a few questions-newest: How to get rid of turns in campaign?

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Vendayn
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a few questions-newest: How to get rid of turns in campaign?

Post by Vendayn »

best/most fun/easiest campaign?

I just downloaded and partly played toturial, but I see a whole bunch of campaigns, whats a good one to play when first starting? Or should I go in order?

also, for that campaign race, what are good units to have for defense and offense?
(edit)

Also, whats good for online play?
Last edited by Vendayn on January 12th, 2005, 12:48 am, edited 1 time in total.
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scott
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Post by scott »

Start with Heir to the Throne on easy (the game is simple to learn and hard to master). If you get stuck you can try out The Dark Hordes.

Single player multiplayer is a good way to practice without worrying about doing well in a scenario (you need to worry about winning with enough gold and experienced units to make it through the next scenario). There you can work with the Rebels (the side you play in Heir to the Throne) and get used to paying attention to terrain and time of day.

There are two beginner campaigns on the campaign server: "The South Guard" and "Orcish Incursion" that are sort of tutorial follow-ons.

Welcome to Wesnoth.

PS if you want to suggest ideas, please lurk around for a while and read the Frequently Proposed Ideas sticky in the ideas forum.
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aelius
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Post by aelius »

In a shameless self plug, I'll add that I've recently made South Guard much easier. The 'trivial' mode would be good for a beginner to play with.

- b.
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Post by Glowing Fish »

I have won Heir to the Throne and The Rise of Wesnoth...
Both are long. The Rise of Wesnoth is easier, but still has some hard points. The Rise of Wesnoth is a smoother campaign, though, it doesn't have some of the curve balls that Heir to the Throne has.
Vendayn
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Post by Vendayn »

okay, I got another question. What happens when you run out of turns?

Do you lose? If so, is their a way to get rid of them?
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martenzo
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Post by martenzo »

Vendayn wrote:What happens when you run out of turns?
If it's not a victory condition to last until turns end, you will lose.
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turin
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Post by turin »

"turns=-1" makes there be no turn limit.


a "name=time over" event in the scenario file allows you to make it so you win when turns run out.
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Mkgego
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Re: best/most fun/easiest campaign?

Post by Mkgego »

Vendayn wrote:best/most fun/easiest campaign?

I just downloaded and partly played toturial, but I see a whole bunch of campaigns, whats a good one to play when first starting? Or should I go in order?

also, for that campaign race, what are good units to have for defense and offense?
(edit)

Also, whats good for online play?
Play Heir to the Throne as it is the "best and most pulished campaign of all" (my opinion)

All campaigns are fun...
All campaigns are hard to play...you must only familiarize with the game,units and thats more or less all wath you need to be a good player (also in Multiplayer)
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Vendayn
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Post by Vendayn »

where is the sceanory file? I cant find it
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Re: best/most fun/easiest campaign?

Post by Elvish_Pillager »

Mkgego wrote:Play Heir to the Throne as it is the "best and most pulished campaign of all" (my opinion)
It's also, AFAIK, the only one with secret passages with no clues to their existence.
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Vendayn
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Post by Vendayn »

how do I turn off turns? What file is it?
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Re: best/most fun/easiest campaign?

Post by Gafgarion »

Elvish Pillager wrote:
Mkgego wrote:Play Heir to the Throne as it is the "best and most pulished campaign of all" (my opinion)
It's also, AFAIK, the only one with secret passages with no clues to their existence.
And that's a bad thing? Oh wait, that's right, you complain about everything.
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Re: best/most fun/easiest campaign?

Post by Elvish_Pillager »

Gafgarion wrote:
Elvish Pillager wrote: It's also, AFAIK, the only one with secret passages with no clues to their existence.
And that's a bad thing? Oh wait, that's right, you complain about everything.
Hey, I'm not complaining about the balance of Horsemen!

In fact, most things are things that I do not complain about. That I'm complaining all the time is a by-product of the fact that I do analysis all the time.

The secret passages are bad because they give the unscrupulous, strangely lucky, and/or curious player an unfair advantage.
It's all fun and games until someone loses a lawsuit. Oh, and by the way, sending me private messages won't work. :/ If you must contact me, there's an e-mail address listed on the website in my profile.
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Gafgarion
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Re: best/most fun/easiest campaign?

Post by Gafgarion »

Elvish Pillager wrote:
Gafgarion wrote: And that's a bad thing? Oh wait, that's right, you complain about everything.
Hey, I'm not complaining about the balance of Horsemen!

In fact, most things are things that I do not complain about. That I'm complaining all the time is a by-product of the fact that I do analysis all the time.

The secret passages are bad because they give the unscrupulous, strangely lucky, and/or curious player an unfair advantage.
Yes, because exploring everything is so unfair... :roll:

Some people like exploration, some people dont... Some people are thorough, some people aren't; the ones that do will be pleased by this.
You could also argue that not having these types of things gives the straight-forward player an unfair advantage.
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turin
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Post by turin »

It would be good to have something that hinted there was a secret passage there... exploration is well and good, but it seems stupid to have the only way to get into the place be to move to every single hex in hopes of there being a secret passage.
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