Wesnoth 1.10.5 for iphone/ipad & source code is out now!

General feedback and discussion of the game.

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Feareth
Posts: 67
Joined: December 1st, 2012, 12:08 pm

Re: Wesnoth 1.10.4 for iphone/ipad & source code is out now!

Post by Feareth »

Dailin I have one thing the scenario objectives popup thing from when you hit the little drop menu thing while playing the game in order for me to see it I have to hold my finger where the scenario objects button. Originally all you had to do is tap the button and it would stay up until you tap somewhere on the screen. Only thing I have found wrong since I've downloaded the update. Did you do this or is this just a little bug?
dailin
Posts: 123
Joined: September 29th, 2012, 8:34 am

Re: Wesnoth 1.10.4 for iphone/ipad & source code is out now!

Post by dailin »

Feareth wrote:Dailin I have one thing the scenario objectives popup thing from when you hit the little drop menu thing while playing the game in order for me to see it I have to hold my finger where the scenario objects button. Originally all you had to do is tap the button and it would stay up until you tap somewhere on the screen. Only thing I have found wrong since I've downloaded the update. Did you do this or is this just a little bug?
This is a little problem, i will fix it in next version. :)
Jrivenonathan
Posts: 20
Joined: November 16th, 2012, 6:15 pm

Re: Wesnoth 1.10.5 for iphone/ipad & source code is out now!

Post by Jrivenonathan »

With the random map settings, there is no way to get out of it.

Edit: iPod touch 4the gen.

Post 2:
Is it a bug, or am I missing something?
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Last edited by Crendgrim on January 5th, 2013, 7:56 pm, edited 1 time in total.
Reason: Merged double post
Feareth
Posts: 67
Joined: December 1st, 2012, 12:08 pm

Re: Wesnoth 1.10.5 for iphone/ipad & source code is out now!

Post by Feareth »

Dailin does adding campaigns to the game make the campaign list take forever to load up? It takes more than a minute to load up :/ on my phone
Draperion
Posts: 4
Joined: January 6th, 2013, 12:39 am

Re: Wesnoth 1.10.5 for iphone/ipad & source code is out now!

Post by Draperion »

First off, thank you so much Dailin! I've had the old version of BfW on my iPod for years, but it's been getting old. I just bought the newer version and I love it! A couple pointers though: The map interface Kyle had was amazing. I would hope that you could change back to it. I much prefer that one click opens the map to full screen and the second moves to that point on the map. Secondly, I much preferred his unit description interface.
Please consider these, but otherwise, I love you man <3
kapnbanjo
Posts: 48
Joined: November 12th, 2012, 6:41 am

Re: Wesnoth 1.10.5 for iphone/ipad & source code is out now!

Post by kapnbanjo »

Draperion wrote:First off, thank you so much Dailin! I've had the old version of BfW on my iPod for years, but it's been getting old. I just bought the newer version and I love it! A couple pointers though: The map interface Kyle had was amazing. I would hope that you could change back to it. I much prefer that one click opens the map to full screen and the second moves to that point on the map. Secondly, I much preferred his unit description interface.
Please consider these, but otherwise, I love you man <3
The map on the list, but he didn't "change" it. He did this from scratch. I think the performance issue is before the map thing, not sure.
I hadn't thought about the unit description thing, good point. I'm sure he'll add it to the list.

dailin, let us know if you need Screenshots of the unit description from KP's version
Feareth wrote:Dailin does adding campaigns to the game make the campaign list take forever to load up? It takes more than a minute to load up :/ on my phone
How many do you have added? have you closed out all background apps or rebooted and made sure it wasn't a memory thing?
Feareth
Posts: 67
Joined: December 1st, 2012, 12:08 pm

Re: Wesnoth 1.10.5 for iphone/ipad & source code is out now!

Post by Feareth »

How many do you have added? have you closed out all background apps or rebooted and made sure it wasn't a memory thing?[/quote]

Legend of the invincibles and 3 others and yes I have all other apps closed and I have turned it off to reset the memory and it still takes forever to load up
dailin
Posts: 123
Joined: September 29th, 2012, 8:34 am

Re: Wesnoth 1.10.5 for iphone/ipad & source code is out now!

Post by dailin »

Jrivenonathan wrote:With the random map settings, there is no way to get out of it.

Edit: iPod touch 4the gen.

Post 2:
Is it a bug, or am I missing something?
This is a layout bug :( ,Don't worry, i will fix it.
Feareth wrote:How many do you have added? have you closed out all background apps or rebooted and made sure it wasn't a memory thing?

Legend of the invincibles and 3 others and yes I have all other apps closed and I have turned it off to reset the memory and it still takes forever to load up
I had tested Legend of the invincibles. it works well but very slow load, about 2-3 mins, you need to keep iphone active and wait about 2 mins.
Draperion wrote:First off, thank you so much Dailin! I've had the old version of BfW on my iPod for years, but it's been getting old. I just bought the newer version and I love it! A couple pointers though: The map interface Kyle had was amazing. I would hope that you could change back to it. I much prefer that one click opens the map to full screen and the second moves to that point on the map. Secondly, I much preferred his unit description interface.
Please consider these, but otherwise, I love you man <3
Do you mean minimap?ok ,i will improve it next version.
kapnbanjo wrote: dailin, let us know if you need Screenshots of the unit description from KP's version
Do you mean right panel of mainscreen? Pls give me screenshots.
Draperion
Posts: 4
Joined: January 6th, 2013, 12:39 am

Re: Wesnoth 1.10.5 for iphone/ipad & source code is out now!

