Dwarvish Smith -> Runesmith -> Runemaster

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turin
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Dwarvish Smith -> Runesmith -> Runemaster

Post by turin »

I'm using these for my campaign, not tryng to get them included officially. Remember that when critiquing the idea.

I use the most recent graphics Shadow posted in the "Runemaster the second" discussion for it, but that is rather irrelevant, as this is no art thread.

So far I have the file for level 1 complete. And yes, DO critique the description. I want it to sound good.

Code: Select all

[unit]
id=Dwarvish Smith
name= _ "Dwarvish Smith"
race=dwarf
image=dwarf-smith.png
image_defensive=dwarf-smith-defend.png
hitpoints=35
movement_type=dwarvishfoot
movement=5
level=1
alignment=neutral
cost=20
usage=archer
unit_description= _ "Dwarvish smiths, just beginning to work in the art of runecrafting, are not yet powerful enough to use the magic of their weapon to their advantage. However, they are still capable of striking a fearful blow with it. They are not naturally the strongest of the dwarves - the Guardsmen have that honor - but the runic symbols on their hammer's head give them the power necessary to attack. Without their hammer, they are among the weaker, but wiser, of the dwarves."
get_hit_sound=groan.wav
	[attack]
	name=hammer
	type=impact
	range=short
	damage=7
	number=2
		[frame]
		begin=-200
		end=100
		image=dwarf-smith-attack.png
		[/frame]
	[/attack]
[/unit]
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Elvish_Pillager
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Post by Elvish_Pillager »

Costs more than a Grunt, has less HP, weaker attacks, and pretty much no advantages. Why does it cost so much?

And why is its usage "archer"?
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Attila
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...

Post by Attila »

It does seem pretty underpowered, but it doesn't seem like the kind of unit that would be recruited reguarly. Are youy going to use it as hero?
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turin
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Post by turin »

Elvish Pillager wrote:Costs more than a Grunt, has less HP, weaker attacks, and pretty much no advantages. Why does it cost so much?
You're right, I'll bring it down to ~17... but it does have an advantage - resistance.
Also, impact is usually more effective than blade.
Elvish Pillager wrote:And why is its usage "archer"?
Typo. :oops:
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turin
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Re: ...

Post by turin »

Attila wrote:It does seem pretty underpowered, but it doesn't seem like the kind of unit that would be recruited reguarly. Are youy going to use it as hero?
I'm going to use it as a hero, and as a "regular" unit.

Here's a "rebalanced" version.

Code: Select all

[unit]
id=Dwarvish Smith
name= _ "Dwarvish Smith"
race=dwarf
image=dwarf-smith.png
image_defensive=dwarf-smith-defend.png
hitpoints=35
movement_type=dwarvishfoot
movement=5
level=1
alignment=neutral
cost=17
usage=fighter
unit_description= _ "Dwarvish smiths, just beginning to work in the art of runecrafting, are not yet powerful enough to use the magic of their weapon to their advantage. However, they are still capable of striking a fearful blow with it. They are not naturally the strongest of the dwarves - the Guardsmen have that honor - but the runic symbols on their hammer's head give them the power necessary to attack. Without their hammer, they are among the weaker, but wiser, of the dwarves."
get_hit_sound=groan.wav
	[attack]
	name=hammer
	type=impact
	range=short
	damage=8
	number=2
		[frame]
		begin=-200
		end=-100
		image=dwarf-smith-attack1.png
		[/frame]
		[frame]
		begin=-100
		end=100
		image=dwarf-smith-attack2.png
		[/frame]
	[/attack]
[/unit]
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
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aelius
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Re: Dwarvish Smith -> Runesmith -> Runemaster

Post by aelius »

turin wrote:Dwarvish smiths, just beginning to work in the art of runecrafting, are not yet powerful enough to use the magic of their weapon to their advantage. However, they are still capable of striking a fearful blow with it. They are not naturally the strongest of the dwarves - the Guardsmen have that honor - but the runic symbols on their hammer's head give them the power necessary to attack. Without their hammer, they are among the weaker, but wiser, of the dwarves.
Gramattically, the "it" in the description refers to the "magic", which I suspect isn't your intent. A rewrite:
aelius wrote:More wise than strong, some Dwarves devote their lives to the study of magical runes. These Dwarvish smiths, novices at the art of runecrafting, are not yet powerful (wise? skilled?) enough to harness the pure magic of their weapons. Their runed hammers, however, strike fear into their foes.
Also, how did you get "lord of the east" to appear below your username? That's pretty cool.

- b.
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turin
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Re: Dwarvish Smith -> Runesmith -> Runemaster

Post by turin »

aelius wrote:
turin wrote:Dwarvish smiths, just beginning to work in the art of runecrafting, are not yet powerful enough to use the magic of their weapon to their advantage. However, they are still capable of striking a fearful blow with it. They are not naturally the strongest of the dwarves - the Guardsmen have that honor - but the runic symbols on their hammer's head give them the power necessary to attack. Without their hammer, they are among the weaker, but wiser, of the dwarves.
Gramattically, the "it" in the description refers to the "magic", which I suspect isn't your intent. A rewrite:
aelius wrote:More wise than strong, some Dwarves devote their lives to the study of magical runes. These Dwarvish smiths, novices at the art of runecrafting, are not yet powerful (wise? skilled?) enough to harness the pure magic of their weapons. Their runed hammers, however, strike fear into their foes.
Looks good. I'll replace.
aelius wrote:Also, how did you get "lord of the east" to appear below your username? That's pretty cool.

