To Lands Unknown 3.11 - new portraits and achievements!
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- Captain_Wrathbow
- Posts: 1664
- Joined: June 30th, 2009, 2:03 pm
- Location: Guardia
Re: To Lands Unknown v1.4
Campaigns aren't written in C++, and WML (the scripting language used for writing wesnoth content) has very little to do with Microsoft.
Personally, I would love to see a campaign created by you.
You've proven that you have a very good idea of what is good to include in a campaign, and what's not, and what are good mechanics that are actually fun to the player.
@Inferno8: Woah.
I might have to play this campaign over again, after all the great improvements that have happened since the first version. 

Personally, I would love to see a campaign created by you.

@Inferno8: Woah.


Re: To Lands Unknown v1.4
I just replayed the very last scenario to see the new ending 

Re: To Lands Unknown v1.4
I'm saying I don't really have the time right now. Happy to contribute concepts, dialogue, and possibly a little code to inferno8's next campaign though. I doubt there's much more to do in this one. Couple of play balance tweaks maybe.Captain_Wrathbow wrote:Campaigns aren't written in C++, and WML (the scripting language used for writing wesnoth content) has very little to do with Microsoft.
To Lands Unknown, an Arabesque adventure of stunning background art, mobile summoning, and strong storytelling.
Re: To Lands Unknown v1.4
Well, you don't need to know anything about C++ to code WML. I never even realised wesnoth was a C++ until I read the about section on the wiki.bvanevery wrote:my distaste for C++ and things Microsoft
And as for disliking Microsoft....... I loath Microsoft with a passion. But remember : wesnoth is an open source project. Open source is like the rebellion in start wars. Think of Bill Gates as Darth Vader.
Re: To Lands Unknown v1.4
OT: is Bill Gates your father?Kapoue_II wrote:And as for disliking Microsoft....... I loath Microsoft with a passion. But remember : wesnoth is an open source project. Open source is like the rebellion in start wars. Think of Bill Gates as Darth Vader.

im finding the campaign really interesting and innovative. sometimes the nonstandard "terrain" makes it look like those old simple 8 bit games, but the art is always on theme and enhances the mood. if you havent received a list of typos i will put one together cuz there are a lot.
- Captain_Wrathbow
- Posts: 1664
- Joined: June 30th, 2009, 2:03 pm
- Location: Guardia
Re: To Lands Unknown v1.4
AFAIK, no one has submitted a complete list of them, just sporadically mentioned them here and there. And they aren't so much typos; more often grammar mistakes. But it's pretty understandable since English isn't inferno8's first language. (pretty sure...) In fact, Inferno8's English is quite good for someone who speaks it as a secondary language.tr0ll wrote:if you havent received a list of typos i will put one together cuz there are a lot.
Anyways, I bet a complete list of mistakes would be really helpful to inferno8, if someone took the time to create it.
Re: To Lands Unknown v1.4
I don't personally find the mistakes objectionable. I see them as authentication that inferno8 wrote it.Captain_Wrathbow wrote:AFAIK, no one has submitted a complete list of them, just sporadically mentioned them here and there. And they aren't so much typos; more often grammar mistakes. But it's pretty understandable since English isn't inferno8's first language. (pretty sure...) In fact, Inferno8's English is quite good for someone who speaks it as a secondary language.tr0ll wrote:if you havent received a list of typos i will put one together cuz there are a lot.
Anyways, I bet a complete list of mistakes would be really helpful to inferno8, if someone took the time to create it.

To Lands Unknown, an Arabesque adventure of stunning background art, mobile summoning, and strong storytelling.
- Captain_Wrathbow
- Posts: 1664
- Joined: June 30th, 2009, 2:03 pm
- Location: Guardia
Re: To Lands Unknown v1.4
That's a... curious... way to look at it. But I don't see why you would ever want to leave in mistakes that you know are there.
Or was that post sarcastic, and I completely missed it because TIHTJOTI?

Or was that post sarcastic, and I completely missed it because TIHTJOTI?


Re: To Lands Unknown v1.4
No I'm dead serious. The marketing value of All Your Base Are Belong To Us is legion. Grammatical correctness is not the only goal of writing, and one should decide on one's goals. This is obvious to a screenwriter, who may write dialogue in a regional accent or with mistakes in order to achieve a particular character effect, but it also applies to the overall perception of the product. inferno8's mistakes make his product "authentically Polish." I've even seen him put back mistakes in dialogue redrafts where I've taken them out.Captain_Wrathbow wrote:That's a... curious... way to look at it. But I don't see why you would ever want to leave in mistakes that you know are there.
To Lands Unknown, an Arabesque adventure of stunning background art, mobile summoning, and strong storytelling.
Re: To Lands Unknown v1.4
This is my gold reducing script. I'm going to disable it.bvanevery wrote:At the end of "Far North" I had 536 gold "after tax." Why do I have 411 gold at the start of "The Gates of Kharos" ?
Is this a... compliment? If yes, this is the weirdest one I have ever heard ;pbvanevery wrote: inferno8's mistakes make his product "authentically Polish."
That would be great!tr0ll wrote:if you havent received a list of typos i will put one together cuz there are a lot.
Thanks! I were done'ing my best! Just kiddingCaptain_Wrathbow wrote:Inferno8's English is quite good for someone who speaks it as a secondary language.

Re: To Lands Unknown v1.4
inferno8 wrote:Thanks! I were done'ing my best!

Gud four yoo Infurno!

Re: To Lands Unknown v1.4
But it's totally different. They uze lotz uf derliberately lazy wurdz cuz they dont wanna sp33k propr.bigkahuna wrote:You'd be amazed to hear how badly most people speak/type English when it's their first language... Welcome to the web!
To Lands Unknown, an Arabesque adventure of stunning background art, mobile summoning, and strong storytelling.
Re: To Lands Unknown v1.4
And that's horrible.bvanevery wrote:But it's totally different. They uze lotz uf derliberately lazy wurdz cuz they dont wanna sp33k propr.bigkahuna wrote:You'd be amazed to hear how badly most people speak/type English when it's their first language... Welcome to the web!
I'm not really around any more, but you can find me in TvTropes.
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- Posts: 6
- Joined: January 22nd, 2010, 11:36 pm
Re: To Lands Unknown v1.4
For some reason I can't install 1.4 version of TLU. Games just freezes at 0% and no matter how long I wait (nearly hour) it doesn't respond. I had no such difficulties with previous version.
Re: To Lands Unknown v1.4
Let me guess, you are running Wesnoth 1.9.2? I've had a great deal of difficulty adding-on TLU on that version, and sometimes I've been unable to do it at all. Lately I've just been playing on Wesnoth 1.8.5.FerrusManus wrote:For some reason I can't install 1.4 version of TLU. Games just freezes at 0% and no matter how long I wait (nearly hour) it doesn't respond. I had no such difficulties with previous version.
To Lands Unknown, an Arabesque adventure of stunning background art, mobile summoning, and strong storytelling.