Post by Draperion »

Couple more things Dailin. First, can you make it so that you can once again scroll through menus? When you try now, it just clicks where you started the scroll. Also, would there be a more accessible layout for the add-on repository? It's kind of a pain to scroll through. Lastly, To The Unknown: Images from the add-on crashes the app when you try to download it. Not sure if the problem is on your end or the add-on maker's

Oh and here are the screenshots of KP's version of the unit description.
This appears when you click on the units image on the right side bar and you scroll down.
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dailin
Posts: 123
Joined: September 29th, 2012, 8:34 am

Re: Wesnoth 1.10.5 for iphone/ipad & source code is out now!

Post by dailin »

Draperion wrote:Couple more things Dailin. First, can you make it so that you can once again scroll through menus? When you try now, it just clicks where you started the scroll. Also, would there be a more accessible layout for the add-on repository? It's kind of a pain to scroll through. Lastly, To The Unknown: Images from the add-on crashes the app when you try to download it. Not sure if the problem is on your end or the add-on maker's
I know your pain, i will improve it. Ios style menu control is in plan. Which images crash? Can u give me some screenshot .
PS:Thanks for your unit description screenshots.
Draperion
Posts: 4
Joined: January 6th, 2013, 12:39 am

Re: Wesnoth 1.10.5 for iphone/ipad & source code is out now!

Post by Draperion »

dailin wrote:
Draperion wrote:Couple more things Dailin. First, can you make it so that you can once again scroll through menus? When you try now, it just clicks where you started the scroll. Also, would there be a more accessible layout for the add-on repository? It's kind of a pain to scroll through. Lastly, To The Unknown: Images from the add-on crashes the app when you try to download it. Not sure if the problem is on your end or the add-on maker's
I know your pain, i will improve it. Ios style menu control is in plan. Which images crash? Can u give me some screenshot .
PS:Thanks for your unit description screenshots.
Thanks for all your quick replies and your dedication to make this even more amazing than it already is :)
Attachments
While I was playing this campaign...
While I was playing this campaign...
I received this message today when I attempted to enter training.
I received this message today when I attempted to enter training.
This is the add-on that crashes the game when you attempt to download it.
This is the add-on that crashes the game when you attempt to download it.
dailin
Posts: 123
Joined: September 29th, 2012, 8:34 am

Re: Wesnoth 1.10.5 for iphone/ipad & source code is out now!

Post by dailin »

Draperion wrote:Thanks for all your quick replies and your dedication to make this even more amazing than it already is :)
I reproduce this bug,Thanks for your feedback.
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Piko555
Posts: 75
Joined: January 12th, 2013, 11:27 am
Location: Poland

Re: Wesnoth 1.10.5 for iphone/ipad & source code is out now!

Post by Piko555 »

So... It's very cool that someone made an up-to-date BfW for iOS, but I'm little disappointed why is it paid. This game worth those 3.6€, but I don't think many people will buy something what is free on other platforms. And if it would be free for iDevices too, then it would get really popular in AppStore, what means that would get even more fans than it have now. Imo more fans are worth some cash, especially bcoz it means more UMC.
kapnbanjo
Posts: 48
Joined: November 12th, 2012, 6:41 am

Re: Wesnoth 1.10.5 for iphone/ipad & source code is out now!

Post by kapnbanjo »

Piko555 wrote:So... It's very cool that someone made an up-to-date BfW for iOS, but I'm little disappointed why is it paid. This game worth those 3.6€, but I don't think many people will buy something what is free on other platforms. And if it would be free for iDevices too, then it would get really popular in AppStore, what means that would get even more fans than it have now. Imo more fans are worth some cash, especially bcoz it means more UMC.
This is just my opinion.

The reason it is not free, and why me and many others don't mind paying is that Dailin ported it all by himself. He has poured months into this project and has committed to staying around and keep it up to date.

Between the amount of work do to what he has, and the promise of future updates, especially when the last port got abandoned, I think the price is extremely reasonable. you'll find a lot of games with a lot less work and heart put into them by the publisher that are as much if not more.

I'm sure that if it was free it would end up hitting the top games listings, but I think supporting Dailin and keeping him around is worth more than being listed as even the #1 game in the app store.
TreeBearded
Posts: 12
Joined: July 30th, 2007, 2:31 pm

Re: Wesnoth 1.10.5 for iphone/ipad & source code is out now!

Post by TreeBearded »

I disagree. This is an opensource game...meaning that on all platforms it should be free. The person taking the task knew in advance that wesnoth was opensoure. Nothing more than a money grab imho. sorry to disagree.
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