Dwarvish Smith -> Runesmith -> Runemaster
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Dwarvish Smith -> Runesmith -> Runemaster
I'm using these for my campaign, not tryng to get them included officially. Remember that when critiquing the idea.
I use the most recent graphics Shadow posted in the "Runemaster the second" discussion for it, but that is rather irrelevant, as this is no art thread.
So far I have the file for level 1 complete. And yes, DO critique the description. I want it to sound good.
I use the most recent graphics Shadow posted in the "Runemaster the second" discussion for it, but that is rather irrelevant, as this is no art thread.
So far I have the file for level 1 complete. And yes, DO critique the description. I want it to sound good.
Code: Select all
[unit]
id=Dwarvish Smith
name= _ "Dwarvish Smith"
race=dwarf
image=dwarf-smith.png
image_defensive=dwarf-smith-defend.png
hitpoints=35
movement_type=dwarvishfoot
movement=5
level=1
alignment=neutral
cost=20
usage=archer
unit_description= _ "Dwarvish smiths, just beginning to work in the art of runecrafting, are not yet powerful enough to use the magic of their weapon to their advantage. However, they are still capable of striking a fearful blow with it. They are not naturally the strongest of the dwarves - the Guardsmen have that honor - but the runic symbols on their hammer's head give them the power necessary to attack. Without their hammer, they are among the weaker, but wiser, of the dwarves."
get_hit_sound=groan.wav
[attack]
name=hammer
type=impact
range=short
damage=7
number=2
[frame]
begin=-200
end=100
image=dwarf-smith-attack.png
[/frame]
[/attack]
[/unit]
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
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And I hate stupid people.
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- Elvish_Pillager
- Posts: 8137
- Joined: May 28th, 2004, 10:21 am
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Costs more than a Grunt, has less HP, weaker attacks, and pretty much no advantages. Why does it cost so much?
And why is its usage "archer"?
And why is its usage "archer"?
It's all fun and games until someone loses a lawsuit. Oh, and by the way, sending me private messages won't work. :/ If you must contact me, there's an e-mail address listed on the website in my profile.
You're right, I'll bring it down to ~17... but it does have an advantage - resistance.Elvish Pillager wrote:Costs more than a Grunt, has less HP, weaker attacks, and pretty much no advantages. Why does it cost so much?
Also, impact is usually more effective than blade.
Typo.Elvish Pillager wrote:And why is its usage "archer"?

For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
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And I hate stupid people.
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Re: ...
I'm going to use it as a hero, and as a "regular" unit.Attila wrote:It does seem pretty underpowered, but it doesn't seem like the kind of unit that would be recruited reguarly. Are youy going to use it as hero?
Here's a "rebalanced" version.
Code: Select all
[unit]
id=Dwarvish Smith
name= _ "Dwarvish Smith"
race=dwarf
image=dwarf-smith.png
image_defensive=dwarf-smith-defend.png
hitpoints=35
movement_type=dwarvishfoot
movement=5
level=1
alignment=neutral
cost=17
usage=fighter
unit_description= _ "Dwarvish smiths, just beginning to work in the art of runecrafting, are not yet powerful enough to use the magic of their weapon to their advantage. However, they are still capable of striking a fearful blow with it. They are not naturally the strongest of the dwarves - the Guardsmen have that honor - but the runic symbols on their hammer's head give them the power necessary to attack. Without their hammer, they are among the weaker, but wiser, of the dwarves."
get_hit_sound=groan.wav
[attack]
name=hammer
type=impact
range=short
damage=8
number=2
[frame]
begin=-200
end=-100
image=dwarf-smith-attack1.png
[/frame]
[frame]
begin=-100
end=100
image=dwarf-smith-attack2.png
[/frame]
[/attack]
[/unit]
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
And I hate stupid people.
The World of Orbivm
Re: Dwarvish Smith -> Runesmith -> Runemaster
Gramattically, the "it" in the description refers to the "magic", which I suspect isn't your intent. A rewrite:turin wrote:Dwarvish smiths, just beginning to work in the art of runecrafting, are not yet powerful enough to use the magic of their weapon to their advantage. However, they are still capable of striking a fearful blow with it. They are not naturally the strongest of the dwarves - the Guardsmen have that honor - but the runic symbols on their hammer's head give them the power necessary to attack. Without their hammer, they are among the weaker, but wiser, of the dwarves.
Also, how did you get "lord of the east" to appear below your username? That's pretty cool.aelius wrote:More wise than strong, some Dwarves devote their lives to the study of magical runes. These Dwarvish smiths, novices at the art of runecrafting, are not yet powerful (wise? skilled?) enough to harness the pure magic of their weapons. Their runed hammers, however, strike fear into their foes.
- b.
Re: Dwarvish Smith -> Runesmith -> Runemaster
Looks good. I'll replace.aelius wrote:Gramattically, the "it" in the description refers to the "magic", which I suspect isn't your intent. A rewrite:turin wrote:Dwarvish smiths, just beginning to work in the art of runecrafting, are not yet powerful enough to use the magic of their weapon to their advantage. However, they are still capable of striking a fearful blow with it. They are not naturally the strongest of the dwarves - the Guardsmen have that honor - but the runic symbols on their hammer's head give them the power necessary to attack. Without their hammer, they are among the weaker, but wiser, of the dwarves.
aelius wrote:More wise than strong, some Dwarves devote their lives to the study of magical runes. These Dwarvish smiths, novices at the art of runecrafting, are not yet powerful (wise? skilled?) enough to harness the pure magic of their weapons. Their runed hammers, however, strike fear into their foes.
