of Bloodbath. Fixed.

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776
Posts: 4
Joined: July 16th, 2018, 11:33 am

Re: Legend of the Invincibles

Post by 776 » May 27th, 2019, 12:03 am

Dugi wrote:
May 21st, 2019, 11:47 pm
Which gladiators you mean? The multiplayer scenario? What was born on the wall?
It happened in multiplayer
Fill enemy point with unit
Enemy comes out of the wall
Create an ally in the wall using the effect such as purify to the enemy that appeared on the wall
Allies in the wall leave the field and take the village
Gladiator escapes using teleport
Fin

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Dugi
Posts: 4925
Joined: July 22nd, 2010, 10:29 am
Location: Carpathian Mountains
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Re: Legend of the Invincibles

Post by Dugi » May 27th, 2019, 2:28 pm

776 wrote:
May 27th, 2019, 12:03 am
Dugi wrote:
May 21st, 2019, 11:47 pm
Which gladiators you mean? The multiplayer scenario? What was born on the wall?
It happened in multiplayer
Fill enemy point with unit
Enemy comes out of the wall
Create an ally in the wall using the effect such as purify to the enemy that appeared on the wall
Allies in the wall leave the field and take the village
Gladiator escapes using teleport
Fin
I assumed that and added a piece of code that kills all units of that side that spawn in a wall.

MarcinB
Posts: 19
Joined: April 16th, 2019, 7:19 pm

Re: Legend of the Invincibles

Post by MarcinB » May 27th, 2019, 3:30 pm

Dugi wrote:
May 26th, 2019, 3:15 pm
MarcinB wrote:
May 23rd, 2019, 10:33 am
4th chapter only

During 4th chapter Lethalia and her army gains special ability(when You kill living enemy you gain skeleton, skeleton archer, ghost or souless).
This ability doesn't work when enemies are killed by firecast.
This is deliberate. Only direct kills can create undead. AoE kills don't produce undead either. It would be too easy otherwise.
Ok
I thought that Firecast with fireball = direct attack.
MarcinB wrote:
May 23rd, 2019, 10:33 am
Doppelgänger can easily became incredibly powerful. You an give potion to Efraim and or Lethalia to create really strong units.
This was not intended, but it looks like an interesting gameplay mechanic. Maybe I could actually encourage the player to use them and make the doppelgängers weaker by default.
This sounds great for me.
other topics, except thunder
Thanks. You are great.
MarcinB wrote:
May 23rd, 2019, 10:57 am
Thunder(and Meteor) can be used as great defensive spell. My Lethalia has 91-3 thunder(aim) ranged, guided spell
You think it's so badly overpowered?
I didn't know if this works as intended. I don't think that this is overpowered.

I think that Thunder, Meteor are very, very strong in part 1. They are mediocre/weak in part 2.

During part 1 Lethalia has level 5. Thanks to this her damage can be improved by leadership 6 and warlocks rule. Enemies has less hit points in part 1.
Thunder(1 amla), some magical items and duke.... You can easile deal 100+ damage and kill large group of enemies. I won't use thunder in part 2 because i think that this spell is too weak aginst demons.
shops in chapter 5
all shops in chapter 5 were hostile
I could by items
I could attack and kill them
they were blocking my movement like enemy units.
I can send save

MarcinB
Posts: 19
Joined: April 16th, 2019, 7:19 pm

Re: Legend of the Invincibles

Post by MarcinB » May 27th, 2019, 8:28 pm

i was testing legacies and i found that there is a bug with fire dragon legacy

Fire Dragon Legacy
last amla (explosive fire breath) creates new special melee attack
find Senell(Divine Messenger)
items - unit desciption
she has very weak melee attack with explosive
Attachments
tests.gz
(339.22 KiB) Downloaded 93 times

white_haired_uncle
Posts: 551
Joined: August 26th, 2018, 11:46 pm

Re: Legend of the Invincibles

Post by white_haired_uncle » May 29th, 2019, 11:42 pm

Lethalia picks up 'cures' when she AMLA 'heals better' to +8. She loses it when going to +12. Seems odd.
Attachments
LotI1-Escape from Oblivion-Auto-Save44.gz
(328.16 KiB) Downloaded 93 times
WARNING: I suck at BFW, I'm usually barely paying attention, and I often like to try stupid things just to see what happens. Then I cheat. Watching my replays is known to the State of California to cause permanent mental injury.

MarcinB
Posts: 19
Joined: April 16th, 2019, 7:19 pm

Re: Legend of the Invincibles

Post by MarcinB » May 30th, 2019, 6:45 pm

white_haired_uncle wrote:
May 29th, 2019, 11:42 pm
Lethalia picks up 'cures' when she AMLA 'heals better' to +8. She loses it when going to +12. Seems odd.
all better heals(9-40) should have build-in cure as part of ability.
She should be able to cure units without cure ability.