- b.
Dave set it up. I think you have to be a dev to get it... I know that some of the other devs have it too. ("Dave: Main Developer" is an example.) AFAIK i'm the only one that isn't a mundane title, though. Well, no, benji has "Orquitur" or something like that. ;}
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Re: Dwarvish Smith -> Runesmith -> Runemaster

Post by Breeblebox »

aelius wrote:Gramattically...
Perhaps you should check your spelling before giving advice on grammar?

;]
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turin
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Post by turin »

;]

I have completed unit and description for second level, the Runesmith.

Code: Select all

[unit]
id=Dwarvish Runesmith
name= _ "Dwarvish Runesmith"
race=dwarf
image=dwarf-runesmith.png
image_defensive=dwarf-runesmith-defend.png
#image_aura=dwarf-runesmith-aura.png
hitpoints=48
movement_type=dwarvishfoot
movement=5
level=1
alignment=neutral
cost=30
usage=fighter
unit_description= _ "Dwarvish runesmiths, no longer novices, have been trained to channel the magic in the stones they craft into their blows, infusing them with a power and accuracy otherwise unattainable. They have learned that the runes on their hammer can interfere with the substance of their enemies' weapons, causing them to strike softly, weakly and on the armor of the defender."
get_hit_sound=groan.wav
	[attack]
	name=hammer
	type=impact
	range=short
	damage=13
	number=2
		[frame]
		begin=-200
		end=-100
		image=dwarf-runesmith-attack1.png
		[/frame]
		[frame]
		begin=-100
		end=100
		image=dwarf-runesmith-attack2.png
		[/frame]
	[/attack]
[/unit]
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And I hate stupid people.
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capitol
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Post by capitol »

"Dwarvish runesmiths, no longer novices, have been trained to channel the magic in the stones they craft into their blows, infusing them with a power and accuracy otherwise unattainable. They have learned that the runes on their hammer can interfere with the substance of their enemies' weapons, causing them to strike softly, weakly and on the armor of the defender."
The first sentence is a bit long imho, maybe something like this is better:

Dwarvish runesmiths have learned to forge weapons of power, crafting runes capable of disrupting their enemys attacks. Some runes have the power to weaken their enemy while other creates mirages the fools them to attack their friends. No longer novices, the runesmiths have the time to tinker endlessly with their experiments and equipment.
Last edited by capitol on February 27th, 2005, 8:10 pm, edited 1 time in total.
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Post by Ankka »

capitol wrote:
"Dwarvish runesmiths, no longer novices, have been trained to channel the magic in the stones they craft into their blows, infusing them with a power and accuracy otherwise unattainable. They have learned that the runes on their hammer can interfere with the substance of their enemies' weapons, causing them to strike softly, weakly and on the armor of the defender."
The first sentence is a bit long imho, maybe something like this is better:

Dwarvish runesmiths have learned the deep magic of forging weapons of power, crafting runes capable of disrupting their enemys attacks. No longer novices, they have the time to tinker endlessly with their experiments and equipment.
Enemies. Not enemys.
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Post by Breeblebox »

Ankka wrote:Enemies. Not enemys.
Umm, actually no.

enemy's

The attack belongs to his enemy =]
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aelius
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Post by aelius »

turin wrote:They have learned that the runes on their hammer can interfere with the substance of their enemies' weapons, causing them to strike softly, weakly and on the armor of the defender."
Is this going to be simulated in the game somehow? Better resistance to impact and blade maybe? Lower chance to hit to impact and blade maybe? That'd be an interesting perk.

Also, did they discover this about the runes that were already there? You might want to say something like:
aelius wrote: Dwarvish runesmiths, now practiced at their craft, carve arcane runes into their weapons and armor. These runes infuse the runesmith's blows with might and accuracy, and disrupts the blows of emenies.
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Post by capitol »

ok :) what about this then?

Dwarvish runesmiths have learned to forge weapons of power, crafting runes capable of disrupting their enemys' attacks. Some runes have the power to weaken their enemy while other creates mirages that fools them to attack their friends. No longer novices, the runesmiths have the time to tinker endlessly with their experiments and equipment.
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turin
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Post by turin »

aelius wrote:
turin wrote:They have learned that the runes on their hammer can interfere with the substance of their enemies' weapons, causing them to strike softly, weakly and on the armor of the defender."
Is this going to be simulated in the game somehow? Better resistance to impact and blade maybe? Lower chance to hit to impact and blade maybe? That'd be an interesting perk.
Jetryl had an idea about an aura specialty that reduced damage dealt to you by blade, impact and pierce. Right now its not possible, though, and will just be simulated by higher resistances.
aelius wrote:Also, did they discover this about the runes that were already there? You might want to say something like:
aelius wrote: Dwarvish runesmiths, now practiced at their craft, carve arcane runes into their weapons and armor. These runes infuse the runesmith's blows with might and accuracy, and disrupts the blows of emenies.
Sounds better.
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And I hate stupid people.
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