Dave set it up. I think you have to be a dev to get it... I know that some of the other devs have it too. ("Dave: Main Developer" is an example.) AFAIK i'm the only one that isn't a mundane title, though. Well, no, benji has "Orquitur" or something like that. ;}aelius wrote:Also, how did you get "lord of the east" to appear below your username? That's pretty cool.
- b.
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
And I hate stupid people.
The World of Orbivm
-
- Posts: 209
- Joined: October 27th, 2004, 8:24 am
- Location: New Zealand
Re: Dwarvish Smith -> Runesmith -> Runemaster
Perhaps you should check your spelling before giving advice on grammar?aelius wrote:Gramattically...
;]
;]
I have completed unit and description for second level, the Runesmith.
I have completed unit and description for second level, the Runesmith.
Code: Select all
[unit]
id=Dwarvish Runesmith
name= _ "Dwarvish Runesmith"
race=dwarf
image=dwarf-runesmith.png
image_defensive=dwarf-runesmith-defend.png
#image_aura=dwarf-runesmith-aura.png
hitpoints=48
movement_type=dwarvishfoot
movement=5
level=1
alignment=neutral
cost=30
usage=fighter
unit_description= _ "Dwarvish runesmiths, no longer novices, have been trained to channel the magic in the stones they craft into their blows, infusing them with a power and accuracy otherwise unattainable. They have learned that the runes on their hammer can interfere with the substance of their enemies' weapons, causing them to strike softly, weakly and on the armor of the defender."
get_hit_sound=groan.wav
[attack]
name=hammer
type=impact
range=short
damage=13
number=2
[frame]
begin=-200
end=-100
image=dwarf-runesmith-attack1.png
[/frame]
[frame]
begin=-100
end=100
image=dwarf-runesmith-attack2.png
[/frame]
[/attack]
[/unit]
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
And I hate stupid people.
The World of Orbivm
The first sentence is a bit long imho, maybe something like this is better:"Dwarvish runesmiths, no longer novices, have been trained to channel the magic in the stones they craft into their blows, infusing them with a power and accuracy otherwise unattainable. They have learned that the runes on their hammer can interfere with the substance of their enemies' weapons, causing them to strike softly, weakly and on the armor of the defender."
Dwarvish runesmiths have learned to forge weapons of power, crafting runes capable of disrupting their enemys attacks. Some runes have the power to weaken their enemy while other creates mirages the fools them to attack their friends. No longer novices, the runesmiths have the time to tinker endlessly with their experiments and equipment.
Last edited by capitol on February 27th, 2005, 8:10 pm, edited 1 time in total.
"The memory management on the PowerPC can be used to frighten small children."
Enemies. Not enemys.capitol wrote:The first sentence is a bit long imho, maybe something like this is better:"Dwarvish runesmiths, no longer novices, have been trained to channel the magic in the stones they craft into their blows, infusing them with a power and accuracy otherwise unattainable. They have learned that the runes on their hammer can interfere with the substance of their enemies' weapons, causing them to strike softly, weakly and on the armor of the defender."
Dwarvish runesmiths have learned the deep magic of forging weapons of power, crafting runes capable of disrupting their enemys attacks. No longer novices, they have the time to tinker endlessly with their experiments and equipment.
-
- Posts: 209
- Joined: October 27th, 2004, 8:24 am
- Location: New Zealand
Is this going to be simulated in the game somehow? Better resistance to impact and blade maybe? Lower chance to hit to impact and blade maybe? That'd be an interesting perk.turin wrote:They have learned that the runes on their hammer can interfere with the substance of their enemies' weapons, causing them to strike softly, weakly and on the armor of the defender."
Also, did they discover this about the runes that were already there? You might want to say something like:
aelius wrote: Dwarvish runesmiths, now practiced at their craft, carve arcane runes into their weapons and armor. These runes infuse the runesmith's blows with might and accuracy, and disrupts the blows of emenies.
ok
what about this then?
Dwarvish runesmiths have learned to forge weapons of power, crafting runes capable of disrupting their enemys' attacks. Some runes have the power to weaken their enemy while other creates mirages that fools them to attack their friends. No longer novices, the runesmiths have the time to tinker endlessly with their experiments and equipment.

Dwarvish runesmiths have learned to forge weapons of power, crafting runes capable of disrupting their enemys' attacks. Some runes have the power to weaken their enemy while other creates mirages that fools them to attack their friends. No longer novices, the runesmiths have the time to tinker endlessly with their experiments and equipment.
"The memory management on the PowerPC can be used to frighten small children."
Jetryl had an idea about an aura specialty that reduced damage dealt to you by blade, impact and pierce. Right now its not possible, though, and will just be simulated by higher resistances.aelius wrote:Is this going to be simulated in the game somehow? Better resistance to impact and blade maybe? Lower chance to hit to impact and blade maybe? That'd be an interesting perk.turin wrote:They have learned that the runes on their hammer can interfere with the substance of their enemies' weapons, causing them to strike softly, weakly and on the armor of the defender."
Sounds better.aelius wrote:Also, did they discover this about the runes that were already there? You might want to say something like:
aelius wrote: Dwarvish runesmiths, now practiced at their craft, carve arcane runes into their weapons and armor. These runes infuse the runesmith's blows with might and accuracy, and disrupts the blows of emenies.
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
And I hate stupid people.
The World of Orbivm