Dugi:
Shops doesn't work properly for me in new Lotl(beta version, last upgrade or part 2).
they are moving, fighting as allied units. Enemy units try to kill them.
I can't visit shop.
Attachments
LotI2-Across the Barren Land Turn 47.gz
(473.88 KiB) Downloaded 92 times

white_haired_uncle
Posts: 551
Joined: August 26th, 2018, 11:46 pm

Re: Legend of the Invincibles

Post by white_haired_uncle » June 1st, 2019, 12:30 am

Have Argan take the sword from inventory. It doesn't do anything.
LotI1-Siege Turn 1.gz
(433.53 KiB) Downloaded 95 times
MarcinB wrote:
May 30th, 2019, 6:45 pm
white_haired_uncle wrote:
May 29th, 2019, 11:42 pm
Lethalia picks up 'cures' when she AMLA 'heals better' to +8. She loses it when going to +12. Seems odd.
all better heals(9-40) should have build-in cure as part of ability.
She should be able to cure units without cure ability.

Dugi:
Shops doesn't work properly for me in new Lotl(beta version, last upgrade or part 2).
they are moving, fighting as allied units. Enemy units try to kill them.
I can't visit shop.
Thanks for the info.

Shops worked normally for me, until I got to Akula's. What I'm seeing sounds a little different, they are not my allies, but I can trade with them.
LotI1-Northwestern Storeroom-Auto-Save1.gz
(765.77 KiB) Downloaded 83 times

Use the Grim Knight at 16.17 to kill the Dark Adept. Select melee upgrade. The GK's movement and attack are fully restored.

Also, I couldn't find an Amp in Amp1.

Check out Items on units on recall list in that save. Some units (Peras, 6th down) have gems?
LotI1-War Zone-Auto-Save9.gz
(826.79 KiB) Downloaded 81 times


Check your objectives, then send Efraim NW and make contact. You will get new objectives. Sort of. If you check them again, you'll see that they haven't actually changed.
LotI2-Who Am I-Auto-Save13.gz
(264.25 KiB) Downloaded 90 times
Last edited by Konrad2 on June 5th, 2019, 12:37 pm, edited 1 time in total.
Reason: Merged posts
WARNING: I suck at BFW, I'm usually barely paying attention, and I often like to try stupid things just to see what happens. Then I cheat. Watching my replays is known to the State of California to cause permanent mental injury.

white_haired_uncle
Posts: 551
Joined: August 26th, 2018, 11:46 pm

Re: Legend of the Invincibles

Post by white_haired_uncle » June 8th, 2019, 8:28 pm

Use the swordmaster at 12.9 to hit the illusion at 10.8. He's got a 40% chance, so it should only take a dozen or so attempts. When you finally are able to get a hit, you'll get an [unstore_unit] error.
Attachments
LotI2-The Last Enemy-Auto-Save6.gz
(445.85 KiB) Downloaded 82 times
WARNING: I suck at BFW, I'm usually barely paying attention, and I often like to try stupid things just to see what happens. Then I cheat. Watching my replays is known to the State of California to cause permanent mental injury.

avestus
Posts: 4
Joined: June 9th, 2019, 6:05 pm

Re: Legend of the Invincibles

Post by avestus » June 9th, 2019, 6:07 pm

Hello!
Before becoming a lich i took quite a many lvl ups on Efraim... are they lost now, after ascension?
I'm especially interested in Legacy of Light branch which took me like 3 lvl ups for opening up, illumination and heal, but now i don't have all those abilities. Is this intended behaviour? Do I get anything at all for my lvl ups before becoming a lich?

upd: He's also waaaay weaker then he was before turning into lich in terms of damage.

Whiskeyjack
Posts: 423
Joined: February 7th, 2015, 1:27 am
Location: Germany

Re: Legend of the Invincibles

Post by Whiskeyjack » June 9th, 2019, 7:38 pm

avestus wrote:
June 9th, 2019, 6:07 pm
Hello!
Before becoming a lich i took quite a many lvl ups on Efraim... are they lost now, after ascension?
I'm especially interested in Legacy of Light branch which took me like 3 lvl ups for opening up, illumination and heal, but now i don't have all those abilities. Is this intended behaviour? Do I get anything at all for my lvl ups before becoming a lich?

upd: He's also waaaay weaker then he was before turning into lich in terms of damage.
That is an intended reset for balance (and, I presume, story) reasons. You will have to rebuild the unit up to strength (although: you now have different advancements! So you can try some new stuff!)
Under blood-red skies an old man sits in the ruins of Carthage contemplating prophecy.

avestus
Posts: 4
Joined: June 9th, 2019, 6:05 pm

Re: Legend of the Invincibles

Post by avestus » June 9th, 2019, 11:22 pm

Whiskeyjack wrote:
June 9th, 2019, 7:38 pm

That is an intended reset for balance (and, I presume, story) reasons. You will have to rebuild the unit up to strength (although: you now have different advancements! So you can try some new stuff!)
It just feels bad to lose progress for a very arbitrary reason. I've thought that funnelling exp to protagonist was safe bet because of how leveling works in this campaign. Apparently not and I would've been better off feeding this exp to other units. I understand resetting but having at least some kind of bonus carried over would've been nice. Right now I feel punished for making decisions I had no way to be informed about and it feels quite unfair :/

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